It was more fun because we wiped out 7 patrolsjokque wrote:Hehe that was fun
about 50 people got killed by a few mobs of a patrol![]()
New serious melee bug introduced in the patch
Re: New serious melee bug introduced in the patch
Re: New serious melee bug introduced in the patch
sprite wrote:It was more fun because we wiped out 7 patrols![]()
after the initial butt whooping we all recieved lol
Diggin proud member and Officer in The Samsara
Im not spaming.... im power lvling my forum account
Im not spaming.... im power lvling my forum account
Re: New serious melee bug introduced in the patch
But that was the best bit!helbreat wrote:after the initial butt whooping we all recieved lol
Re: New serious melee bug introduced in the patch
Correction, 50 people got killed by the same 4-mob patrol MULTIPLE TIMES.jokque wrote:Hehe that was fun
about 50 people got killed by a few mobs of a patrol![]()
And yes, it was quite fun.
Noh
Zorai
Infinity
Re: New serious melee bug introduced in the patch
i just died twice within an hour due to this bug while team foraging. in combat i can just about cope with it but when foraging it seems impossible to survive it.
has there been an official statement yet?
has there been an official statement yet?
Re: New serious melee bug introduced in the patch
Yeah, its top of the list for the devs to fixkaida wrote: has there been an official statement yet?
Re: New serious melee bug introduced in the patch
excellent, thx spriteh. do you have the link too?sprite wrote:Yeah, its top of the list for the devs to fix![]()
Re: New serious melee bug introduced in the patch
/sarcasm Is there hope of an official statement?kaida wrote:i just died twice within an hour due to this bug while team foraging. in combat i can just about cope with it but when foraging it seems impossible to survive it. has there been an official statement yet?
...okay, that vent out of my system...
Yesterday, foraging around the Kami tp in EI had lots of surprises. As in, kirosta's invading and killing harvesters at the end of the first roots near the tp. And then, when we ran to the guardians, only to have the kitin stop but return if we got near the end of those roots. Hitting him would not make him follow us to the tp (there were only 4 of us there; all in focus gear/LA) so we would be rid of him.
Out of ALL the herbies in that area, the kitins go for the homins. No more ketchup on my fries from now on; the bugs must be able to smell it in my sweat. And for damn sure I'm getting back at the bug that snuck up behind me while I was watchin' his bro playin' w'da shalah. *shakes fist* Just you wait, Mr. Kirosta!
[email=~#{@}#~.Soma.~#{@}#~]~#{@}#~.Soma.~#{@}#~[/email]
Re: New serious melee bug introduced in the patch
Nope, thats just what I've been told by CSRs in IRC and klientskaida wrote:excellent, thx spriteh. do you have the link too?