[Bugs] Patch 48

bugs and questions from the team leaders, and answers from Nevrax
Post Reply
arnheim
Posts: 55
Joined: Wed Oct 13, 2004 9:00 am

[Bugs] Patch 48

Post by arnheim »

Thanks for reporting in this thread the bugs you find following patch 48
yumidan
Posts: 125
Joined: Tue Sep 21, 2004 10:00 am

Re: [Bugs] Patch 48

Post by yumidan »

-- in afk-mode Charname toggles between "Name" and "Name:<not.exist:GUIafk>"

-- if char sits down while in afk-mode he begin to move a loop sit down/stand up.
sit down once again stops the loop

-- players are still invisible on their mounts and after unmount stuck inside the mount

-- the new Mektoub Packers have stringnames in the Stableboys tradewindow (<NotExistiapsd/c,d,e,f.sitem> etc.)

-- the Pet-Bug still exists, found yesterday a marauding Varynx and two Strong Guards from the Frahar Hunters caught in an attack-animation-loop. After invoke a fear spell on them they followed me as pets.

-- when looting a tribe or bandit on click at the corpse a lootwindow opens, but no action is possible except close the window with "drop all". but player receives the money as shown in screen/sysinfo message.

-- On rightclick at all missions of the Tribe Welcomer at Green Seeds Camp player get the following message "Your fame with faction Green Seed must be at least level 4294967231". It occures befor and after the faction is listed in the players Fame table. It seems to concerns some other Tribe Welcomers too, so the Tribe Welcomer of the Water Breakers in Fyros.


-- the reward for the Mission "Ovlovaks Trial" on mouseover is a stringname <NotExist:btsap18.sbrick>


-- the name of the Mission Giver for the Amber Cube Rite now have disappeared from the encyclopedia (before it was Lydix Deps, Pyr Barman)


-- Encyclopedia entries Les Kamis und Les Peuple Fyros still in french (english language version)

-- after teleporting mounted from Laken Isle to Fairhaven the animations of my mount (breathing) and me (caressing the mount) are going very fast, nearly 10 times faster than normally, and it's not possible to go with the mount forward or backward, only turning left/right.This also happens without teleporting after normal mount.Teleporting back to Laken Isle (also mounted) effects, that the mount runs some steps, stops and makes a half turn to left or right and run again, same in walk mode. unmount stops the abnormally behaviour.
occures casually and cannot be reproduced.


Last edited by yumidan on Fri Mar 04, 2005 11:31 am, edited 1 time in total.
**Yumidan**
Game Master Leanon / ATS Teamleader
User avatar
washh
Posts: 134
Joined: Tue Sep 21, 2004 10:00 am

Re: [Bugs] Patch 48

Post by washh »

Traduction bugs :

- The « Résines de lune » sources are called « Résine de Moon » in french but if you haverst, the final raw material name is the right one.

- The stanza “Prospection Faible/Bois” is called “Prospection Faible/Matière Adhésives” with a bundle icon.

- The Pyr’s bar NPCs are called “Client static bar pyr 1” and “2”.
Others NPCs have missing names too like in the forge first floor with “forge_apprentice_pyr “

- The mission window will now display requisits. The green one are the one fullfiled by the player, the white one are the one not fullfilled by the player -> it seems not to be white but yellow.


Interface Bugs:

- The refresh of characteristics bars under player’s names (hp/sap/stamina/focus) is not instantaneous. 2 shots killed mobs are for example dead on the ground but still have a half hp’s bar.
Worster is when a harvester uses his focus and gains it again at the end, his bar is blinking all the time.

- The space bar doesn’t select sources anymore. Only friends or ennemis.

- If you try to sell a RM to a player merchant, you’ll get “you can’t sell X”. Tested on the RM Merchant of Dyron with 1 resin quality 160.
If you sell it directly to him, you get a message “you sell <stack.ia> to X for 861 dappers.


Diverse:

- The new “amber cube” representing the Rite in the Encyclopaedia interface is not really loved by the French community. They think the circle used before is better looking and much adapted. Please bring it back ! :)



- When you are sit and you die, you'll have the death animation but suddenly be stuck standing. weird
Last edited by washh on Thu Mar 03, 2005 10:48 pm, edited 1 time in total.
Washh,
Senior Gamemaster - France
User avatar
secor
Posts: 98
Joined: Wed Mar 02, 2005 11:00 am

Re: [Bugs] Patch 48

Post by secor »

*** Secor ***
Former Jolt Senior Guide
Former Arispotle ATS Team Leader
Post Reply

Return to “Team Leaders : bugs and questions”