hmmm, got to love a good conspiracy theorysidusar wrote:everything dangerous out there is part of an alliance to destroy hominkind
Anyways, the faunas AI has some work to be done and the questons asked about that are VERY relevant.
hmmm, got to love a good conspiracy theorysidusar wrote:everything dangerous out there is part of an alliance to destroy hominkind
Heh, wouldn't it be nice if positive fame with the gibads/cuzans/fraiders would stop the gibais/cutes/frahars from attacking you?vutescu wrote:LOL. They have positive fame regarding the predators.
/joke off
Because would be too easy for players to pull predators to predators, to watch the fight then to kill the weakened winner.
Hmm, I hadn't even considered it might be part of the story. Maybe we'll find out later that the kitins and predators and everything are all controlled by some powerfull force that incites them to team up against homins. *hopes this doesn't start another fight between Karavan and Kami followers about who's controlling them*ilthor wrote:hmmm, got to love a good conspiracy theory
<frustrated mode one>Xavier wrote:As for even bigger patches, such as chapter III, we are currently increasing our focus on the development of the outposts. Within a few weeks, an early draft of the outposts should reach the ATS - this will be a rough and really incomplete version (it will only be 30% complete). Once on the ATS, development and testing will move along, until the point where it will be feature complete and the tests successful - we will then pass it live.
<frustrated mode on>Xavier wrote: We have different goals in mind for the new interface. First, we want it to have a better ergonomy, so it better fits to the gameplay and is more understandable, with the functions grouped in a more consistent way. We are also working on the interface's evolutivity, to ease the work of the teams working on it internaly, so we can modify it more quickly in the future. And, last but not least, we want better graphics !
Please note that we have a small team dedicated on this on the background, so it's more a long-term work than something we will realease in the next few months.
from easter egg events, i thank you to make it all right : no "buff" possibilities like charging ourselve with tons of healing powder and chain-using them (and so being immortal for a while, especially in PvP/GvG) !it will be different types of consumable goods, from the traditional healing item to some rare types of vegetables with unkown effects...