But at least they wouldn't be able to make any little Mekslazarus wrote:I don't know about you guys, but having your mektoub clamped sounds to me something that could really sting and make your eyes water...
Meki Packers in annoying places..
Re: Meki Packers in annoying places..
Turke
Aedan Artisans
Aedan Artisans
Re: Meki Packers in annoying places..
Imo would be nice to add animals owner name to animal, like "owners-name's Mektoub" or Mektoub [owner-name], and only then, if same player often and for long time leave packers/mounts and ignore tells "Remove pls ... ", then i agree with subnite's "methods" (not sure or call GM due each mek would be good idea....)
Also/or update msg "You enter xxxx stables" - ".. and use pls "Enter stable" to your animal" (or make this automatic.. Once u enter stables/dismount - animal itself "hides" (or after x min if u use "Leave stable" but dont move meki"
Also/or update msg "You enter xxxx stables" - ".. and use pls "Enter stable" to your animal" (or make this automatic.. Once u enter stables/dismount - animal itself "hides" (or after x min if u use "Leave stable" but dont move meki"
One time i left packers (for ~5 min) near appartaments (items/mats transfer in v. big amount), and when reloged with other char - i dont saw my (other char's) meks and when logined back, after 5 mins, with main char - i packers was on this same place (i suppose they "dissapears" when player loging),.....I don't condone and approve that behavior. You may not know if the player crashed
Less power for mages!
Open your eyes, listen to your heart:
Technoevil or magic spirit of nature - here is only one choice.
Re: Meki Packers in annoying places..
Yes, it is right that you only see packers of logged in characters.
When I teleport to Fount I estimate how many ppl are in the region, by counting the packers that are standing behind the karavan tp.
If you stay near a packer crowded spot you may observe that the pop in and out existence.
Your idea with owner named animals sound very nice, so one may see which ppl should be around
When I teleport to Fount I estimate how many ppl are in the region, by counting the packers that are standing behind the karavan tp.
If you stay near a packer crowded spot you may observe that the pop in and out existence.
Your idea with owner named animals sound very nice, so one may see which ppl should be around
Trini - Darkmoor Rangers
Re: Meki Packers in annoying places..
It gets realy irritating when a mek is in front if the stable boy and you can't select him to dump grind stuff... It should be moved fast, it is a obstruction to others, if that does not happen it is time to blow it up.iphdrunk wrote:I don't condone and approve that behavior. You may not know if the player crashed, has a bugged mek, or just happened to take it out of stable while he was getting coffee. Such a behavior is seen as harassment and griefing in my books, and I will hold no respect for players doing that. Other than that, keeping meks where players *please* is within the gameplay rules, and going 'vigilante' is not the way to go.
(I keep my packers IN stables, if you want to know, it's been months since I have taken one out of them)
This just applies to packers that are preventing players to do things, eg parking it on top of a NPC.
Aina - homin
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Evolution
Oh lookie a thingy, that would go very well with this thingy I have here and the other thingy I found at the uhm thingy near uhm well, that's not important right now. This might make a excellent thingy to hit thingies with
Re: Meki Packers in annoying places..
Of course it is irritating, I know. My point is that I'd rather not blow a packer just because thinking that I may kill the packer of an 'innocent' player makes me think twice about the idea ('oh sorry, I blown yours, er.. well I wanted to kill the other one'). I know packers disappear when players logs. What if player crashes? (I have no idea how long it takes to kill a packer, but if this can be done in less than 30 secs, the time that the server still thinks you are there?)geezas wrote:It gets realy irritating when a mek is in front if the stable boy and you can't select him to dump grind stuff... It should be moved fast, it is a obstruction to others, if that does not happen it is time to blow it up.
So in summary, I am all for putting the packer owner's name [foobar] near the packer, but still, I don't think I'd blow it up either, it just doesn't feel right to me (of course, it's only my opinion)
Re: Meki Packers in annoying places..
Why not have function that makes a Mek entering the stable himself after a defined idletime? As soon as the Mek is in the radius of stable it enters after 6 mins idle...
Psylo - Tryker and Homin
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
Shinto Digging Ltd.
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typing errors are intended and ment for entertainment
Re: Meki Packers in annoying places..
Guys i know the Packer situation is annoying but can we find something else to moan about , you don't know how much this saddens me to hear you lot moan about something as trivial as packers blocking appartments, just the other day i got more frustrated other the fact players were openly moaning about this , i may of seemed out of order by what i said but can we atleast moan about bigger more heartful problems like this poor real life family watching there kids die from Battons disease sorry for mentioning out of game things here but please feel free to flame me for it and those people who want please visit http://www.jordanjaytrust.com this is after all a game
Leader of Ye Ribbiton
Advanced Weapon Crafter of Atys
Toad Bounce's Back *Ribbit*
"Run Kitin's are invading, every Homin for themselves"
Leader of Ye Ribbiton
Advanced Weapon Crafter of Atys
Toad Bounce's Back *Ribbit*
"Run Kitin's are invading, every Homin for themselves"
Re: Meki Packers in annoying places..
Well that's killed this thread hasn't it?
I'm not being funny, but with all the horrible things that have happened to me in my life (one brother killed, one disabled among other things) I find it refreshing to moan about minor things of no real consequence.
I'm not being funny, but with all the horrible things that have happened to me in my life (one brother killed, one disabled among other things) I find it refreshing to moan about minor things of no real consequence.
Call me Legion, for we are many...
Re: Meki Packers in annoying places..
If we could just loot packers left out in the open then everyone would be happy.
Ok, so I'd be happy
Ok, so I'd be happy
Low Officer [highlight]Rashan[/highlight], Expert Heavy Armorer
The Samsara - Wealth and Glory
[thread=11008]We are recruiting. I DARE you to apply![/thread]
The Samsara - Wealth and Glory
[thread=11008]We are recruiting. I DARE you to apply![/thread]
Re: Meki Packers in annoying places..
Something I have a particular dislike of is something being written off as 'only a game'. People enjoy it, it gives them a break from day to day life, they accomplish things, make friends, construct communities etc etc, play, leisure, breaks from life, wish fulfillment and escapism are all important too you know. :/lazarus wrote:Well that's killed this thread hasn't it?
I'm not being funny, but with all the horrible things that have happened to me in my life (one brother killed, one disabled among other things) I find it refreshing to moan about minor things of no real consequence.
--
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.
Jyudas
High Officer in the Samsara
WEALTH & GLORY!
Currently pondering R2, please hold...
We're neutral, you're just too cheap to hire us.
Remember, other people exist than yourself.