calel wrote:Actually, it would be pretty neat if you could make teammembers wear the same colour and type of outfit (only shirt and pants) to make them look at least like a real team.
Yea, but wouldn't that be where get distinguishments of 'professional' teams from spur of the moment teams? Like in IM sports in college, it's up to those playing
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grandma wrote:[Note: I heard the term "yubo ball" sometime back, never heard the rules that went along with it...so we adapted our own. Enjoy!]
my version of "yubo ball" used to be a 1vs1 game where you each stand at a side of a road (the roads near pyr are useful for that) and try to kill the selected yubo at your side of the field (or in a variation on the other's field) with only spells (damage spells only lvl1).
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At the begin of the game i posted something like this...
the name of the game was Meak-point if i remember correctly...
the game: (was only an idea without real rules...)
2 teams stay in the matis arena at the opposite side
each team have a chaptain, each chaptain must have a meaktob packer on follow (at the begin of the game all meaktoub packers was equal, now we have different with less or more hp so we can use meak mount to be sure both team are using same animal).
-1 point if someone kill the opposite team's meak
+2 points to the team who have the chaptain who reach first the other side of the arena with the mount alive
+3 same as below plus all opponent team down
win the team that reach first the score of 11 total points
.is allow to kill team members, chaptain too
.are allowed all skills/aura
.when a chaptain's meak die, on the next round the team will change chaptain (this 4 evitate tu run back in town to buy another one and let people wait...)
if someone think is a good idea let's try it, if noone is interested about it forget this reply.
in the old thread someone said that this game is only a waste of dappers incase meaks dies... will not a waste of money if the GMs give u the dappers to buy one
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evilek wrote:
-1 point if someone kill the opposite team's meak
+2 points to the team who have the chaptain who reach first the other side of the arena with the mount alive
+3 same as below plus all opponent team down
Out of interest, how do we actually kill the mekkies/mounts?
If I remember correctly they are not attackable.
Or do we have to herd the mekkie controlling team and mekkie onto a stratigically placed harvester passing gas?