sidusar wrote:But thinking about it some more, my suggestion does generate some problems:
Obviously, if a challenger kills the king, the challenger wins the challenge. And if the king kills the challenger, the king wins. But what if the king decides to hide rather then fight? As long as the challenger does not find and kill him, he remains king ofcourse. But if the challenger dies from aggro while hunting down the king, does that means he lost the challenge? And what if the king dies from aggro while a challenger is hunting him, does that mean the challenger wins? If so, we could have situations where a king dies from aggro while a challenger is looking for him on the other side of the Nexus, and the challenger wins without doing anything. But if not, the king could avoid loosing by throwing himself onto a cuttler at the last second.
Pfff, this is more difficult than I thought...
There should be a time limit (say 1-2 hours) in which the challenge is to be done. If either is killed by aggro, while not in combat, then it should not count. Even if a player knows a place like the back of their hand, they are still aggro'd from time to time. But having the time limit large being reasonable time to scour around and find the king is a must.