New serious melee bug introduced in the patch

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sprite
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Re: New serious melee bug introduced in the patch

Post by sprite »

jokque wrote:Hehe that was fun

about 50 people got killed by a few mobs of a patrol :)
It was more fun because we wiped out 7 patrols :p
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helbreat
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Re: New serious melee bug introduced in the patch

Post by helbreat »

sprite wrote:It was more fun because we wiped out 7 patrols :p

after the initial butt whooping we all recieved lol
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sprite
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Re: New serious melee bug introduced in the patch

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helbreat wrote:after the initial butt whooping we all recieved lol
But that was the best bit! :D
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asaseth
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Re: New serious melee bug introduced in the patch

Post by asaseth »

jokque wrote:Hehe that was fun

about 50 people got killed by a few mobs of a patrol :)
Correction, 50 people got killed by the same 4-mob patrol MULTIPLE TIMES.

And yes, it was quite fun.


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kaida
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Re: New serious melee bug introduced in the patch

Post by kaida »

i just died twice within an hour due to this bug while team foraging. in combat i can just about cope with it but when foraging it seems impossible to survive it.

has there been an official statement yet?
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sprite
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Re: New serious melee bug introduced in the patch

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kaida wrote: has there been an official statement yet?
Yeah, its top of the list for the devs to fix ;)
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kaida
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Re: New serious melee bug introduced in the patch

Post by kaida »

sprite wrote:Yeah, its top of the list for the devs to fix ;)
excellent, thx spriteh. do you have the link too?
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danadita
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Re: New serious melee bug introduced in the patch

Post by danadita »

kaida wrote:i just died twice within an hour due to this bug while team foraging. in combat i can just about cope with it but when foraging it seems impossible to survive it. has there been an official statement yet?
/sarcasm Is there hope of an official statement?

...okay, that vent out of my system...

Yesterday, foraging around the Kami tp in EI had lots of surprises. As in, kirosta's invading and killing harvesters at the end of the first roots near the tp. And then, when we ran to the guardians, only to have the kitin stop but return if we got near the end of those roots. Hitting him would not make him follow us to the tp (there were only 4 of us there; all in focus gear/LA) so we would be rid of him.

Out of ALL the herbies in that area, the kitins go for the homins. No more ketchup on my fries from now on; the bugs must be able to smell it in my sweat. And for damn sure I'm getting back at the bug that snuck up behind me while I was watchin' his bro playin' w'da shalah. *shakes fist* Just you wait, Mr. Kirosta!
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sprite
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Re: New serious melee bug introduced in the patch

Post by sprite »

kaida wrote:excellent, thx spriteh. do you have the link too?
Nope, thats just what I've been told by CSRs in IRC and klients :p
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