[DEV] Emote Changes, July 13

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lawrence
Posts: 1238
Joined: Tue Sep 21, 2004 9:00 am

[DEV] Emote Changes, July 13

Post by lawrence »

As previously announced, Nevrax has just added a new set of features to the Now In Test Section over on the official website. In order to be able to provide Nevrax with more detailed feedback, we'll be adding separate feedback threads for some of the items listed there.

[ E M O T E ]
  • Some changes in some emotes, such as the 'suspicious' one, as it is
    illogical for an homin to be suspicious to himself.
petej
Posts: 655
Joined: Tue Sep 21, 2004 1:48 pm

Re: [DEV] Emote Changes, July 13

Post by petej »

/tar Petej

/suspicious

*Petej suspects something is wrong here*

-works for me lol

Its hard to comment on these changes unless we are told what they actualy are :/
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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rushin
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Re: [DEV] Emote Changes, July 13

Post by rushin »

I think it makes perfect sense to be suspicious of yourself, especially after licking too many najab skins or pipes of silverweed :D
rushin ~ asleep
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sprite
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Re: [DEV] Emote Changes, July 13

Post by sprite »

*Shrug* Maybe in the french or german texts it says something like "Petej is suspicious of himself" :rolleyes:
"the" spriteh
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petej
Posts: 655
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Re: [DEV] Emote Changes, July 13

Post by petej »

ATM its "Petej looks at everyone suspiciously" , which also makes sence to me lol
Zoraï : Master Desert/Forest/Jungle/Lakeland/PR Forager , Master Light Melee Weapon Smith , Jeweler Master , 201+ in All 39 Craft Branchs , All Craft Trainer and Outpost plans -gone walkabout (solo) awaiting new content
"There are no OMG's of mass destruction"
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sehracii
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Re: [DEV] Emote Changes, July 13

Post by sehracii »

Indeed it does.

Sometimes I wonder home certain things got on the top of the "To do" list

I suppose it could be an issue with another language....
Sehraci Antodera [Medium Armor & Accessories Boutique]
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lienem
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Re: [DEV] Emote Changes, July 13

Post by lienem »

Maybe also because the emote is the same whether you target yourself or have no target...
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vinnyq
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Re: [DEV] Emote Changes, July 13

Post by vinnyq »

Hey, why dontcha add the /emote command while you're at it (if it's not too difficult)? A lot of players want this.

/emote annoy the devs

*Fyrx annoys the devs*

Which also reminds me of another thing. If you have bubble chat turn on, you can go to no chat interface (turn off chat window) and still be able to see chat messages inbubbles (I use it a lot for making video). But for emotes, it only shows up in the chat window and doesn't have bubble display in-game, only the actual animation. I was wondering if it would be possible to add emote text as bubble also, but maybe have some indicators that it's emote text instead of chat message, like *Fyrx flexes*.

Also wundering if oher players would want this.
Fyrx, Fyros
trenker
Posts: 366
Joined: Thu Sep 30, 2004 7:22 pm

Re: [DEV] Emote Changes, July 13

Post by trenker »

What a mind boggling inconsequential tiny little modification for no gain other than a slight re-aligning of sensibilites.
iwojimmy
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Re: [DEV] Emote Changes, July 13

Post by iwojimmy »

This is one I would rate as trivial, If it can be done by the work experience kid/cleaning lady - without taking anyone away from the important stuff, then i guess they might as well tick it off their to-do list, but dont waste any time on it.

/target "they"
/suspicious
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