1.) I am wondering, is it possible for a guild to have only 1 outpost at a time?
What interests me most is having some more challenges in the game, i know some (high lvl mostly) players/guilds that are losing interest simply because they've seen/done/killed pretty much everything there is to see/do/kill. (and the only thing left is grinding, which just never seems to stop

) So some bigger and worthwile challenges are definately a good idea.
Also GvG options are nice, although i'm not sure how often these will take place, after all, a lot of guilds are friendly ones not looking for trouble (as most of the community). Thus:
2.) Are guilds forced to fight another guild to obtain the bonuses of an already taken outpost, or will "official" alliances (see 3.) allow guilds to also enjoy the bonuses of the outposts of other guilds in their alliance.
3.) Will there be a possibility to make alliances so that the server will be able to recognise an alliance and will they be able to form a "larger" team (see 4.)
Currently in a PvP area for example the nexus, you can attack anyone outside of the team (and not ressurrect either), which is rather annoying when you are travelling with a large group and u need to split into multiple teams, making you ennemies to the people outside of your team, but still belong to your guild or alliance.
4.) Could we please have an option to interlink teams, so that they cannot attack each other in PvP areas and still be able to heal each other. This does not mean they can share XP, or loot even. Just for the purpose of easily selecting a true ennemy and not one that belongs to your guild/alliance
5.) Will dappers effect anything concerning outposts... only for hiring Guards, or also base defences, etc ...
6.)A lot of outposts at the moment are called Workshops, Border Posts, Strongholds, Research Centers etc. Will there be a significant difference between the outposts?