"Why?"
And she'll get back to us.
Thank you Jessica for responding, even when you don't have the answer (yet)

Jessica Mulligan wrote:We'll be posting something about how we're ging to deliver more information to you soon, as in the next couple days.
As for 'undocumented features', such as ticket bulk:
Yeah, we blew it on that one, so please accept my apologies. All I can say is that our goal is to have no undocumented features or changes in the game; either you know about a change like this before a patch or we don't do it.
We're going to talk about this internally and put some safeguards in place to lessen the risk of it happening. I can't guarantee that someone won't forget to document a change in the future; I can guarantee that we'll do everything we can to prevent it.
I didn't say you wouldn't see more instances; I said that we would institute safeguards to lessen that risk and that our goal from now on is for this NOT to happen.helbreat wrote:in the answer you say that you dont intentionally add undisclosed changes.... ive played this game since release and so far every single patch weve had has had undisclosed changes that is a big promise to make that no more will come, how can we take your word for it? =/
Jessica Mulligan wrote:I didn't say you wouldn't see more instances; I said that we would institute safeguards to lessen that risk and that our goal from now on is for this NOT to happen.
That means we will spend more time talking to the team about what is being put in a patch and try to catch these things before they go live, so you can be told about them. If we err, it is because we are human. However, we're working to instill in the team the thought that anything that changes the way you would play the game needs to be revealed before it goes into a patch, so you can comment on it.
http://ryzom.com/forum/showpost.php?p=1 ... stcount=79nonde wrote:This addresses the issue of lack of notification of a change that adversely affected significant numbers of your subscribers, but it does not address the many calls in the TP ticket thread for an explanation of the rationale behind adding bulk to TP tickets at all. You nerfed inventory, as for most of us not slots but bulk was the issue of concern, while announcing you were acting to address our concerns by improving our storage, and failure to explain why it was utterly essential to make the game less playable and enjoyable for a significant percentage of your subscribers only worsens this public relations debacle.Jessica Mulligan wrote:our goal is to have no undocumented features or changes in the game; either you know about a change like this before a patch or we don't do it..
Zysha
This addresses the issue of lack of notification of a change that adversely affected significant numbers of your subscribers, but it does not address the many calls in the TP ticket thread for an explanation of the rationale behind adding bulk to TP tickets at all. You nerfed inventory, as for most of us not slots but bulk was the issue of concern, while announcing you were acting to address our concerns by improving our storage, and failure to explain why it was utterly essential to make the game less playable and enjoyable for a significant percentage of your subscribers only worsens this public relations debacle.nonde wrote:[. . . .our goal is to have no undocumented features or changes in the game; either you know about a change like this before a patch or we don't do it..
As i remember it she said something along the lines of...helbreat wrote:also howcome the ticket bulk isnt being returned to 0 instead of this 0.2 were being told today? >.< surely you cant just decide to make harvesters work harder yet again if you look at the severe changes weve had since release youll understand why im getting bored with it all and getting ready to cancle my subscription