Patch notes looks very good in both clarity and content. Maybe there was some whipping to get this patch togethermmatto wrote: However, someone in chain requires whipping.

Patch notes looks very good in both clarity and content. Maybe there was some whipping to get this patch togethermmatto wrote: However, someone in chain requires whipping.
If majority of players have problem with bulk - devs increase slots quantity and allow us to use "merch-exploit-which-are-not-exploit-now"....woohoo about inventories
slots not bulk, dont get too excited
Better delayed, but finished/bugless, than one more frustation/fixes on fixes/etc'Fully tested, but possibly delayed patches'
old one's all work diggin.. maybe ur thinking about the pre-req missions that u can see with no rite giver, has been stated many time's that the rites for these are not ingame != broken -)helbreat wrote:new rites added? no mention of the old ones being fixed tho?
rushin wrote:old one's all work diggin.. maybe ur thinking about the pre-req missions that u can see with no rite giver, has been stated many time's that the rites for these are not ingame != broken -)
Most frustrating thing has been GH slot capacity. I guess that if devs had increased bulk capacity for bag, app, packers then they would have had same problem as GH with slots. Now technical limit is fixed and they can increase bulk limit if they see fit.b00ster1 wrote:If majority of players have problem with bulk - devs increase slots quantity and allow us to use "merch-exploit-which-are-not-exploit-now"..
I'm not assured in technical game aspect/details, but i can assume, after stack[99]->stack[999] and more stack - bulk increasing for sure isn't prevented by technical limits.
So if this isn't because game balance aspect (prevent "store all and nothing sell") - i can't understand constant refusal/ignoring "Increase bulk" tickets (many and many foragers, crafters waited BULK increase).
Myself, from this patch, waited only more bulk, but looks like Nevrax prefer,when players have few accounts/5 chars on each acc, than just add one "0" in capacity. Better delayed, but finished/bugless, than one more frustation/fixes on fixes/etc
vinnyq wrote:Can someone login and report what the real situation is already?
How're the rites looking?
How's the increase stack looking?
Someone go aggro Skellop and then try to out run him.
Someone try the enchant heal and see if it nerf xp.
And mess with the /random 1 100 thing while you're at it!
lolololololol
\o/