Outposts - Your Feedback

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What is your first impression about the Outposts feature?

Poll ended at Fri Mar 18, 2005 7:38 pm

I can't wait! *drooling on keyboard*
70
65%
Nice idea, but there's a few things that should be changed to make this fun.
26
24%
I am not interested in GvG Combat and outposts based on my personal preferences and/or playstyle.
8
7%
I'd like to participate in Outposts/GvG Combat, but I don't like the feature.
3
3%
 
Total votes: 107

User avatar
micrix
Posts: 890
Joined: Sun Jan 16, 2005 9:21 am

Re: Outposts - Your Feedback

Post by micrix »

I am really curiouis about how the outposts will affect the world.

Many of the ruins are right now somehow save places for everyone.
Will outpost still be save places for hunters and travelers ?

How many more or less save paths are affected by outposts ?
How much power by control can a guild gain by owning a outpost
on a particular position ?


Will outposts be GvG areals ? With or without declaration of war ?
Or will they be PvP areas ? Or might it happen that a guildleader
can select the status of their outpost (GvG, PvP) ?

Will hired NPC guards respawn ? Or will the guild need to hire new ones ?
WIll a healer be able to heal them ?

What happenes to the stored goods when an outpost gets conquered ?
Will they get plundered ? Same with Mek mounts and packer in stables ?

If there are tp in the outposts, what will happen when you have a ticket but your outpost got conquered. (for example: leader calls for reinforcment. You tp back, but a little to late)

Will kitin invasions against single outposts happen ?

Another thing is that we soon can buy DP lowering tickets. This smells like war :D

Is this the dawn of a dark age over Atys ?
Psylo - Tryker and Homin
Shinto Digging Ltd.
---
typing errors are intended and ment for entertainment
User avatar
borguk
Posts: 386
Joined: Fri Sep 24, 2004 3:53 pm

Re: Outposts - Your Feedback

Post by borguk »

mboeing wrote:You will. Wow gets boring so quickly


Fraid not, im mcdonalds about it atm.
Een
Matis Forager, Armourer and Weapon Crafter
Jack of all trades master of none.
ilthor
Posts: 302
Joined: Mon Sep 27, 2004 3:30 pm

Re: Outposts - Your Feedback

Post by ilthor »

gillest wrote:Would be a shame that no-one start any guild anymore just because outpost can only be controlled by Alliances or very big guilds.



Ditto... And its not even the getting the outpost i think will be the problem, but keeping it. It will be impossible for litle ones to do anything. You can see that in rl mainstream politics > left/right division, rotational power and all that cancer to the democracy. OK, ill stop now ;9

Edit: typo
~ Faun ~
for Wealth and Glory
alex55
Posts: 12
Joined: Mon Sep 27, 2004 10:22 pm

Post by alex55 »

i am very exited to have outpostes comming. Has there ever been such a big off balence so low lvs could not compete in their oun ways? The devs will make shur it is fair (up keep was already decided but not the amount by them) I just want the outpostes to come soon we have been waiting for them SOO long

Zolors
Infinity officer
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