I just spent three hours running around the city looking for the guy I was suppossed to deliver some orders to. Imperial Plains i think? Anyway I'm new to the game and am trying to get through the starting set of missions you get to get the amber of wisdom.
So I go to this guy who's hanging out buy a fountain and I take a mission that say deliver this to Ather Apopac(sp)....
That's it.
No directions... no he hangs out in this neighborhood... nothing like that at all...
So I start wandering the town looking for the guy, and it is a freeking needle in a haystack! I see a bunch of people with his last name, but I can't click on them to ask then if they've seen my guy.
I just have to wander around town and hope I bump into the guy....
I spent three hours trying to find him! THREE HOURS. And I know i was in the right city, I double checked. THere really should be a way to get impressions of the direction the guy is in. Like I find some one with the same last name, I should be able to click on him as ask hey, where's your cousin? I can get an 'I don't know' or 'I thoght I saw him over in Cheapside market'
But wandering around a silent city like a chicken with my head cut off was very lame.
Does anyone have any advice more making delivery missions possible?
Delivery missions officially are lame.
Re: Delivery missions officially are lame.
the clue is in the type of thing you have to deliver.. there are orders, messages, parcels, etc that need to goto sergents, messengers, overseers, etc.
But agreed on your point that you should be able to ask the locals and get some vague directions wait till you have to deliver stuff to the wandering npc's outside the cities - then it gets tricky.
But agreed on your point that you should be able to ask the locals and get some vague directions wait till you have to deliver stuff to the wandering npc's outside the cities - then it gets tricky.
rushin ~ asleep
Re: Delivery missions officially are lame.
You can use the NPC Finder on our site to help track down NPCs. It won't always help with the wandering NPCs but it does help with many of them.
So far, we have all of the towns done and are slowly working on entering NPCs in outlying tribes.
FYI, if the delivery tells you that the person is in a specific town then you can just use our maps to find where the person is in that town. If the mission says they are in a region ("Take a package to so-and-so, he is in Imperial Dunes...") then that usually refers to a wandering NPC that can be anywhere within that region. Those are definitely harder to track down. You pretty much have to wander around looking for white dots on your radar.
So far, we have all of the towns done and are slowly working on entering NPCs in outlying tribes.
FYI, if the delivery tells you that the person is in a specific town then you can just use our maps to find where the person is in that town. If the mission says they are in a region ("Take a package to so-and-so, he is in Imperial Dunes...") then that usually refers to a wandering NPC that can be anywhere within that region. Those are definitely harder to track down. You pretty much have to wander around looking for white dots on your radar.
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Re: Delivery missions officially are lame.
I'm not sure if this is stating the obvious but it sounded to me like you were looking for "some random civilian npc" (like the hordes wandering around in Pyr) to deliver this message to; you will only be asked to deliver messages to people that you can interact with (sergents, hawkers, journeymen etc) so once you have been around the place and done lots of missions you should get used to rememebering where these people are, even if it is just a vague idea of "I saw some useful npc in this region, maybe thats him"
Again, I'm sorry if you already understood this, but I'm just making sure
Again, I'm sorry if you already understood this, but I'm just making sure
Re: Delivery missions officially are lame.
Yeah have to agree with Sprite on that. The delivery missions are only ever to people with titles.
So if they just have a name, e.g. Xykos Zessen then don't bother. If they have a name AND a title e.g. Xykos Zessen - Corporal then try them. None of the untitled NPCs can be interacted with.
Another good resource is here: http://ryzom.raum.com/?t=itemdb&s=npcs&menu=
Lots of useful info there.
So if they just have a name, e.g. Xykos Zessen then don't bother. If they have a name AND a title e.g. Xykos Zessen - Corporal then try them. None of the untitled NPCs can be interacted with.
Another good resource is here: http://ryzom.raum.com/?t=itemdb&s=npcs&menu=
Lots of useful info there.
Re: Delivery missions officially are lame.
I feel you pain, but I also enjoy the fact that we are not told.
I see you looking at me in that strange way :O
It encorages exploration.
Most of the key factors have been covered .... but lets recap.
-You can only deliver to NPC you can interact with.
-As you travel, make note of who you meet and where (general location) you met them.
-Make note of the missions before you take them, this allows you tr return and do a mission once you find the target person.
-Some missions are much harder than other, Lake Land mission require you to have explored the entire central region of Tryker before you know where everyone can be found.
-mission item gives a clue, later ones bottles/caskets etc less of a clue.
