http://www.ryzom-ring.com/index.php
OMG! OMG! OMG!
This is gonna be so friggin AWESOME!

as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?quasar11 wrote:Hmm... can't afford content providers...let the users do it.
Guess we'll truly see how creative our community is. We asked to be able to effect our world...be careful what you ask for...
If we can program the creature AI and interaction, I think this will rock. Otherwise, I fear, people will simply go to the easiest created zone. Also, where does this leave harvesters?
Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.achim wrote:as I said before, lets create easy kill zones and keep it closed to the public (which is possible) or make huge roots with much supreme mat sources in it? how will that be prevent?
or maybe you wont b awarded xp in player made zones..emdawg wrote:Its too early to even speculate, but perhaps it could be controlled like the action stanza system we are already familiar with.
Each item you add to your zone requires a credit to counter it. For example, for every item that you add to your zone that allows you to gain exp, you need to put a credit to counter it, such as slower respawn, or reduced mat quality. This may help maintain a balance. Just a rough idea though.