How-To play Yubo Ball
Moderators: The Soothsayer, Lanist, Xaphon Zessen
How-To play Yubo Ball
Yubo Ball
----------------
[Note: I heard the term "yubo ball" sometime back, never heard the rules that went along with it...so we adapted our own. Enjoy!]
Number of players: 4-10 [2v2 - 5v5] (+1 referee)
Object of the game: to get the yubo "ball" to travel through the opponent's goal markers (think football/soccer)
Game Rules:
The referee designates goal markers: 2 on each side, approximately equal in size as is available with a distance between the goals approximately 30 meters (small field) up to 60 meters (large field).
Both teams of equal size start in their own goal facing the opponent's goal. The referee chooses one yubo in the area and taunts it, holding it between the two goals until the start of the game. The referee calls for the two teams to begin "ready... set... go!" at which point the players attempt to get the yubo to go between the opponent's goal (in either direction, does not have to come from the front side to be a score as yubos are unpredictable).
The players may ONLY use TAUNT, SLOW MOVEMENT, or FEAR actions on the yubo to persuade its movement. There are no out of bounds, only goal markers.
The referee should /follow the selected yubo ball and /shout "GOAL" when one team makes a goal. After which the referee taunts the yubo, returns to center field, and the two teams reset to begin in their own goals again for the next round. Every 5 goals from either side and the teams switch sides of the field.
If the yubo is killed by any member of either team, the opposing team is awarded 1 point as a penalty. If the yubo is attacked by an outside source (guards, other players) then the round is restarted with a new yubo.
Winning the game:
A team wins when their score reaches 10.
Strategies and Tips:
Referees can use packers and mounts to set up goals. This makes it somewhat easier to see where the goals are with the 4 animals setup as goals.
Teams can assign a player to be goalie but it's not required. A good goalie strategy is to use fear or slow movement, and saving the taunt to run out of the goal taunting the yubo to pull it away as an emergency. However be careful with fear, the yubo doesn't always run away from you, sometimes it runs TOWARDS you!
Remember you are playing the other team, not just the yubo ball. Strategy is important...if your whole team uses their taunts all at once, that leaves the other team wide open for taking the yubo ball away from you until your taunts regen. TIMING is important! Try timing it so that you use your taunt as soon as a teammate loses agro, or anticipate the teammate losing agro to sort of "pass" the yubo to you so that when the opponent taunts, your taunt counters it almost immediately!
Casting slow movement at the beginning of the round or at key points of the round is very helpful. Try and time the slow movement casts so that the opponents taunts are slowed, while your team's taunts are not.
It's hard to stick the yubo ball to you for longer than 2 seconds...be ready to turn around quick when you lose the yubo to another player.
----------------
[Note: I heard the term "yubo ball" sometime back, never heard the rules that went along with it...so we adapted our own. Enjoy!]
Number of players: 4-10 [2v2 - 5v5] (+1 referee)
Object of the game: to get the yubo "ball" to travel through the opponent's goal markers (think football/soccer)
Game Rules:
The referee designates goal markers: 2 on each side, approximately equal in size as is available with a distance between the goals approximately 30 meters (small field) up to 60 meters (large field).
Both teams of equal size start in their own goal facing the opponent's goal. The referee chooses one yubo in the area and taunts it, holding it between the two goals until the start of the game. The referee calls for the two teams to begin "ready... set... go!" at which point the players attempt to get the yubo to go between the opponent's goal (in either direction, does not have to come from the front side to be a score as yubos are unpredictable).
The players may ONLY use TAUNT, SLOW MOVEMENT, or FEAR actions on the yubo to persuade its movement. There are no out of bounds, only goal markers.
The referee should /follow the selected yubo ball and /shout "GOAL" when one team makes a goal. After which the referee taunts the yubo, returns to center field, and the two teams reset to begin in their own goals again for the next round. Every 5 goals from either side and the teams switch sides of the field.
If the yubo is killed by any member of either team, the opposing team is awarded 1 point as a penalty. If the yubo is attacked by an outside source (guards, other players) then the round is restarted with a new yubo.
Winning the game:
A team wins when their score reaches 10.
Strategies and Tips:
Referees can use packers and mounts to set up goals. This makes it somewhat easier to see where the goals are with the 4 animals setup as goals.
Teams can assign a player to be goalie but it's not required. A good goalie strategy is to use fear or slow movement, and saving the taunt to run out of the goal taunting the yubo to pull it away as an emergency. However be careful with fear, the yubo doesn't always run away from you, sometimes it runs TOWARDS you!
Remember you are playing the other team, not just the yubo ball. Strategy is important...if your whole team uses their taunts all at once, that leaves the other team wide open for taking the yubo ball away from you until your taunts regen. TIMING is important! Try timing it so that you use your taunt as soon as a teammate loses agro, or anticipate the teammate losing agro to sort of "pass" the yubo to you so that when the opponent taunts, your taunt counters it almost immediately!
