helbreat wrote:if i could kill more than 3 timari without having to sit and regen my stam/hp and self heals everytime id say solo was ok but should you really have to regen every 3 mobs that only give 1.3k exp? is that a way to lvl up?
yes, it is a way to lvl up. Its a slow one, but it is a way.
A team of people is much quicker. and this makes sense. A solo person is one sword/caster/shooter relying on only themself and what they carry with them. The damage they do is only what one person can do as fast as possible. A team has much more firepower and healing, hence they can take bigger mobs quicker. More people = more damage.
Adding consumables might improve the situation a bit, but they would have to be regulated strongly (I'm commenting on this since you asked us to vote on both and link the two). You claim the bulk limit of 10-15 was a bit extreme, but the point of the potions isn't to make someone immune to damage. if I were to run into a group of aggro with a couple stacks of potions, whats to stop me from dying? Timers maybe. But that leads us back to the "soloing takes too long" argument since timers is part of your concerns now (self-heal, MPA, etc.)
I voted No to adjusting solo, but I voted Yes to consumables. I believe that consumables could be a great addition (and a new skill tree!), however, I think they should be even more rigidly controlled that the auras/self-heals. I see them only as a back-up to the things we have now. If an aura takes 10 mins to regen, then a potion one should take 20, IMO. After all, if the potions could do everything we could, whats the point of having the other skills. We may as well just level consumables and be done with it.