Any example of the other way round is the intro mission from the barman in Tryker. This mission adds the next NPC as a target in you radar! Its a simple case of talk, follow arrow, talk, follow arrow, talk..... done.
I guess it hard to find the balance between the two.
No clue = loads of exploring (fun to some, frustration to others)
Directions = no fun for anyone, just a case of being led around the world by you compass.
I guess because I only do missions for a bit of extra fame or to find a Rite .... I see missions as a nice to have, rather than a vital game feature that if they went there I would play.
This again is classic ryzom, they don't say why we have stuff and don't make us do anything. Its up to decide what to do in game .... you are not force to level anything. This concept on its own is one of the features I love most about the game.
I see you looking at me in that strange way :O
It encorages exploration.
Most of the key factors have been covered .... but lets recap.
-You can only deliver to NPC you can interact with.
-As you travel, make note of who you meet and where (general location) you met them.
-Make note of the missions before you take them, this allows you tr return and do a mission once you find the target person.
-Some missions are much harder than other, Lake Land mission require you to have explored the entire central region of Tryker before you know where everyone can be found.
-mission item gives a clue, later ones bottles/caskets etc less of a clue.
Any example of the other way round is the intro mission from the barman in Tryker. This mission adds the next NPC as a target in you radar! Its a simple case of talk, follow arrow, talk, follow arrow, talk..... done.
I guess it hard to find the balance between the two.
No clue = loads of exploring (fun to some, frustration to others)
Directions = no fun for anyone, just a case of being led around the world by you compass.
I guess because I only do missions for a bit of extra fame or to find a Rite .... I see missions as a nice to have, rather than a vital game feature that if they went there I would play.
This again is classic ryzom, they don't say why we have stuff and don't make us do anything. Its up to decide what to do in game .... you are not force to level anything. This concept on its own is one of the features I love most about the game.
Re: Delivery missions officially are lame.
Imperial Dune is the whole region, not just pyr. The missions from the "fountain guy" will most likely be for npcs outside of pyr. Try the region around south stable and the Leviers camp and the region around that.
Also, the delivery missions isn't that bad at all if you get yourself a mount
Also, the delivery missions isn't that bad at all if you get yourself a mount
Fyrx, Fyros
Re: Delivery missions officially are lame.
Yup, the money you get for the later ones almost pays for the food the hungry beast eatsvinnyq wrote: Also, the delivery missions isn't that bad at all if you get yourself a mount
Re: Delivery missions officially are lame.
There's a point where it stops being exploration and starts being tedious research. For example, the harvest quests give only one clue - the region in which the mat is located. Beyond that you have to prospect every inch of terrain to exhaust all possibilities.
That is where I draw the line personally. Exploration is about following what interests me and learning what I'm curious about. If I have to check every single NPC or every single area systematically, I don't feel like I'm exploring. I'm searching, seeking, keeping my focus on one mat or NPC. Rather than being able to break off and go follow what strikes my fancy, I have to follow a predetermined pattern in order to go through every possibility until I find the thing I'm focused on.
Based on what I value in exploration, these kinds of quests discourage it. I can have fun working on rails, so long as those rails are colorful and interesting. I prefer a challengeless but interesting sequence of events to a frustratingly difficult, disproportionately time-consuming task that isn't even based on any particular skillset but only on persistent labor and the luck of the draw. There's enough tedium in the grind, I would rather not see it in missions.
That is where I draw the line personally. Exploration is about following what interests me and learning what I'm curious about. If I have to check every single NPC or every single area systematically, I don't feel like I'm exploring. I'm searching, seeking, keeping my focus on one mat or NPC. Rather than being able to break off and go follow what strikes my fancy, I have to follow a predetermined pattern in order to go through every possibility until I find the thing I'm focused on.
Based on what I value in exploration, these kinds of quests discourage it. I can have fun working on rails, so long as those rails are colorful and interesting. I prefer a challengeless but interesting sequence of events to a frustratingly difficult, disproportionately time-consuming task that isn't even based on any particular skillset but only on persistent labor and the luck of the draw. There's enough tedium in the grind, I would rather not see it in missions.
Saiwin - Leader of the Silver Watch
Re: Delivery missions officially are lame.
You guys have done some great work, I keep alot of my stuff in guild for now but when I am done with current project I will give you guys the info I have on NPC's. I am glad to help anyone that gives as much as their time as you guys have in your site.aylwyne wrote:So far, we have all of the towns done and are slowly working on entering NPCs in outlying tribes.
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