sprite wrote:No I'm not sure, the Parry part was an educated guess, so I'm willing to accept what you said

Its a bit weird tho, because the way I said it is the way my stats are set *shrug* Must be more complicated then I (and the guildies I discussed it with) first thought...
Tries to think back to a post some where else in the every growing info store that this forum is:
Highest melee sets parry eg 140 2hd melee = base parry of 140
Highest magic sets dogde eg 140 magic = base dodge of 140
non combat skills Harvest/craft highest skill gives dodge divide by 2 +/- a bit
140 harvest = 70 dodge +/- a bit (eg 10)
items effect this number +/- modifier (sword +1 parry rasies you parry by +1

)
item effect target number +/- modifier (sword -1 adveser pary lowers you apponents parry by 1)
I think the formulae are in fact as simple as the above, its the fact that we have so many trees that can be leveled that causes the "Ryzom confusion"
eg harvester of lvl 200 and magic 50 may not immediatly see what skill is effect the dodge stats.