The costs are mad considering if you want to have max effect and be diverse you need really at least acid + cold [90sp], fear stun root [120sp] sleep? Not seen anything that resists stun + root yet. Heal is useful for a few levels upgraded.. and of course keeping those upgraded is another 10sp each spell for each level. Then theres sap and regen costs and no doubt some people have carelessly bought HP + regen =]bobturke wrote:I agree i'm not sure why they're changing it. Works fine as it is. Once you get past level 30 you start wondering what to buy next (prehaps a new spell type?). So reducing the SP need seems a but unneeded.
No doubt it gets easier the higher you get due to more available sp but I think nevrax are aware that its quite tough to have a mage that can be diverse AND effective [mostly thinking about groups here] without being behind ie. stun not sticking due to not having had enough sp to keep it upto date. Fighters are similiar in that they can use slash/pierce/smash[har] but the sp costs of being able to do so are less [yes I know its not ranged but....anyway you get the idea.