The Rules of the game

Come in, pull up a chair, let's discuss all things Ryzom-related.

Should the rules of the game be clearly outlined?

The rules should be clearly spelled out.
23
48%
The rules should be clearly identified through the storyline
10
21%
Everyone should take up mathematics & logic and figure it out on their own
15
31%
 
Total votes: 48

User avatar
xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: The Rules of the game

Post by xenofur »

predzz wrote:I could go on and on, i think you get the point, but...
Why ask other people if its in the manual anyway?

(btw, parry can be higher than dodge...)
because other people don't necessarily know the truth, while a manual would hold the state that is aimed at by the developers. just take dodge/parry as an example.

observation: equipping a shield or a weapon changes my parry value
observation: nothing i do except for leveling up raises my dodge value, the only thing that happens is penalties for heavy armour

question: is this as intended?

facts: i don't know. i feel it is bugged. gms don't know. gms are prohibited from telling me if it is or not. other players don't know either.

problem: noone except for nevrax knows, everyone else is merely guessing.

my point: communication doesn't help in the least here, since noone can tell me if it is as intended. if this information was available in the manual i'd either know it works as intended or that it is bugged.
Mithaldu
Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M]
IRC: irc://uk.quakenet.org/gsm-community.de
Der inoffizielle Ryzom-Player-Channel: irc://irc.quakenet.uk/ryzom.de
Neu: Jetzt mit 100% mehr Phelan!
(\(\xxxxxxxxxxxxxxxxxxxxxxxxx
(^.^)
(")") *This is the cute bunny virus, please copy this into your sig so it can spread.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: The Rules of the game

Post by josephm »

nono man it's not bugged it totally makes sense.

only through kung fu can parry perfectly with his hands. Weapons means you have to dodge less and can parry without fear of breaking an arm or having it sliced off. Armor doesn't affect parry but if affects dodge.

When you dodge, it's a naturally inherent skill, when you aren't wearing anything, or wearing lighter items, you can skip around easier. When you wear armor however, the heavier it is the harder it's going to be for you to move about.

I don't know exactly what a parry modifiers on armor...I'm not sure if they work. Dodge armor must mean that the items you are wearing means that they are more limber. More joints or flexibility that will allow you to move unencumbered. You could say that lightness would affect this, and to an extent it should. However for the purpose of the game we can say that if a person makes an item that is light, but still utilizes the bulk of heavy armor, that it doesn't have the nessicary joints that allow for freedom in all forms of movement.

edit: If parry modifiers work on armor, I'm at work and can't test..I'd have to say they reduce parry just as they reduce dodge due to encomberance and restrictiveness. Weapons and shields are the only thing that can raise parry above it's natural level.
User avatar
xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: The Rules of the game

Post by xenofur »

sorry, but it's making absolutely no sense

parry mod only comes from weapons, that makes sense so far, the kind of weapon determines how well you can parry without injuring yourself

now if i were to don a standard npc bought heavy armor i get a whopping -2 penalty on my dodge
if i make it from mats which have a high dodge modifier like visc sap, moon resin and shu fiber, guess what it does, it still gives me a -2 penalty

so there are two possibilities: the dodge modifier on the armour means nothing at all(when crafting) or it is broken, which it is can noone reading and writing here say for sure
Mithaldu
Server: Leanon, Gilde: Silberdrachen, der Ryzom-Squad von [G.S.M]
IRC: irc://uk.quakenet.org/gsm-community.de
Der inoffizielle Ryzom-Player-Channel: irc://irc.quakenet.uk/ryzom.de
Neu: Jetzt mit 100% mehr Phelan!
(\(\xxxxxxxxxxxxxxxxxxxxxxxxx
(^.^)
(")") *This is the cute bunny virus, please copy this into your sig so it can spread.
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: The Rules of the game

Post by josephm »

Have you tried buying armor with non dodge modifier and seen how low the penalty is?
We also can't really see the dodge stats on items post-crafting. Even a supreme item of dodge could have sacrificed 100% dodge because they were missing a mat and used something like higher lightness.

or

a max dodge crafted set of heavy could still bring you just below normal dodge due to the nature of heavy armor. In other words, yes you are manuverable but the fact remains that it's a heavy suit of armor.

like I said I'm not at home so all I can do is offer you suggestions if you are on trying these things out.
User avatar
lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: The Rules of the game

Post by lariva »

I'm not sure it works perfectly -
What about dodge modifiers on armors and weapons - when i create a full dodge armor - is my dodge increasing or not?

When I create magic amp with full dodge mod and sacrofice sap load (which i do need as well) how much dodge benefit do i get?

Why is my parry going up too slow compared to dodge - do parry numbers represent something different then dodge numbers?

What about resistance to spells? Is Offensive 200 mage & Melee 200 will have better chance of resisting then just offensive 200 mage or just melee 200?

What about dodging in the same context as point above?


All of those items do not apply to storyline in any direct way - those are high level game mechanics that MUST be explained to a reasonable degree.

Before I spend time and advance my skill, I'd like to understand what in the world that skill will give me. When I'm advancing magery to 200 and see my friend dodging a lot more at magery 200 and fighting 140 I'm thinking to myself that perhaps i should take up fighting and get it to 150
Therefore, I will do that, spend 5 days getting my fighting from 59 to 150 and I will be extremelly pissed if i see that my dodge factors have not changed and it was simply an erronious observation.

