Im so sick of this "they only need to know what, let them guess or find it for them self"
For god sake we pay you for this, we not you crew of tester.
I dont care if you use ryzom for you Demo,show off, what ever.
Can someone just for once come with some proper informasjon?
Lets start with the whole patch notes.
And some expaintions around it?
Why do we have bulk on tickets.
Why do telporting goes back to beta you see player running off then porting?
Why does mob respawn take so long?
and so on and so on
And can someone ansver the question theard soon?
Tyr.
Think it's what time again...infomasion.
Think it's what time again...infomasion.
Tyrisha
Supreme Noob
Supreme Noob
Re: Think it's what time again...infomasion.
>>>Why do we have bulk on tickets.
I've read many times on this forum that it's a bug and will be fixed.
>>>Why do telporting goes back to beta you see player running off then porting?
Huh?
>>>Why does mob respawn take so long?
To prevent people from hogging spawn spots.
I've read many times on this forum that it's a bug and will be fixed.
>>>Why do telporting goes back to beta you see player running off then porting?
Huh?
>>>Why does mob respawn take so long?
To prevent people from hogging spawn spots.
Re: Think it's what time again...infomasion.
Bulk on tickets were clearly not a bug as they keeping bulk on themraynes wrote:>>>Why do we have bulk on tickets.
I've read many times on this forum that it's a bug and will be fixed.
>>>Why do telporting goes back to beta you see player running off then porting?
Huh?
>>>Why does mob respawn take so long?
To prevent people from hogging spawn spots.
Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.lawrence wrote: FYI - The weight of teleport tickets will be reduced with the next patch. The items will keep a small bulk though.
Respawn time on the mobs are diffrent jugglas take for ever but oyxcs is are bit longer. What really bad way of keeping high player intrested in playing.
Tyrisha
Supreme Noob
Supreme Noob
Re: Think it's what time again...infomasion.
This sounds good change.morzyr wrote: Respawn time on the mobs are diffrent jugglas take for ever but oyxcs is are bit longer. What really bad way of keeping high player intrested in playing.
EDIT: Agreed that there should have been some mention in release notes about this. Like "added mob respawn delay to discourage camping on same spawn"
Last edited by mmatto on Sat May 28, 2005 11:30 am, edited 1 time in total.
Mikos, Abyss Eye
Re: Think it's what time again...infomasion.
Looks, like "mob respawn delay" adding sometimes not intentionally."added mob respawn delay to discourage camping on same spawn"
Personally (with 1-2 team members) few times "cleared GoC from aggro".
By this i mean, after server reboot, happens, mobs respawn after 1-3 "spawn kills" took hours
In this case, usually mobs start spawn ~normally after 24h or after next server reboot.
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
Re: Think it's what time again...infomasion.
Yes i have no problem really with changes, with i rally can't stand is the lack of info.
Cus we don't know 99% of the time then things like this happen, is it a bug? or a new rule?
Why does it take almost the whole player mass every time to get some info around a problem?
Just to take an exemple on missing info:
Where is the manual for the game?
Are they working on one?
Cus we don't know 99% of the time then things like this happen, is it a bug? or a new rule?
Why does it take almost the whole player mass every time to get some info around a problem?
Just to take an exemple on missing info:
Where is the manual for the game?
Are they working on one?
Tyrisha
Supreme Noob
Supreme Noob
Re: Think it's what time again...infomasion.
I have to agree that i feel a lack of information again... Xavier has done a great job for some time now, however his communication seems to slow down now. 
i really dont know why they have such issues regarding communication with the playerbase. ;/

i really dont know why they have such issues regarding communication with the playerbase. ;/
Shamos on Cho
Re: Think it's what time again...infomasion.
I saw this a coupla times before the patchmorzyr wrote:Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.

Re: Think it's what time again...infomasion.
morzyr wrote: Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.
i've only seen this with wandering tribes, it's kinda funny to see really, i saw this large group of npc's go zooming by me and on my compass they did the same thing
i've noticed it both before and after the patch
Those who are unaware they are walking in darkness will never seek the light.
- Bruce Lee
- Bruce Lee
Re: Think it's what time again...infomasion.
Logged in for an hour this morning and was really dissapointed with the melee and stack issues the new patch brought up. I also think their patch notes should be more detailed, hiding changes doesn't help anyone. Short term bad for long term good? Maybe. I won't be logging in very much till the good gets here though
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