Casting slow movement at the beginning of the round or at key points of the round is very helpful. Try and time the slow movement casts so that the opponents taunts are slowed, while your team's taunts are not.
It's hard to stick the yubo ball to you for longer than 2 seconds...be ready to turn around quick when you lose the yubo to another player.
Last edited by grandma on Thu May 05, 2005 10:15 am, edited 1 time in total.
Re: How-To play Yubo Ball
and you don't neccesarily have to kill the yubo at the end... if you play near water every one just jump in and the yubo has the rest of its life to relax
Re: How-To play Yubo Ball
HAYA! is a newly form group that protest this kind of sport! We will shout in your ears until this kind of hedenous thing stop happening!
Signed,
- HAYA
(Homins Against Yubo Abuse)
p.s.
Have y'all considered trying Zerx-Ball? Or Tyrancha-Ball? or Skellop-Ball?
Signed,
- HAYA
(Homins Against Yubo Abuse)
p.s.
Have y'all considered trying Zerx-Ball? Or Tyrancha-Ball? or Skellop-Ball?
Fyrx, Fyros
Re: How-To play Yubo Ball
I think I came up with the original version, back when Evolution held its beach party. Not aware of any earlier versions of it. The rules are still the same it sems, although in the end we decided to only use taunt, since fear got the yubo far far away from the field sometimes.vinnyq wrote: Have y'all considered trying Zerx-Ball? Or Tyrancha-Ball? or Skellop-Ball?
The biggest problem I see is to find a decent mob free area.
We considered using higher lvl mobs, but since it was supposed to be a game for all lvls of players we used the lowest mob available.
Sky
Tryker Crafter
Q200 Jewels, Q180 armor, Q200 amps crafter and user.
Proud member of [url=evolve.guildportal.com]Evolution[/url]
Tryker Crafter
Q200 Jewels, Q180 armor, Q200 amps crafter and user.
Proud member of [url=evolve.guildportal.com]Evolution[/url]
Re: How-To play Yubo Ball
Yup, Sky, you had the idea at the first Beachparty.mboeing wrote:I think I came up with the original version, back when Evolution held its beach party. Not aware of any earlier versions of it. The rules are still the same it sems, although in the end we decided to only use taunt, since fear got the yubo far far away from the field sometimes.
The biggest problem I see is to find a decent mob free area.
We considered using higher lvl mobs, but since it was supposed to be a game for all lvls of players we used the lowest mob available.
I also mentioned it that we *might* play it at the merge event some time ago.
Sxarlet - Pink Rez Gadget of Evolution
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Silk - Trader of valuable things, in service of the King
Sxarface - Master of shipwrecking in Aedan Aqueous
Re: How-To play Yubo Ball
May I ask a few simple questions.
With a yubo, do the lvls of taunt, slow, fear make any dif?
Also, is this gonna be a naked event?
With a yubo, do the lvls of taunt, slow, fear make any dif?
Also, is this gonna be a naked event?
Re: How-To play Yubo Ball
as long as your taunt is above that of the lvl of the critter you are ok (all taunts shall work on a yubo perfectly, so no worries )toneh wrote:May I ask a few simple questions.
With a yubo, do the lvls of taunt, slow, fear make any dif?
Also, is this gonna be a naked event?
I see no need for it to be a naked event as it effects nothing, though this I would suppose would be up to GFunk
CAITIFF
High Officer of the all omnipotent Infinity
. Windermeer |:.
High Officer of the all omnipotent Infinity
. Windermeer |:.
Re: How-To play Yubo Ball
I'd love to organize a yuboball league, take a look at this thread
http://www.ryzom.com/forum/showthread.php?t=14180
and send me a tell ingame what u think, and if u challenge somebody else
______________
Amana Metrix
Proud high officer of the Protectors of Atys
Faithfull wife to Electrometrix
http://www.ryzom.com/forum/showthread.php?t=14180
and send me a tell ingame what u think, and if u challenge somebody else
______________
Amana Metrix
Proud high officer of the Protectors of Atys
Faithfull wife to Electrometrix
Re: How-To play Yubo Ball
Actually, it would be pretty neat if you could make teammembers wear the same colour and type of outfit (only shirt and pants) to make them look at least like a real team.
Kyerna - "Miss World 2525"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Hawker of odds and ends, crafter of bonafide armours.
Leader of the Red Ribbon Army.
"Blood for the blade, dappers for the tribe!"
Re: How-To play Yubo Ball
LOL, that's a good idea wear the guild's colors
anyway, pls, get somebody to challenge and join in the Yuboball league
it's going to be loads of fun
anyway, pls, get somebody to challenge and join in the Yuboball league
it's going to be loads of fun