Yeh madnak, I agree. With the npc search mission, at least you have a compass that you can zoom out to 250m range and keep your eyes out for white dots. The digs missions are just crazy, and I guess the only thing is to ask people who has stumpled upon missions mats and marked it in the past, or hope that you yourself stumpled on it as you are digging for actual real mats.
Another thing that you can do is to get the tracking skill and the specialized prospecting for mission mats, which cost about 10pts each. That might help some.
Have anyone do the Matis rite, where the final part of the mission the map is marked for you to where you should dig? Why can't the rest of the diggin mission be like that?
Delivery missions officially are lame.
Re: Delivery missions officially are lame.
Fyrx, Fyros
Re: Delivery missions officially are lame.
p.s. I am thinking that when outposts are available, you're gonna have to dig those building/preservative mats for your outposts, so start marking those mission mats spot when you found them!
Feh, I can make enough daps for a stack of food just by spending 15 minutes digging some choice mats and selling it.Yup, the money you get for the later ones almost pays for the food the hungry beast eats
Last edited by vinnyq on Tue Feb 22, 2005 4:29 pm, edited 1 time in total.
Fyrx, Fyros
Re: Delivery missions officially are lame.
Thanks for the NPC link I will try that.
I like that fact that they just don't give you a waypoint marker to the guy you are supposed to deliver the message to, and I did discover some cool places in Pyr (I wish I can climb ladders) but I think they missed out on a great opportunity with seeking people by asking for directions.
It could very easily be an inverted pyramid of people leading you in the direction of the guy, or to a guy who may know where he is and telling you a bit about him, like how he stole someone's chickens or something.
I had no idea that the fountain guy's messages would be for outside the city. There was no indication at all. I find that frightfully annoying. But I did grow to appreceate all the good-lookin' stuff in Pyr though. This game looks great!
I like that fact that they just don't give you a waypoint marker to the guy you are supposed to deliver the message to, and I did discover some cool places in Pyr (I wish I can climb ladders) but I think they missed out on a great opportunity with seeking people by asking for directions.
It could very easily be an inverted pyramid of people leading you in the direction of the guy, or to a guy who may know where he is and telling you a bit about him, like how he stole someone's chickens or something.
I had no idea that the fountain guy's messages would be for outside the city. There was no indication at all. I find that frightfully annoying. But I did grow to appreceate all the good-lookin' stuff in Pyr though. This game looks great!
Re: Delivery missions officially are lame.
After much desert searching and getting stomped over and over by various desert creatures, I finally found one of the NPCs that the fountain guy has missions for. And as soon as I found her, I got killed again.
That desert is killer, and I offically hate those Pirates and Dragon guys.
Anyway, tommorrow I will finally get my first delivery mission done. Only at the expense of about 10XP in death deficits.
That desert is killer, and I offically hate those Pirates and Dragon guys.
Anyway, tommorrow I will finally get my first delivery mission done. Only at the expense of about 10XP in death deficits.
Re: Delivery missions officially are lame.
doh xeenon.
Grab a player to do the mission together with you, or lvl up. At lvl 185 I can pretty much run around Imperial Dune with one eye close and not fear death
Send me a tell in-game if I am on and you need help with the rites.
Grab a player to do the mission together with you, or lvl up. At lvl 185 I can pretty much run around Imperial Dune with one eye close and not fear death
Send me a tell in-game if I am on and you need help with the rites.
Fyrx, Fyros
Re: Delivery missions officially are lame.
Perhaps. My toon's name is Neeva.vinnyq wrote: Send me a tell in-game if I am on and you need help with the rites.
Re: Delivery missions officially are lame.
This would be MUCH easier if there was a /loc or a location coordinate given on the map. Then I could put Joe Smoe, /loc 295,55000 /pyr corporal. But as it is...I have to write triangulation info from points already mapped in game, which is SLOPPY.
This game is NOT explorer friendly, quite the opposite. And with the WEAK rewards...I am not spending three DAYS to find an NPC for 200 dappers and one tenth or LESS of one fame point...especially when fame is MEANINGLESS.
This game is NOT explorer friendly, quite the opposite. And with the WEAK rewards...I am not spending three DAYS to find an NPC for 200 dappers and one tenth or LESS of one fame point...especially when fame is MEANINGLESS.
borg9 wrote:I feel you pain, but I also enjoy the fact that we are not told.
I see you looking at me in that strange way :O
It encorages exploration.
Most of the key factors have been covered .... but lets recap.
-You can only deliver to NPC you can interact with.
-As you travel, make note of who you meet and where (general location) you met them.
-Make note of the missions before you take them, this allows you tr return and do a mission once you find the target person.
