New patch...

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mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: New patch...

Post by mmatto »

mmatto wrote: However, someone in chain requires whipping.
Patch notes looks very good in both clarity and content. Maybe there was some whipping to get this patch together :)
Mikos, Abyss Eye
vutescu
Posts: 382
Joined: Wed Feb 23, 2005 8:51 am

Re: New patch...

Post by vutescu »

guess i'll log in to download the patch and see the rites as soon i'm home. still have 3 more hours to spend at work
That which does not kill me makes me stronger.
(F. Nietzche)
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b00ster1
Posts: 232
Joined: Tue Sep 21, 2004 2:26 am

Re: New patch...

Post by b00ster1 »

..woohoo about inventories
slots not bulk, dont get too excited
If majority of players have problem with bulk - devs increase slots quantity and allow us to use "merch-exploit-which-are-not-exploit-now"..
I'm not assured in technical game aspect/details, but i can assume, after stack[99]->stack[999] and more stack - bulk increasing for sure isn't prevented by technical limits.
So if this isn't because game balance aspect (prevent "store all and nothing sell") - i can't understand constant refusal/ignoring "Increase bulk" tickets (many and many foragers, crafters waited BULK increase).
Myself, from this patch, waited only more bulk, but looks like Nevrax prefer,when players have few accounts/5 chars on each acc, than just add one "0" in capacity.
'Fully tested, but possibly delayed patches'
Better delayed, but finished/bugless, than one more frustation/fixes on fixes/etc
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: New patch...

Post by helbreat »

new rites added? no mention of the old ones being fixed tho?

i am pleased they delayed it to fix probs but i have to say yet again i dont like the length of downtime 12-6pm BST whats that work out for our american server users? certainly not right in the middle of there day is it :P

bound to get some tard post now who is working till 7 pm bst say i think the time is perfect :P

small rant from me ill wait till after the patch b4 i let rip ;P if im still awake that is
Diggin proud member and Officer in The Samsara

Im not spaming.... im power lvling my forum account ;)
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rushin
Posts: 1889
Joined: Tue Sep 28, 2004 11:40 pm

Re: New patch...

Post by rushin »

helbreat wrote:new rites added? no mention of the old ones being fixed tho?
old one's all work diggin.. maybe ur thinking about the pre-req missions that u can see with no rite giver, has been stated many time's that the rites for these are not ingame != broken -)

and if they take 6 hours to patch and then test on live server then thats all good.. better than a 2 hour patch and opening live server for players to sanity check
rushin ~ asleep
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: New patch...

Post by vinnyq »

Just wanted to add my woohoo.

WHOOHOO!

Can't wait to log in tonight to check out the new rites.
Fyrx, Fyros
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: New patch...

Post by helbreat »

rushin wrote:old one's all work diggin.. maybe ur thinking about the pre-req missions that u can see with no rite giver, has been stated many time's that the rites for these are not ingame != broken -)

that makes no sense at all rushin im sorry to say

why add the pre-req and not the rite? that is half added content so its an old rite mission thats still not fixed :P as my post said why add new ones when the old ones dont work properly :)
Diggin proud member and Officer in The Samsara

Im not spaming.... im power lvling my forum account ;)
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mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: New patch...

Post by mmatto »

b00ster1 wrote:If majority of players have problem with bulk - devs increase slots quantity and allow us to use "merch-exploit-which-are-not-exploit-now"..
I'm not assured in technical game aspect/details, but i can assume, after stack[99]->stack[999] and more stack - bulk increasing for sure isn't prevented by technical limits.
So if this isn't because game balance aspect (prevent "store all and nothing sell") - i can't understand constant refusal/ignoring "Increase bulk" tickets (many and many foragers, crafters waited BULK increase).
Myself, from this patch, waited only more bulk, but looks like Nevrax prefer,when players have few accounts/5 chars on each acc, than just add one "0" in capacity. Better delayed, but finished/bugless, than one more frustation/fixes on fixes/etc
Most frustrating thing has been GH slot capacity. I guess that if devs had increased bulk capacity for bag, app, packers then they would have had same problem as GH with slots. Now technical limit is fixed and they can increase bulk limit if they see fit.
Mikos, Abyss Eye
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vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: New patch...

Post by vinnyq »

Can someone login and report what the real situation is already?

How're the rites looking?

How's the increase stack looking?

Someone go aggro Skellop and then try to out run him.

Someone try the enchant heal and see if it nerf xp.

And mess with the /random 1 100 thing while you're at it!

lolololololol
\o/
Fyrx, Fyros
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helbreat
Posts: 976
Joined: Thu Oct 21, 2004 3:38 am

Re: New patch...

Post by helbreat »

vinnyq wrote:Can someone login and report what the real situation is already?

How're the rites looking?

How's the increase stack looking?

Someone go aggro Skellop and then try to out run him.

Someone try the enchant heal and see if it nerf xp.

And mess with the /random 1 100 thing while you're at it!

lolololololol
\o/

not till 3 hours from now no stupid downtime is so long and eating up my play time -.-
Diggin proud member and Officer in The Samsara

Im not spaming.... im power lvling my forum account ;)
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