A suggestion to liven the game - or not?

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akicks
Posts: 481
Joined: Wed Oct 27, 2004 6:10 pm

Re: A suggestion to liven the game - or not?

Post by akicks »

trenker wrote:(ie 6 jewel crafters mastering one item each).

But oh, the grind!
I feel sorry for the guy who got earings :)
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micrix
Posts: 890
Joined: Sun Jan 16, 2005 9:21 am

Re: A suggestion to liven the game - or not?

Post by micrix »

trenker wrote:Yeah with clever organisation, like 1 crafter per eack skill branch, levelling for the group would be quick. (ie 6 jewel crafters mastering one item each).

But oh, the grind!
There is no grind on starter island. It just goes ding - ding - ding - ding :D

I have a char on Tryker island. Would be a pleasure to meet on a weekend.
Psylo - Tryker and Homin
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: A suggestion to liven the game - or not?

Post by asaseth »

the ranged thing sounds interesting.

have to know when, befor I commit. After all, this is my roommate's computer, not to mention I do work graveyard. After that, sound's cool.


Noh
Zorai
Infinity
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