What system or feature would you add to Ryzom?

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raynes
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Re: What system or feature would you add to Ryzom?

Post by raynes »

I wasn't trying to say this should should be designed and put in now. I mean they need to get the encylopedia working before anything. I just thought it would be interesting to see what people came up with.
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philu
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Re: What system or feature would you add to Ryzom?

Post by philu »

wolftef wrote: (10) Rare Armor Drops, including fishing poles, rings ect.
Already have 'rare' armour drops from some boss mobs.

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sunew
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Re: What system or feature would you add to Ryzom?

Post by sunew »

Your fame could affect what areas you can enter, like the Secret kami oasis can only be for a person of +50 kami fame.

I would expect that bandit camps would have patrols to find people rob. Maybe have friendly camp and bandit camp patrols fighting when they meet.

You could have some bandit camps that allow you to do missions like kill another camp or player and bring back the dappers. If you got enough fame with a bandit camp you might a title like thief or convict, which you couldn’t just change in identity. You would have to pay back dappers to the camp or players you killed or do missions for a civilization to lose this title. Maybe you only get one of these titles if you get caught stealing.

Some missions could be to kill players with thief titles, and when they respond they’re in jail or lose enough dappers to pay for their crimes. In jail you might lose some xp, but not lvls. or lose hit points on your jewels/armor. Maybe wouldn’t actual sit in jail but respond with message saying you were in jail for 2 days and lost 20 hit points on your armor. Maybe in jail you need to complete certain tasks to get out, like break ten rocks to be released.

Perhaps we could induce laws like you can’t kill harvesters in PR. Voting for new law could be like mini – events. Harvesters could defined as anyone with a pick in hand, but if the harvester starts a fight then no law is broken if that harvester is killed. Of coarse anyone who breaks laws would be put in jail.

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larwood
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Re: What system or feature would you add to Ryzom?

Post by larwood »

sunew wrote:1 Secret kami oasis....

just a quick question for anyone that knows... is the Secret Kami Oasis open? Last time I went there, it was blocked by a heap of rocks.
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larwood
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Re: What system or feature would you add to Ryzom?

Post by larwood »

Back on topic... I was thinking about another game that I played a while back.. Lineage 2.

What if the afflicting skills were modified to where off affliction was anything cast on the mob, and deff affliction were "buff" spells cast on players... like resists that last a few seconds, or auras that can be cast to protect and defend your teamates. Buffs that have your melee do 150% damage etc...etc...

just a thought.
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sunew
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Re: What system or feature would you add to Ryzom?

Post by sunew »

larwood wrote:just a quick question for anyone that knows... is the Secret Kami Oasis open? Last time I went there, it was blocked by a heap of rocks.
My guild, me and some members of Veni Vidi Vici went to the Tunnel Hounders camp. We killed all of them ( I think ), but we were not able to enter the oasis so i think it's still closed.

I was just using the oasis as an example, since it's the only place that I know that might be just for Kami or Karavan.

P.S. I'm sorry if what I said miss lead you.


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thosholm
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Re: What system or feature would you add to Ryzom?

Post by thosholm »

Just a totally weird idea...

Imagine playing a kitin. Starting out as a larva or suckling or equivalent in some deep-nesting region of the PR and then slowly *shine*'ing your way up through the levels as you hunt and kill mobs, plants, nosy homins, PR foragers, cross-country travellers and other assorted nuisances. Imagine your group/guild being the much feared Kitin Invasion into the homin lands...
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vutescu
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Re: What system or feature would you add to Ryzom?

Post by vutescu »

thosholm wrote:Just a totally weird idea...

Imagine playing a kitin. Starting out as a larva or suckling or equivalent in some deep-nesting region of the PR and then slowly *shine*'ing your way up through the levels as you hunt and kill mobs, plants, nosy homins, PR foragers, cross-country travellers and other assorted nuisances. Imagine your group/guild being the much feared Kitin Invasion into the homin lands...
First brilliant suggestion i've seen on this thread. If I'd have the opportunity to play a kitin, I'll come back to game in the same day.
That which does not kill me makes me stronger.
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amitst
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Re: What system or feature would you add to Ryzom?

Post by amitst »

Secret Kami Oasis used to be open, it had complete buildings and a nice lake in it.

There were no mats of any kind within the land, just a boss yelk, yelketh, with your standard q270 supreme drops.

I saw this before patch 1, I heard after patch 1 that yelketh was removed, and I don't know when the oasis was closed.

I want interactivity with the kami and the karavan. The devs/GMs could play as the kami and the karavan, and maybe actually bring some of their competition and adversity into the game! They don't really seem to mind each other at this point.

Also, there is so much kami love and kami type areas in the game, but there is no technologically advanced area. Of course you can argue that the karavan has its ships everywhere, but I thought they have been on atys for a long time..
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mmatto
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Re: What system or feature would you add to Ryzom?

Post by mmatto »

Racial differences, but nothing too uber. Just make us little different and small bonuses that make us feel home somewhere :)

Some examples:

All races have sneak better in their native terrain (reduced agro range).

Trykers have sneak bonus everywhere.

Maybe similar speed bonuses. Trykers extra bonus being faster swimming everywhere :)

Adjust individual resistance pattern for each race.

Slight regen bonus for some stat for each race:
Fyros - Stamina
Zorai - Sap
Tryker - Focus
Matis - Small bonus in everything

Slight bonus when using own racial magic (Splitting ele tree at lvl 150 would be even more fun though)

Slight bonuses for foraging in native terrain and crafting with own race plans.
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