PVP Augmentation throw your ideas into the bucket

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Proposed Changes

Sounds Cool
8
35%
Sounds nice, but.... my changes are within the thread
2
9%
PVP in Ryzom is implemented correctly; no point in changing it
5
22%
I could not care less about PVP. Kill the horse and go play another game if you dont like it.
8
35%
 
Total votes: 23

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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

-Fame might not be as bad , for as long as it means something (which is very different from current stance)
- I'll agree with red color (loved UO implementation of it)
- I'll agree with opposing faction killing you on sight.
- DP / XP - I think you should still gain XP from someone's DP; after all i can get my xp that way instead of grinding on mobs and then PVP for fun; why not combine the two?

lyrah68 wrote:I say NO dp...and NO xp, there needs to be another "reward" or punishment/reward system. IE you kill an opposite famed player you gain fame in your faction and Lose a serious ammount of fame in the victim's fame.

Fame needs to MEAN something, IE if you are red on the fame list...you SHOULD be KOS, period. Meaning...you kill enough Matis, then the Yrk guards are going to EAT YOU UP, not snarl at you or let the ragus eat you THEN kill it (like they already do, even on my Matis alts), but AID the Ragus then kill it.

And if a high level griefs a low level, they should gain a red name and enough time as a red name and they are SOL, no training, no selling, pretty much reroll your level umpty squat.
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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

lyrah68 wrote:To have SOME hope of ever digging your self out of a lag spike death or 12.
I'm not sure how you manage to accomplish that - I have managed to aquire max dp ONLY when when I was digging in roots right after patch 1 or mapping out Nexus for mats. In all other cases, my DP was limited to 2-3; never more then that
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uncus
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Re: PVP Augmentation throw your ideas into the bucket

Post by uncus »

lariva wrote:I'm not sure how you manage to accomplish that - I have managed to aquire max dp ONLY when when I was digging in roots right after patch 1 or mapping out Nexus for mats. In all other cases, my DP was limited to 2-3; never more then that
I guess then that you've never tried to sneak into any areas that are way over your level or from one land to another...not at all hard in Tryker-land or Zorai-land, but damn near impossible in Matis-land.

Also, xp for PvP would totally suck - ooh, a level 200 harvester with fight 50 = great xp for his/her dp...let the griefing begin! No, a fame hit with the faction of the killed player is a much better "reward" for PvP.
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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

Good point about harvesters - add restriction for DP - max combat level only.
For a record, i did try to sneak into other lands when it was totally over my level and there were no characters on the server capable of killing a cutler at the time (hence nobody to walk through) I have done it with maximum of 3 DPs.

Nowadays, ether have someone to walk you through it, accumulate DP, or dont go where you are not ready to be by yourself.

Come to think of it, even at lvl 200 - you still have a very good possibility to of getting DP during matis to zori run if doing it alone.

uncus wrote:I guess then that you've never tried to sneak into any areas that are way over your level or from one land to another...not at all hard in Tryker-land or Zorai-land, but damn near impossible in Matis-land.

Also, xp for PvP would totally suck - ooh, a level 200 harvester with fight 50 = great xp for his/her dp...let the griefing begin! No, a fame hit with the faction of the killed player is a much better "reward" for PvP.
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dakhound
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Re: PVP Augmentation throw your ideas into the bucket

Post by dakhound »

removing the Max DP is the stupidest idea I've heard on these forums, especially just so a few PvP's can go round killing people who generally want to explore or harvest.

I know you want to RP and fight over areas etc and your fully entitled to do so but I think changing the mechanics to suit PvP is not an option.

how about a nice simple way of doing things - if you want to PvP and you want to RP it should follow simple rules -

you can flag yourself as a PvP player of which then you can kill and be killed, the flag has a downtime so you cant just switch it on kill someone then switch it off (suggestion 5 days)
if you dont PvP simply dont flag yourself and go about you work.
if your a heavy RP guild who wants to kill other guilds make sure your members are flagged permanently so even your harvesters are game - this could be implemented when you join the guild.

This would mean all areas are open to PvP and theres no PK'ing / griefing for those who just want to be carebears (me included)

no more whinging with regards to "you killed my harvester who could not give a crap about RP"

Fell free to flame as I dont really care, just dont think of pressing for game mechanic changes to suit a minority. Max DP is there for a reason, working of 4 million DP is a pain in the arse ...........working off "insert silly amount" DP will make people leave the game (especially if they are being followed around an area getting PK'd when they just want to dig)
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xenofur
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Re: PVP Augmentation throw your ideas into the bucket

Post by xenofur »

lariva wrote:When writing the stuff in, try to be objective; and I hope to God, developers/designers actually read these threads.
They don't. Communication to the devs goes always through your CSR-team, the Nevrax-CSR team and another PR team, communication towards the devs is always initiated by your CSR team(Themis if i'm not mistaken). That means you'll have to actually submit these things as a suggestion ticket or talk to a GM/SGM/Cerest in order to get them try to push this through as priority. (though success probabilites are small even in that case)
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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

The suggestion is in the ATS forum as well. Small probabilities are better then none;

I do, however, have a methodology worked out for what will happen if things wont get fixed and balanced to a reasonable degree (not necessarily my way but A reasonable way, acceptable to vast majority).


On the subject of developers / designers not reading these forums - i think you are right. I also think that someone from nevrax should start checking forums, chats, evaluate ideas and PROVIDE RESPONSES and ASK questions. Without it - communication is unidirectional. I'm sick and tired of talking without anyone responding, and probably not listenting all toegether.


