Guild Trainers

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alibasil
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Joined: Sun Dec 19, 2004 3:13 am

Re: Guild Trainers

Post by alibasil »

amitst wrote:the GMs lie to us saying there Must be something we have to do first
That is rediculous!!! Grow up
Alibooma

Was Sleeping... Is now Awake!
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keoni
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Re: Guild Trainers

Post by keoni »

forest1 wrote:And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?
Hola GH, ltns.

They thought they had it all coded, but forgot one small detail in the binary. So, as soon as they add all the 1's in the right order... (lifted from a recent "Dilbert")...
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
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keoni
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Re: Guild Trainers

Post by keoni »

alibasil wrote:That is rediculous!!! (sic) Grow up
If that's the sum and substance of your rejoinder to someone's opinion, mate, I respectfully suggest you should take your own advice to heart. N'est pas?
Keoni of <Ouroboros Nocturna>
...are we having fun yet?>> off playin' Civ IV
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alibasil
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Re: Guild Trainers

Post by alibasil »

keoni wrote:If that's the sum and substance of your rejoinder to someone's opinion, mate, I respectfully suggest you should take your own advice to heart. N'est pas?
Well i to elaborate on my rather abrupt comment and add more "substance"...

Accusing the people who have been implemented to help us enjoy the game and help us with our questions and problems of lying i think is rediculous. It goes against everything customer service workers strive to achieve.

It has been said in the forums before by Xavier that the teleporters are broken on purpose, which does indicate that in the future players will have to do something to activate them. The GM's weren't lying, accusing them of it is imo is silly.
Alibooma

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rushin
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Re: Guild Trainers

Post by rushin »

broken teleports.. as someone far wiser than me explained last nite none of the tp's in portal zones are working ;) can think of lots of gameplay reasons why its like this.. so have to jump on the intentional and not broken bandwagon -)
rushin ~ asleep
forest1
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Re: Guild Trainers

Post by forest1 »

achim wrote:a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
At what point in time did the gm say that, before or after the rites that came out around the end of the year? My game with instruction book was purchased right at the time of the first release of the game in San Francisco which was right at the time of E3 last year. Now I would never go as far as to say that NeverX (misspelled on purpose) mislead folks with the instruction booklet that came with the game.
Yet, there does appear to be a credibility gap that needs to be shrunk down in size. I am not saying that the customer service folks are not doing the best they can, yet, maybe the folks they report to have some well intentioned motive for being less than candid with the customer service employees (not high on the feeding chain nor pay scale usually). Hopefully the motive is well intentioned and we will all be delitefully suprised and proved wrong that it is not incompetentness or negligence on some important level.
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mmatto
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Re: Guild Trainers

Post by mmatto »

rushin wrote:broken teleports.. as someone far wiser than me explained last nite none of the tp's in portal zones are working ;)
Not true :/
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sidusar
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Re: Guild Trainers

Post by sidusar »

mmatto wrote:Not true :/
Partly true. The full story would be: None of the altars in the aboveground regions containing a portal to the prime roots or to another zone are working, except if that region also contains a town.

It was said in the Q&A that "The portals to which you currently do not have access are linked to rites which aren't currently on the live version of the game."
alyssah
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Re: Guild Trainers

Post by alyssah »

Don't worry. We can make them work ourselves when we start writing the game for Nevrax in the Ring. Then everything is our fault & we can't blame the poor, maligned devs anymore.

Just think, not only do we purchase a game with clear descriptions of what's in it but we get to write it as well, while paying monthly subs . Then when it doesn't work, we get to sue ourselves.

Who said; You've never had it so good?
Alyssah
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larwood
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Re: Guild Trainers

Post by larwood »

alyssah wrote:...Then when it doesn't work, we get to sue ourselves.

Cant resist... LOLOLOLOL!!
Thom / Tommy
Master Frahar
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