Think it's what time again...infomasion.

Come in, pull up a chair, let's discuss all things Ryzom-related.
Post Reply
User avatar
morzyr
Posts: 212
Joined: Tue Oct 19, 2004 5:09 pm

Think it's what time again...infomasion.

Post by morzyr »

Im so sick of this "they only need to know what, let them guess or find it for them self"

For god sake we pay you for this, we not you crew of tester.

I dont care if you use ryzom for you Demo,show off, what ever.
Can someone just for once come with some proper informasjon?

Lets start with the whole patch notes.
And some expaintions around it?

Why do we have bulk on tickets.
Why do telporting goes back to beta you see player running off then porting?
Why does mob respawn take so long?
and so on and so on

And can someone ansver the question theard soon?

Tyr.
Tyrisha
Supreme Noob
raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Re: Think it's what time again...infomasion.

Post by raynes »

>>>Why do we have bulk on tickets.
I've read many times on this forum that it's a bug and will be fixed.

>>>Why do telporting goes back to beta you see player running off then porting?
Huh?

>>>Why does mob respawn take so long?
To prevent people from hogging spawn spots.
Ryzom English Wiki: http://ryzom.wikia.com/wiki/Main_Page

Help create a complete resource of Ryzom!
User avatar
morzyr
Posts: 212
Joined: Tue Oct 19, 2004 5:09 pm

Re: Think it's what time again...infomasion.

Post by morzyr »

raynes wrote:>>>Why do we have bulk on tickets.
I've read many times on this forum that it's a bug and will be fixed.

>>>Why do telporting goes back to beta you see player running off then porting?
Huh?

>>>Why does mob respawn take so long?
To prevent people from hogging spawn spots.
Bulk on tickets were clearly not a bug as they keeping bulk on them
lawrence wrote: FYI - The weight of teleport tickets will be reduced with the next patch. The items will keep a small bulk though.
Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.

Respawn time on the mobs are diffrent jugglas take for ever but oyxcs is are bit longer. What really bad way of keeping high player intrested in playing.
Tyrisha
Supreme Noob
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: Think it's what time again...infomasion.

Post by mmatto »

morzyr wrote: Respawn time on the mobs are diffrent jugglas take for ever but oyxcs is are bit longer. What really bad way of keeping high player intrested in playing.
This sounds good change.

EDIT: Agreed that there should have been some mention in release notes about this. Like "added mob respawn delay to discourage camping on same spawn"
Last edited by mmatto on Sat May 28, 2005 11:30 am, edited 1 time in total.
Mikos, Abyss Eye
User avatar
b00ster1
Posts: 232
Joined: Tue Sep 21, 2004 2:26 am

Re: Think it's what time again...infomasion.

Post by b00ster1 »

"added mob respawn delay to discourage camping on same spawn"
Looks, like "mob respawn delay" adding sometimes not intentionally.
Personally (with 1-2 team members) few times "cleared GoC from aggro".
By this i mean, after server reboot, happens, mobs respawn after 1-3 "spawn kills" took hours
In this case, usually mobs start spawn ~normally after 24h or after next server reboot.
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
User avatar
morzyr
Posts: 212
Joined: Tue Oct 19, 2004 5:09 pm

Re: Think it's what time again...infomasion.

Post by morzyr »

Yes i have no problem really with changes, with i rally can't stand is the lack of info.

Cus we don't know 99% of the time then things like this happen, is it a bug? or a new rule?

Why does it take almost the whole player mass every time to get some info around a problem?

Just to take an exemple on missing info:
Where is the manual for the game?
Are they working on one?
Tyrisha
Supreme Noob
User avatar
jurism
Posts: 360
Joined: Tue Sep 21, 2004 2:26 am

Re: Think it's what time again...infomasion.

Post by jurism »

I have to agree that i feel a lack of information again... Xavier has done a great job for some time now, however his communication seems to slow down now. :(

i really dont know why they have such issues regarding communication with the playerbase. ;/
Shamos on Cho

User avatar
sprite
Posts: 3169
Joined: Thu Sep 23, 2004 12:36 pm

Re: Think it's what time again...infomasion.

Post by sprite »

morzyr wrote:Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.
I saw this a coupla times before the patch :|
"the" spriteh
SoTR
[size=-4]Read it, know it, live it
Remember kids, IOWIYAFOO![/size]
thexdane
Posts: 318
Joined: Sat Sep 25, 2004 10:00 am

Re: Think it's what time again...infomasion.

Post by thexdane »

morzyr wrote: Then Teleporting in the old days you could see player run of whith 500mph Same thing i have seen this a couple times after this patch.

i've only seen this with wandering tribes, it's kinda funny to see really, i saw this large group of npc's go zooming by me and on my compass they did the same thing

i've noticed it both before and after the patch
Those who are unaware they are walking in darkness will never seek the light.

- Bruce Lee
User avatar
systemv
Posts: 270
Joined: Thu Feb 03, 2005 4:15 am

Re: Think it's what time again...infomasion.

Post by systemv »

Logged in for an hour this morning and was really dissapointed with the melee and stack issues the new patch brought up. I also think their patch notes should be more detailed, hiding changes doesn't help anyone. Short term bad for long term good? Maybe. I won't be logging in very much till the good gets here though :( .
Dagger
Ballistic Mystix
http://www.ballisticmystix.com
Post Reply

Return to “General”