Guild Trainers

Come in, pull up a chair, let's discuss all things Ryzom-related.
forest1
Posts: 29
Joined: Mon Oct 11, 2004 2:16 am

Guild Trainers

Post by forest1 »

I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?
User avatar
vinnyq
Posts: 1311
Joined: Fri Nov 05, 2004 12:05 am

Re: Guild Trainers

Post by vinnyq »

oh, that's easy enough to answer.

Some devs spilled some cofee on the computer that contained the code, thereby wiping out the entire project.

They sent out a memo about this to all the players, didn't you get it?
Fyrx, Fyros
User avatar
drizzeth
Posts: 170
Joined: Tue Sep 28, 2004 11:13 am

Re: Guild Trainers

Post by drizzeth »

forest1 wrote:I was wondering when the guild trainers that we have a vacant slot for in the guild house along with the guild missions and that are mentioned on page 37 of Instruction booklet that came with my game, are going to be available.
And I was wondering why these things have not been implemented yet, and why they were not available when the product was released?

....soon (tm) :P
Wismerhill

Paladin of Kami
Elder of Atys
Officer of Angels of Atys
muffty
Posts: 42
Joined: Sun Sep 26, 2004 6:17 pm

Re: Guild Trainers

Post by muffty »

Hopefully quicker than outposts and TPs being fixed in void * sigh *
->Muff Adavanced DP magnet closing in fast on Master <-
User avatar
achim
Posts: 472
Joined: Tue Sep 21, 2004 2:26 am

Re: Guild Trainers

Post by achim »

muffty wrote:Hopefully quicker than outposts and TPs being fixed in void * sigh *
a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
User avatar
mmatto
Posts: 875
Joined: Tue Nov 30, 2004 9:02 am

Re: Guild Trainers

Post by mmatto »

achim wrote:a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
Buy Nevrax
Mikos, Abyss Eye
ilthor
Posts: 302
Joined: Mon Sep 27, 2004 3:30 pm

Re: Guild Trainers

Post by ilthor »

muffty wrote: TPs being fixed in void
Void schmoid, gimme loria spawn tp :)
~ Faun ~
for Wealth and Glory
User avatar
geezas
Posts: 480
Joined: Tue Nov 02, 2004 7:10 pm

Re: Guild Trainers

Post by geezas »

achim wrote:a gm said, every tp works as intended, if you cant use them, you have something to do before. but no one seems to know what to do..
I heard that they are to be gotten through rites and we all know how long that can take :p
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with :D
amitst
Posts: 811
Joined: Thu Sep 23, 2004 4:03 pm

Re: Guild Trainers

Post by amitst »

stop bothering them with silly game details, what do you think they are, computer code maids? They are developers! they only work on big things! stop bothering me with your silly shadow rendering errors, your silly tryker shockwave magic resist is set wrong (therefore noone levels in the beautiful lakelands), and your broken teleporters, regardless of there far reaching social implications on atys

they said they were spring cleaning and they lied to us again, this ryzom-ring thing will be out before the teleporters work properly

the GMs lie to us saying there Must be something we have to do first

oh wait i know what it is, I have to kill a Goo-Messab first.
User avatar
basicart
Posts: 859
Joined: Fri Sep 24, 2004 9:58 am

Re: Guild Trainers

Post by basicart »

Aya there for rites yet to be releced upon us :D
Post Reply

Return to “General”