E3...

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vinnyq
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Joined: Fri Nov 05, 2004 12:05 am

Re: E3...

Post by vinnyq »

Lemme translate.

http://www.ryzom-ring.com/index.php

OMG! OMG! OMG!

This is gonna be so friggin AWESOME! :D
Fyrx, Fyros
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kibsword
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Re: E3...

Post by kibsword »

Super super super!!!!!!!!!!!!!!!

Go nevrax!!
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emdawg
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Re: E3...

Post by emdawg »

Wow! Very exciting! I can't wait to learn more about it. :D
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hans1976
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Re: E3...

Post by hans1976 »

I was right! I was right! From the very very first minute! \o/
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quasar11
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Re: E3...

Post by quasar11 »

Hmm... can't afford content providers...let the users do it.

Guess we'll truly see how creative our community is. We asked to be able to effect our world...be careful what you ask for... :P

If we can program the creature AI and interaction, I think this will rock. Otherwise, I fear, people will simply go to the easiest created zone. Also, where does this leave harvesters?
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achim
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Re: E3...

Post by achim »

quasar11 wrote:Hmm... can't afford content providers...let the users do it.

Guess we'll truly see how creative our community is. We asked to be able to effect our world...be careful what you ask for... :P

If we can program the creature AI and interaction, I think this will rock. Otherwise, I fear, people will simply go to the easiest created zone. Also, where does this leave harvesters?
as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?
madnak
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Re: E3...

Post by madnak »

This is going to be incredible.
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emdawg
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Re: E3...

Post by emdawg »

achim wrote:as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?
Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.

Each item you add to your zone requires a credit to counter it. For example, for every item that you add to your zone that allows you to gain exp, you need to put a credit to counter it, such as slower respawn, or reduced mat quality. This may help maintain a balance. Just a rough idea though.
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rushin
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Re: E3...

Post by rushin »

emdawg wrote:Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.

Each item you add to your zone requires a credit to counter it. For example, for every item that you add to your zone that allows you to gain exp, you need to put a credit to counter it, such as slower respawn, or reduced mat quality. This may help maintain a balance. Just a rough idea though.
or maybe you wont b awarded xp in player made zones..
rushin ~ asleep
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mmatto
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Re: E3...

Post by mmatto »

rushin wrote:or maybe you wont b awarded xp in player made zones..
Or some player moderation system for approving zones for xp. No xp before moderation.
Mikos, Abyss Eye
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