I'm not sure it works perfectly -
What about dodge modifiers on armors and weapons - when i create a full dodge armor - is my dodge increasing or not?
When I create magic amp with full dodge mod and sacrofice sap load (which i do need as well) how much dodge benefit do i get?
Why is my parry going up too slow compared to dodge - do parry numbers represent something different then dodge numbers?
What about resistance to spells? Is Offensive 200 mage & Melee 200 will have better chance of resisting then just offensive 200 mage or just melee 200?
What about dodging in the same context as point above?
All of those items do not apply to storyline in any direct way - those are high level game mechanics that MUST be explained to a reasonable degree.
Before I spend time and advance my skill, I'd like to understand what in the world that skill will give me. When I'm advancing magery to 200 and see my friend dodging a lot more at magery 200 and fighting 140 I'm thinking to myself that perhaps i should take up fighting and get it to 150
Therefore, I will do that, spend 5 days getting my fighting from 59 to 150 and I will be extremelly pissed if i see that my dodge factors have not changed and it was simply an erronious observation.
The same applies to a lot of other game concepts as well.
I dont want to know who gives out rites and how to get them, what i need to understand is how skills cross-affect one another. There is a big difference in it.
josephm wrote:nono man it's not bugged it totally makes sense.
only through kung fu can parry perfectly with his hands. Weapons means you have to dodge less and can parry without fear of breaking an arm or having it sliced off. Armor doesn't affect parry but if affects dodge.
When you dodge, it's a naturally inherent skill, when you aren't wearing anything, or wearing lighter items, you can skip around easier. When you wear armor however, the heavier it is the harder it's going to be for you to move about.
I don't know exactly what a parry modifiers on armor...I'm not sure if they work. Dodge armor must mean that the items you are wearing means that they are more limber. More joints or flexibility that will allow you to move unencumbered. You could say that lightness would affect this, and to an extent it should. However for the purpose of the game we can say that if a person makes an item that is light, but still utilizes the bulk of heavy armor, that it doesn't have the nessicary joints that allow for freedom in all forms of movement.
edit: If parry modifiers work on armor, I'm at work and can't test..I'd have to say they reduce parry just as they reduce dodge due to encomberance and restrictiveness. Weapons and shields are the only thing that can raise parry above it's natural level.