As much as I enjoy constant grind that currently is the only entertainment within the game (as i consider PVP being utterly broken and story line non-exsistent) I'm tired of getting more levels with nothing to follow


xenofur wrote:They don't. Communication to the devs goes always through your CSR-team, the Nevrax-CSR team and another PR team, communication towards the devs is always initiated by your CSR team(Themis if i'm not mistaken). That means you'll have to actually submit these things as a suggestion ticket or talk to a GM/SGM/Cerest in order to get them try to push this through as priority. (though success probabilites are small even in that case)
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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

1) I dont want to RP - never did never will. Ask raynes :)
2) You dont seem to understand the concept of my post - it is not PVP areas that i have a problem with it is the way PVP works right now; there is no balance; no fun; no point to PVP. Highest level always wins, unless lower level has affliction >= high level, in which case, if lower level + 20 > high level; lower level wins.
3) I dont whine, I provide suggestions and demand services for the money paid.
4) I have not seen someone leave the game because of DP, I have, however, seen people leaving because THERE IS NOTHING TO DO BUT LEVEL
5) I like PVP, Raynes likes RP - Raynes is asking for things promised and never delivered, I'm asking for bug fixes and now-broken-pvp-revamp.
6) If you are afraid to be PK'd dont go into roots - you dont like the DP, dont attack mobs and dont harvest - those things explode; choose tasks suitable for YOUR level, dont bite more then you can chew and if you do - dont complain if you get DP.
7) I'm a harvester and if someone nails me in roots or nexus i wont complain - that is what PVP zone is (if it would be up to me - the entire server would be PVP zone with penalties for PK);- I'm also a 200+ mage and if someone nails me in roots I will come back with my Magic Gloves on. If I get DP along the way - oh well , it was my choice to come back to begin with - if I would not want to risk it; I'd stay in town.

8) As for Concentual PVP only - i'm fine with that as well - give me the Declare war option in a guild, give me alliance option in a guild, paint my enemies on a radar red and give me somewhat blanaced and interesting fight during PVP (which now is boring and predictable as hell) And I will shut up and go play with people that apprieciate the same.

I can only wonder if you have played any other game that involved PVP in it...



dakhound wrote:removing the Max DP is the stupidest idea I've heard on these forums, especially just so a few PvP's can go round killing people who generally want to explore or harvest.

I know you want to RP and fight over areas etc and your fully entitled to do so but I think changing the mechanics to suit PvP is not an option.

how about a nice simple way of doing things - if you want to PvP and you want to RP it should follow simple rules -

you can flag yourself as a PvP player of which then you can kill and be killed, the flag has a downtime so you cant just switch it on kill someone then switch it off (suggestion 5 days)
if you dont PvP simply dont flag yourself and go about you work.
if your a heavy RP guild who wants to kill other guilds make sure your members are flagged permanently so even your harvesters are game - this could be implemented when you join the guild.

This would mean all areas are open to PvP and theres no PK'ing / griefing for those who just want to be carebears (me included)

no more whinging with regards to "you killed my harvester who could not give a crap about RP"

Fell free to flame as I dont really care, just dont think of pressing for game mechanic changes to suit a minority. Max DP is there for a reason, working of 4 million DP is a pain in the arse ...........working off "insert silly amount" DP will make people leave the game (especially if they are being followed around an area getting PK'd when they just want to dig)
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uncus
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Re: PVP Augmentation throw your ideas into the bucket

Post by uncus »

lariva wrote: paint my enemies on a radar red
Nah...make it a challenge!

5 red dots..hmmm..better not attack

10 blue dots...hmmm...are they friend or foe? Do I attack or do I play nice?
I get closer and see that one of them is from an enemy guild...I attack...and find out 4 of the others were as well, but i didn't get close enough to check them out, too.
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lariva
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Re: PVP Augmentation throw your ideas into the bucket

Post by lariva »

Enemies should be easily identifiable - if you want concentual PVP - give me an ability to detemine friend from foe.

When I played UO - there was no such thing as a radar - you could turn the corner and discover the entire guild standing there glowing orange ... then you ether run or fight. Radar is a nice accessory, that was made a requirement by the point of view you look at your character from and the speed with which you can turn around (in UO you could do 180 degree turn in a split second, in ryzom it takes too long)

I had no problems with dying and having my body looted (something that does not exist here); i have fought and won 1 vs 3 and i have lost to 1 vs 1. for a good period of time UO was relatively balanced and victory vs defeat was dictated by your ability to fight; surely levels had something to do with it, but not to the degree that ryzom has it - here it is ALL levels if someone is 10% lower then i'm it is almost guaranteed victory - where is fun in that. There is NO way in ryzom to beat 2 characters of aproximately your level in PVP - if there is - someoene enlighten me, or better off - show me how it could be done.

PVP in ryzom summarized to:
Who has highest level
Who has enchantements on their equipment
How much sap your equipment holds

PVP stragies are wide open; Everyone need to have the same template to succeed in ryzom PVP; there is no room for error and correction. There is no way to recover from 1 on 1 + 1....



uncus wrote:Nah...make it a challenge!

5 red dots..hmmm..better not attack

10 blue dots...hmmm...are they friend or foe? Do I attack or do I play nice?
I get closer and see that one of them is from an enemy guild...I attack...and find out 4 of the others were as well, but i didn't get close enough to check them out, too.
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