-Some missions are much harder than other, Lake Land mission require you to have explored the entire central region of Tryker before you know where everyone can be found.
-mission item gives a clue, later ones bottles/caskets etc less of a clue.
Any example of the other way round is the intro mission from the barman in Tryker. This mission adds the next NPC as a target in you radar! Its a simple case of talk, follow arrow, talk, follow arrow, talk..... done.
I guess it hard to find the balance between the two.
No clue = loads of exploring (fun to some, frustration to others)
Directions = no fun for anyone, just a case of being led around the world by you compass.
I guess because I only do missions for a bit of extra fame or to find a Rite .... I see missions as a nice to have, rather than a vital game feature that if they went there I would play.
This again is classic ryzom, they don't say why we have stuff and don't make us do anything. Its up to decide what to do in game .... you are not force to level anything. This concept on its own is one of the features I love most about the game.
Re: Delivery missions officially are lame.
oh but lyrah, the rites do give some pretty decent rewards.
Agreed that a coord system would be nice. Hit a hot key and it gives you a coord.
Awesome for res call and group meet up.
Agreed that a coord system would be nice. Hit a hot key and it gives you a coord.
Awesome for res call and group meet up.
Fyrx, Fyros
Re: Delivery missions officially are lame.
I'm not sure if I think a location system would be cheating, or a good idea, or both... It does sound like an advanced feature for Homins. It's possible that the Karavan have global positioning sattelites and the Kami have magical lodestones and that we could eventually be given access to thier use. Or maybe the Karavan are trapped planet-side and can't leave orbit. At any rate, the Homin have lost a lot of the past, so who knows if they'll have the knowledge of advanced navigation any time soon.
right now, marking where materials are on your map is fairly clumsy, especially since mats aren't in exactly one spot constantly. Perhaps if it were more accurate, the current system would be sufficient, but it's not.
Maybe what we need is a navigational skill that splits off of harvesting. I don't know specifically what level, although harvesting ends at 50, I suppose you could make it accessible from any of the terrain specializations at a specific level. Perhaps it would be terrain specific. When you would get specific results from prospecting, it would ... I guess it would be too much data to keep track of every area you've ever prospected for every specific material... still, if you could even have that as a skill to dump to a log file and even just let some fans program up a simple calculator and database program.
At any rate, yes, the missions are horrible. In PR terms, this is "non-linear".
They really need to redesign those.
the problem is the only good method of learning how to do them is with other players, and while that's great for promoting the social aspect of a massive *multiplayer* online game, the system isn't designed well for getting people together. You could theoretically be in a low-population region like the Zorai or Tryker ones, and have no one give you any clues when you complain about the difficulty of the missions. So you can't rely on other players, at least not very reliably under the current system. Guides aren't designed to help out every single newbie learn the ropes, are they?
right now, marking where materials are on your map is fairly clumsy, especially since mats aren't in exactly one spot constantly. Perhaps if it were more accurate, the current system would be sufficient, but it's not.
Maybe what we need is a navigational skill that splits off of harvesting. I don't know specifically what level, although harvesting ends at 50, I suppose you could make it accessible from any of the terrain specializations at a specific level. Perhaps it would be terrain specific. When you would get specific results from prospecting, it would ... I guess it would be too much data to keep track of every area you've ever prospected for every specific material... still, if you could even have that as a skill to dump to a log file and even just let some fans program up a simple calculator and database program.
At any rate, yes, the missions are horrible. In PR terms, this is "non-linear".
They really need to redesign those.
the problem is the only good method of learning how to do them is with other players, and while that's great for promoting the social aspect of a massive *multiplayer* online game, the system isn't designed well for getting people together. You could theoretically be in a low-population region like the Zorai or Tryker ones, and have no one give you any clues when you complain about the difficulty of the missions. So you can't rely on other players, at least not very reliably under the current system. Guides aren't designed to help out every single newbie learn the ropes, are they?
Re: Delivery missions officially are lame.
Ive done every delivery mission in pyr and olafs oasis. I can honestly say finding the npc's was not the lame part. I have every npc flaged and know the desert by heart. If the purpose of these missions is to get you to explore they do that very well.
The lame part is that once you make a delivery thats it. You dont get a story or another mission that is related to the one youve done. Its just here take this to Soandso Xylon and when your done thats it. So you see my point is there is no progression it just ends there that it. Thats whats lame.
The lame part is that once you make a delivery thats it. You dont get a story or another mission that is related to the one youve done. Its just here take this to Soandso Xylon and when your done thats it. So you see my point is there is no progression it just ends there that it. Thats whats lame.