Leaving Noobieland? THINK TWICE KIDDOS!

Come in, pull up a chair, let's discuss all things Ryzom-related.
User avatar
jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by jdiegel »

I left n00b island butt ass naked with very few levels and a bunch of lame gear. I think I've died maybe 6 times total since.

Of course, coming in with a little more money would have been nice.
Auriga
Retired
User avatar
fellgrim
Posts: 80
Joined: Fri Sep 24, 2004 1:52 am

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by fellgrim »

Personally, I feel there should be an upper limit cap on how long you can stay in noobland before you get forced off the island (quests no longer offered to you, trainers can't train you above a certain level, etc.) Level 30, anyone?

I know that this opinion will be WILDLY UNPOPULAR, especially among those crafters/harvesters that managed to get way too much dapper and way too many levels crafting/harvesting in the comfy environs of noobville. As it stands now, noobland acts as a semi-exploit, giving people way too much xp and dapper for doing tasks that provide little or no challenge to them whatsoever. Craft 65 on noobland, c'mon.

Flame on!
Last edited by fellgrim on Fri Oct 01, 2004 10:58 pm, edited 1 time in total.
Reason: lack of sleep
kierstad
Posts: 65
Joined: Fri Sep 24, 2004 11:17 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by kierstad »

fellgrim wrote:Personally, I feel there should be an upper limit cap on how long you can stay in noobland before you get forced off the island (quests no longer offered to you, trainers can't train you above a certain level, etc.) Level 30, anyone?

I know that this opinion will be WILDLY UNPOPULAR, especially among those crafters/harvesters that managed to get way too much dapper and way too many levels crafting/harvesting in the comfy environs of noobville. As it stands now, noobland acts as a semi-exploit, giving people way too much xp and dapper for doing tasks that provide little or no challenge to them whatsoever. Craft 65 on noobland, c'mon.

Flame on!
I respectfully disagree with your generalizations in regards to crafting is "way too easy" and "noobland acts as a semi-exploit".
Little to no challenge, is your crafting 65? It still takes work no matter what you do. Overall, I think I have crafted well over 18 hours to get to where I'm at with armorcraft. I don't see how that's a "semi-exploit". Could you elaborate on that?

Continuing this thought, have you done a lot of missions on the mainland when you are able to? (40+) They aren't exactly challenges of epic proportions either.
lonwolf
Posts: 18
Joined: Wed Sep 22, 2004 11:15 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by lonwolf »

Leave Noobieland!!? I embraced Noobieland!

The thoughts on Noobieland are all wrong. Let me explain. Think of it as a training ground. A place to build your character till you cant really no longer benefit. I did not leave until lvl 40+! I used a lot of the easy kills to build up my inventory of mats and turned around and sold them. This was a quick way to make money so when you go to the main land you can buy a nice weapon and get a nice set of player crafted armor. In addition you can kill quite a few different mobs on the main land at lvl 40 so you dont get bored of killing the same thing and get a wide variety of mob mats used to make player crafted items.

To sum it all up, think of the glass as half full and not half empty. Dont be so quick to jump into the mainland. Lvling and fun can be had in Noobieland and just think, at lvl 40 in Noobiland, you are like a god to most other players and on top of the world and give valuable advice! Enjoy...
User avatar
seedyman
Posts: 91
Joined: Fri Sep 24, 2004 12:29 am

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by seedyman »

kierstad wrote:You set yourself back even more by restarting back in the starting areas.
Why not tough it out, wait until the next wave of people show up, during that time raising what you can.

I went to mainland with my very first character with only 10 fight, 10 magic, 0 craft. Was very fun, was a great challenge, and I was able to get up to 30s without too many deaths.

My favorite memory was when my brother and I were seeing the exp we received from mobs closer to town, so I say "We need to find something bigger" :D

"Oh, what's that over there"
5 seconds later we're looking at our bodies lmao.

Is it impossible? No.
Is it a challenge? Yes.
Will it be a cakewalk like the starter areas? Most definitely not.

The biggest problem I have is the fact that EASY monster in nubeland, by the time I left, were dropping lvl21 mats and giving XP that reduced reasonably as I lvled. As soon as I got to ML I found more reasonably powered monsters than in beta, but tougher monsters are giving WAY fewer XPs and ql12 mats. WTF? We learned in nube-lnd that there is a progression of mats and XP by toughness, arrive mainland, and voila, hard mosters give icky rewards while a very few easy mosters give decent, but still not good, rewards. :(
So do I have to be 100th lvl fighter to find a monster that drops lvl 30 mats?
Fairy tales do not tell children the dragons exist.
Children already know that dragons exist.
Fairy tales tell children the dragons can be killed.
-G. K. Chesterton
docsardo
Posts: 38
Joined: Sat Sep 25, 2004 10:20 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by docsardo »

Semi-exploit! Give me a break. If we were macroing crafting that would be an exploit. As it is I work hard leveling up my crafting and particularly my harvesting since extracting Q20 choice mats doesn't give much exp at 40+ on newbie island.

All of the high level crafters that I have known on newbie island are generally friendly, helpful, mature people (and I hope I am judged to be the same). We provide a useful service not only by equipping new players with good gear but also by helping them get started and giving them a good first impression of the game, which hopefully will build long-lasting interest in the game.

Kraak - Fyros Crafter of Fine Weapons
User avatar
ayne31
Posts: 612
Joined: Thu Sep 23, 2004 5:11 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by ayne31 »

I second that the true newbs wont suffer from players staying in the nebw zone for longer.