The same applies to a lot of other game concepts as well.

I dont want to know who gives out rites and how to get them, what i need to understand is how skills cross-affect one another. There is a big difference in it.

josephm wrote:nono man it's not bugged it totally makes sense.

only through kung fu can parry perfectly with his hands. Weapons means you have to dodge less and can parry without fear of breaking an arm or having it sliced off. Armor doesn't affect parry but if affects dodge.

When you dodge, it's a naturally inherent skill, when you aren't wearing anything, or wearing lighter items, you can skip around easier. When you wear armor however, the heavier it is the harder it's going to be for you to move about.

I don't know exactly what a parry modifiers on armor...I'm not sure if they work. Dodge armor must mean that the items you are wearing means that they are more limber. More joints or flexibility that will allow you to move unencumbered. You could say that lightness would affect this, and to an extent it should. However for the purpose of the game we can say that if a person makes an item that is light, but still utilizes the bulk of heavy armor, that it doesn't have the nessicary joints that allow for freedom in all forms of movement.

edit: If parry modifiers work on armor, I'm at work and can't test..I'd have to say they reduce parry just as they reduce dodge due to encomberance and restrictiveness. Weapons and shields are the only thing that can raise parry above it's natural level.
User avatar
lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: The Rules of the game

Post by lariva »

And that is eactly my point - we should not try 100000 different things to determine the rules. When you get your driver's license you dont get on the road and try to figure out what that yellow lane means. You dont go argue a legal case without knowning underlying laws which affect your argument.

How is this different? Why should i be trying 10000 different things that say "A" but might mean "B" Am I employed by Nevrax to debug their code, if so I'd like a salary check in my mailbox.

When need to i debug software at work and i get payed very well for doing so; I'm not coming home to play a guess game with things that should have been spelled out from get go, I would much rather unfold the storyline and enjoy the game, not its mechanics.


If the dodge mod on weapons/armor is broken - tell me. If reported dodge numbers are broken - tell me. 50% of the stuff here dont make sense.

josephm wrote:Have you tried buying armor with non dodge modifier and seen how low the penalty is?
We also can't really see the dodge stats on items post-crafting. Even a supreme item of dodge could have sacrificed 100% dodge because they were missing a mat and used something like higher lightness.

or

a max dodge crafted set of heavy could still bring you just below normal dodge due to the nature of heavy armor. In other words, yes you are manuverable but the fact remains that it's a heavy suit of armor.

like I said I'm not at home so all I can do is offer you suggestions if you are on trying these things out.
jtgrizom
Posts: 22
Joined: Mon Dec 20, 2004 5:45 pm

Re: The Rules of the game

Post by jtgrizom »

lariva wrote: We are told how much XP we get but we are not told how much XP we need to get through.

You need around 550 times your level. So at level 100 you need 55 000.
To get from 1 to 250 you should need around 17 mil, if my memory serves me right.
There. Are you happy now!?


Now about the discussion.
I don't see an option in the pool of "in between, the skills and stanzas are described in more detail but not game mechanics". That's the one I'd vote on.

That would be enough for the people starting and for the casual players and wouldn't spoil the game for others who like to figure out that kind of thing.

So my suggestion is that you can post some questions to start discussion and you'll probably see some of the results of the testing some people have done.
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: The Rules of the game

Post by lyrah68 »

On the subject of GM's. I have noticed their responce time is fast. If they can help, they do. They are respectful, NOT short tempered or rude (more than I can say for ten other games I either played or tested).

I have had times I was told "Yes that is a known bug, it is on the must fix list, but thank you for the report, if it is not fixed in next patch, please report via the out of game ticket system", on game mechanics, yes I have gotten the "sorry, can help there" line.

You have to remember that these GM's are at work, they are not in game or on forum representing THEMSELVES, they are representatives of the game, regardless of who actually pays their checks. I am more than certain that some of them truly would LOVE to spill anything they know, some know more than we do, some don't know as much as we do, some don't care to know and just want to help as much as they are allowed to (and get paid).

The idea that GM's and devs are "out to get me" is PURE EQ mentality, until you provide me with parsed logs...I don't buy that they are stalking anyone, nor intent to harm any player NOR the game.

And I feel that those that DO think that should consult their doctor, it is time to up the meds.
jackmor
Posts: 376
Joined: Thu Sep 23, 2004 12:44 am

Re: The Rules of the game

Post by jackmor »

I normaly dont add to post when they get this long unless their my own. But this one touched a nerve.

You talk about dodge and parry numbers and what they mean. Thats a great question.

We all know how complex these programs can get. Well imagine if you lost control of it.

Its becoming very aparrant why no one can get a clear answer about some aspects of the game. There have been so many tweeks and changes they are not sure anymore.
User avatar
lariva
Posts: 302
Joined: Thu Sep 23, 2004 5:36 am

Re: The Rules of the game

Post by lariva »

It is useless.
perrako wrote:Just posting here to point something out:
http://www.ryzom.com/forum/showthread.php?t=8574
Seriously folks! Use the guide forum before whining!
Post Reply

Return to “General”