
Parry mods on 1h weapons (or lack of!)
Re: Parry mods on 1h weapons (or lack of!)
*Deleted* I felt a little hypocritical 

Last edited by borg9 on Fri Feb 18, 2005 2:04 pm, edited 1 time in total.
Re: Parry mods on 1h weapons (or lack of!)
SO HOW DO i CRAFT A POSITIVE PARRY MOD ON A 1H WEAPON!
Sorry to shout but i know how my parry skill works, what i dont understand is how i get a posative value for the weapons parry mod which i make myself.
I thought 82/100 for Parry pre craft would give me some sort of bonus, especially as it took a major hit in damage to make it.
NB 82/100 IS THE VALUE IN THE CRAFTING SCREEN NOTHING TO DO WITH MY PARRY VALUE ON PROFILE
Sorry to shout but i know how my parry skill works, what i dont understand is how i get a posative value for the weapons parry mod which i make myself.
I thought 82/100 for Parry pre craft would give me some sort of bonus, especially as it took a major hit in damage to make it.
NB 82/100 IS THE VALUE IN THE CRAFTING SCREEN NOTHING TO DO WITH MY PARRY VALUE ON PROFILE
and the light at the end of the tunnel was the light of an oncoming train...
Spirian - Abyss Eye
Spirian - Abyss Eye
Re: Parry mods on 1h weapons (or lack of!)
Well, the 1st question is "Can you craft a positive parry mod"?
100% dodge gives a dodge mod of zero and anything less gives a negative mod.
What parry mod do you get for a 50% parry stat or 25% or 0%? If it's the same stat it's bugged. If it's increasing negative numbers then it works just like dodge.
I'm starting to get interested in parry over dodge. Even with my 100% dodge heavy armor, the dodge mod on my weapon means MY parry stat is higher than my dodge. Something like 159/163 compared to 163/163 when using my highest melee skill.
If I can make armour with a positive parry mod then there will be no going back.
100% dodge gives a dodge mod of zero and anything less gives a negative mod.
What parry mod do you get for a 50% parry stat or 25% or 0%? If it's the same stat it's bugged. If it's increasing negative numbers then it works just like dodge.
I'm starting to get interested in parry over dodge. Even with my 100% dodge heavy armor, the dodge mod on my weapon means MY parry stat is higher than my dodge. Something like 159/163 compared to 163/163 when using my highest melee skill.
If I can make armour with a positive parry mod then there will be no going back.
Low Officer [highlight]Rashan[/highlight], Expert Heavy Armorer
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Re: Parry mods on 1h weapons (or lack of!)
I need to double check but i do make some pretty bad weapons just for exp and they have a zero parry mod also.
I've never made a mace with a negative parry mod.
on a side note due to high healing i've ended up in an odd situation where iam better off using a 1h weapon with dodge and no shield... in heavy armour (guildy make dodge neutral armour). Really annoying but not a lot you can do about it unless they stop one skill effecting another, which would make the game even more linear
I've never made a mace with a negative parry mod.
on a side note due to high healing i've ended up in an odd situation where iam better off using a 1h weapon with dodge and no shield... in heavy armour (guildy make dodge neutral armour). Really annoying but not a lot you can do about it unless they stop one skill effecting another, which would make the game even more linear
and the light at the end of the tunnel was the light of an oncoming train...
Spirian - Abyss Eye
Spirian - Abyss Eye
Re: Parry mods on 1h weapons (or lack of!)
Having read the email reply alert I got all I have to say is HAHAHAHAHAHAAHAHAHborg9 wrote:*Deleted* I felt a little hypocritical![]()

Re: Parry mods on 1h weapons (or lack of!)
Sometimes I am quick to anger and I later wish that I had never posted things. I am sure you will agree that its best removedsprite wrote:Having read the email reply alert I got all I have to say is HAHAHAHAHAHAAHAHAH![]()


Re: Parry mods on 1h weapons (or lack of!)
Not being a weaponsmith of great knowledge - all I know is MOB MATS for parry..... I have noticed after patch 48/49 that mobs have started to parry rather than just dodge, but this maybe that I never fought the big stuff in the desert beforemoboid wrote:I need to double check but i do make some pretty bad weapons just for exp and they have a zero parry mod also.
I've never made a mace with a negative parry mod.
on a side note due to high healing i've ended up in an odd situation where iam better off using a 1h weapon with dodge and no shield... in heavy armour (guildy make dodge neutral armour). Really annoying but not a lot you can do about it unless they stop one skill effecting another, which would make the game even more linear

It also maybe that as parry is heavily dependant on your melee skill that a + modified may just be really too powerful.
It also maybe that this box just has a small bug that stops a + modifier being displayed 86% is on the high side for no positive benefit....
Time and tickets will tell which of these it really is..... but then again it might be something completely different.
Re: Parry mods on 1h weapons (or lack of!)
Yes, I surely agree with you thereborg9 wrote:Sometimes I am quick to anger and I later wish that I had never posted things. I am sure you will agree that its best removedwe can share it between oursleves
![]()

Re: Parry mods on 1h weapons (or lack of!)
"It also maybe that as parry is heavily dependant on your melee skill that a + modified may just be really too powerful."
Yeah if we can get parry mods on armour combine that with a shield and a possibly a weapon your getting a high value for your level.
However
My dodge from healing (144) doesn't degrade down to my current 1h melee skill (101) so I can fight using a 101 skill with the dodge of a lvl 144.
With my heavy shield parry comes to about 121 atm, I use more stamina/hp due to the extra malus and as you would expect it's not as effective as my higher dodge skill so I get less attack after parry than I would get attack after dodge.
Seems odd i'am limited in one way (parry) but I can go and create a far more extreme situation just by leveling a certain way.
Yeah if we can get parry mods on armour combine that with a shield and a possibly a weapon your getting a high value for your level.
However
My dodge from healing (144) doesn't degrade down to my current 1h melee skill (101) so I can fight using a 101 skill with the dodge of a lvl 144.
With my heavy shield parry comes to about 121 atm, I use more stamina/hp due to the extra malus and as you would expect it's not as effective as my higher dodge skill so I get less attack after parry than I would get attack after dodge.
Seems odd i'am limited in one way (parry) but I can go and create a far more extreme situation just by leveling a certain way.
and the light at the end of the tunnel was the light of an oncoming train...
Spirian - Abyss Eye
Spirian - Abyss Eye
Re: Parry mods on 1h weapons (or lack of!)
I created a 2 handed sword, all supreme mats, all good parry stats. Almost maxed it out. Parry modifier on the completed weapon?
3.
That's all supreme, almost max parry.
3.
It's a sword!!! I thought that you parried with a sword and blocked with a shield!!!???
But I don't mind. I just think of it as a block bonus. And I love it with shields. Just semantics really.
3.
That's all supreme, almost max parry.
3.
It's a sword!!! I thought that you parried with a sword and blocked with a shield!!!???
But I don't mind. I just think of it as a block bonus. And I love it with shields. Just semantics really.