From my own experiences I stronlgy belive that the ones that are skilling up are just doing the missions and use storebought mats instead of killing stuff intended for nebws. And even if they think they still need to kill Kipees - the respawn is SO darn fast that camping has not become an issue so far (at least not in the Fyros newb zone)
fratt37
Posts: 46
Joined: Thu Sep 23, 2004 1:25 am

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by fratt37 »

Leave NewbieLand!? Say it isn't so!!

I am actually quite ready from a "repetition" standpoint to go, but I have two Chars on the mainland who are sitting on obscene Death Penalties. I died so much it isn't funny. But they both have a boatload of money.
My current char is just about ready(i think) to head over, but even if I have a hard time I am going to stick it out this time. I remember the horendously hard time I had in UO to become self sufficient, i look back fondly on that. I came in late in that game too, I never had to deal with OK's so I can't even complain!! :)
I am glad SOR doesn't spoon feed you like EQ or DAoC in the difficulty department, that would have been a let down. I liked DAoC's layout and had fun in that game, but it got abysmally boring.

I need to go have fun in Atys, bye!!
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by lyrah68 »

The only experience I have on mainland was ONE or two days of crash test during beta, and ONLY on Tryker lands, that in mind. I found soloing HARD at level 50 all skills (the devs buffed crash test characters so we could test ALL servers and zones, and test other features that they felt not enough testers had gotten to. and ALL crash test chacters WERE wiped).

I found it hard to kill things in FULL heavy armor, now granted that WAS store bought, and the weapons I got were store bought, and they DOES make all the difference. (I am getting into crafting and the difference in protection on armor from Basic to choice grade is day and night, up to 20 percent. And the difference in damage exact same materials from Basic to choice could be TWICE the damage on the CHoice weapon.) Bearing in mind that store bought gear is made with ALL basic materials, you can see how getting the BEST gear BEFORE you leave newbland is ESSENTIAL.

Also I have talked with others that have remade characters, due to leaving too soon. They have said, and it makes sense to me, that you need to have magic and fighter OVER 40. And at least have a serious grasp on customizing actions. If you don't have almost every numbered bar on the hands bar FULL of custom actions...might want to fiddle with it ALOT. I don't personally think that there is ANY end all be all action for each class, I think it is VERY personal. An action I made just might NOT cut it for you, you could try it and LOVE it, but you could try it and not like how it works.

I find that especially in harvesting, we ALL develope a favored prospecting mode or two, and a favored extraction mode or three. And if any other forager sat down to my character, they just might think I had "ruined" my character...and I might think that they were insane.

I am sure that magic and fighter are VERY much the same as harvesting, once you get over 30, you branch out and specialize a bit, and more so further down the line. And EACH branch is rather personal. This is part of what makes the learning curve so steep.

If you can't find and make two kinds of weapons, a full suit of your favored armor, all made of CHOICE materials (OR know a fair priced crafter), use ALL kinds of spells at top levels, and have at LEAST 500 in each stat(and the regen that goes with each), know how to use, mix and match various stanzas to make the actions work for YOU, and have at least 500k...I would say you are NOT ready for the mainland. If you get ansty and HAVE to see new (I am an explorer gamer type too, I FULLY understand the RUSH to see the new.) then I suggest making an alt. You will be learning the game, from a new land, and learn to love your main even MORE. (I thought I loved Trykers, but when I made a Fyros, she became my NEW main, and I have tried the masked race and Matis and realize that Fyros is more my type).

I am almost ready to leave Fyros newb land, but I am sticking around a little. Partly because I LOVE helping, it feeds my spirit to help others, and partly because I know I need more maturity in character developement (45 forager, 30 armor/weapon crafter, ONE mage, and 28 fighter).

I learned in other games, the point of the game is NOT the destination...it is the JOURNEY...it is NOT in getting there, but the path you traveled to get there. It is not the loot you find/buy or make, it is the friendships and social skills you hone to get there. The game is NOT that different from life, and if you think both don't affect each other, you are mistaken.

Young player, do NOT rush to the end game. The POINT of this game is that the WHOLE game is the end game, ALL of the game is open to you from the second you pop into game looking at the welcomer. Enjoy the journey, and see you in game.
*hugs*
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Leaving Noobieland? THINK TWICE KIDDOS!

Post by lyrah68 »

seedyman wrote:The biggest problem I have is the fact that EASY monster in nubeland, by the time I left, were dropping lvl21 mats and giving XP that reduced reasonably as I lvled. As soon as I got to ML I found more reasonably powered monsters than in beta, but tougher monsters are giving WAY fewer XPs and ql12 mats. WTF? We learned in nube-lnd that there is a progression of mats and XP by toughness, arrive mainland, and voila, hard mosters give icky rewards while a very few easy mosters give decent, but still not good, rewards. :(
So do I have to be 100th lvl fighter to find a monster that drops lvl 30 mats?
I learned rather early in playing this game that it is harvester centered, the BEST materials in game will always be the ones a player pulled from the ground, NOT the ones a mob drops.

The Q number is a SMALL part of the "quality" of a material, the GRADE is more important in crafting an item for use than the q number. I know you have to have the Q number for certain skills to work (mage amp and weapon skills) but the stats CAN be better on a Q10 Grade CHOICE dagger than on a Q20 grade basic dagger. I know this because I have made higher damage, better sap load, faster q10 daggers than q20, only difference was the grade of the materials.

If it helps, think about materials like you do eggs, Grade AA (this means the yolk is stronger and most likely in the dead Center of the egg) Large eggs.
Post Reply

Return to “General”