Feedback on the invasion event.

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angus858
Posts: 55
Joined: Fri Oct 15, 2004 10:28 pm

Re: Feedback on the invasion event.

Post by angus858 »

mrshad wrote:I think there was enough for low level players to do. The trooper kipee were really weak, and one on one, they preseneted little threat to a 20-50 melee or magic character.
.


There were no kipee or anything similar in the Zorai invasion area. At melee level 40 I couldn't fight any of the kitin present. I tried but never lived more than four seconds or hit more than once. I'd have been happy to stand back and heal the elder warriors but none came forth in Knot of Dementia while I was there. In fact I never saw more than four people present in that zone at one time. I'd be happy to go fight in defense of other lands if that was possible, but....

I agree that foraging and crafting were both possible for a young homin.

Indobi
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marct
Posts: 1154
Joined: Wed Nov 10, 2004 12:22 am

Re: Feedback on the invasion event.

Post by marct »

brackish wrote:Reccomendations
1.Possible missions for lower level homins. I.E. Delivery missions from front to main cities. (Local Messengers)

I love this idea in conjunction with the communications that were discussed earlier in the thread. There is little way to learn what is going on or how to conduct yourself to assist in the war (or whatever) effort. Messages could need to be delived to the cities and then when people talk to the welcomer in the city he could tell you that he has been informed by a messenger about something going on somewhere, if there is more than one thing going on, the welcomer could give you a list of what to choose to learn about. This would also give more meaning to the reports, orders, and messages being traveled around with missions.

In a short summary, I would like to see the MOTD not used for in-game communication, but used to communicate bugs, or issues that you would need to Learn when logging in and the messages from the event mangers on the forum replaced, as someone else stated a more immersive nature of communications. With major events, like the Killing of the Kipuryuk(sp?) in Matis, some NPC could come riding up on a mount and shout about the freeing of Matis from the Kitins for now. That NPC could relay the need elsewhere for help, and move on to tell the other regions. Or he could say I have XX missions to spread the word, can the faithful followers come forward or something. These messages would then update the Welcomers in all of the cities. There could be a mission to every city in the world.

Why use the MOTD when you could do something immersive as above, or have NPC's do region chat to exclaim victory in every region. Use the Welcomers for what they should be there for, to inform you of what is going on in that city. Also, other NPC's could be utilized more to commincate things in-game. If this immersive method was used, communication would be better, and more people would participate.

If you didn't already know this, a small, small subset of players read or participate on these forums, so in game communictaions must be enhanced.

EDIT: I forgot to thank everyone involved in making this event happen, it was a very very hectic week, we had a major event, the addition of mounts, the final patch for the encyclopedia, and lowly old me trying so hard to make it to 100 forest forage. For the first time in my 2 or 3 months of the game, there was so much going on, that I HAD to choose what I was going to be doing. Thank you soooo much. I am looking forward to everyhting that is coming that we do not know about! and btw, little pieces trickling in seems to do me better than 3 months w/o anything new and then wham, big patch with lots of new stuff.
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kahuna
Posts: 21
Joined: Wed Sep 22, 2004 9:54 pm

Re: Feedback on the invasion event.

Post by kahuna »

Coming in late to the event (friday and saturday), I couldn't find ANY information on what to do, where to go, etc. I went to Dyron and saw that there was a harvest master, but couldn't find a craft master anywhere or find anyone that knew where one was. yes, i probably should have asked a GM, but i didn't think of that at the time.

There needs to be a central place to get information... MOTD's don't help if you're not on 24/7 to see all of them. NPCs that know what's going on, a map with war master locations, something. Maybe something like the old "town crier" ... "Hear ye, hear ye! Here's where to go to contribute to the war effort" :)
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mfostel
Posts: 21
Joined: Mon Nov 15, 2004 11:12 pm

Re: Feedback on the invasion event.

Post by mfostel »

Invasion was novel, but ultimately boring and not worthwhile to attend, except perhaps has an RP experience.

I wasn't able to make any XP because the critters were either too hard or too easy, and the only way to make wealth or receive trophies was through a system that was tedious and frustrating.

Had the "Royal" adjective stayed on the trophy weapons I spent hours to receive, it might have been worth it just for the roleplaying momentos, or perhaps even if the items looked unique. But since the "Royal" has disappeared, I have nothing to show for my efforts except an NPC quality item with rediculous bonuses.

I agree with most of Oshido's comments, but unfortunately I did not have as much fun as he did.
gecker
Posts: 136
Joined: Sat Sep 25, 2004 2:33 am

Re: Feedback on the invasion event.

Post by gecker »

I would agree will everything Aylwyne posted. Since I am also a Tryker, I spent quite a bit of time in Bounty Beaches during the invasion with my guild Syngery and worked with Aylwyne and his guild.

The one thing that bothered me with the invasion was the high level of the mobs in Bounty Beaches. Because of that, I think there were a lot of Trykers that didn't (or couldn't) participate. Bounty Beaches typically has lvl 150+ mobs and I'm used to that. But only after getting past a bunch of the 150+ mobs did you get to an area that had kitin in the lvl 100 range. It should have been the other way around.

At the Tryker craft camp and harvest camp, which would have allowed lower level craft/harvest/fighter players to participate were constantly overrun with cutes, torbaks, zerxs or other mobs that had nothing to do with the invasion. When I went fighting in Matis, I didn't run into anything like that where the lower level kitin were. Those regular mobs caused as much trouble for us as the kitin did.
memiki
Posts: 280
Joined: Thu Sep 23, 2004 3:36 pm

Re: Feedback on the invasion event.

Post by memiki »

I enjoyed the event even tho I wasn't was great.

the dev's were trying to make it interesting and with more detail to make us think.


Thank you
uncus
Posts: 106
Joined: Sat Oct 02, 2004 12:02 am

Re: Feedback on the invasion event.

Post by uncus »

[QUOTE=aylwyne]First, let me say that overall, I had a blast in the event.
[\QUOTE]

Ditto, but...

[QUOTE=aylwyne]
1) People of all skill types could contribute. It was nice to see harvesting and crafting included, and in fact very important, to the event.
[\QUOTE]

Though we COULD contribute, the rewards were not within an order of magnitude of the rewards for fighting.

[QUOTE=aylwyne]
2) Noticable effect from our efforts. It was cool to see guards created when we turned in armor packages. Also, throughout the week we saw a noticable change in the kitin population, both due to the guards we created and us killing them directly.

3) It was nice to have some duration rather than it being a one-night event. This allowed many more people to participate.
[\QUOTE]

Agree, these were both very nice, especially for someone who cannot play daily for many hours a day

[QUOTE=aylwyne]
Now the areas I would like to see improved:

1) Reward vs. Contribution. The people most likely to get the big rewards were the ones that put aside the tasks required to complete the event and went to Verdant Heights to farm low level kipee for claws. As a result, those people had their 120 token rewards after the first night. I think there should be some reward for participating (items, titles, etc.) but you shouldn't end up getting these before any of the major tasks for the event are even started. The reward system needs to favor those that are actually doing the missions and advancing the event and I think the rewards should come after the event is successfully completed.[\QUOTE]

Rewards for crafting were all but non-existant! 2 hours to harvest the mats needed for 2 packages; 15 min [max] to craft the packages and carry tthem to the war camp...reward: 4 average tokens, no gen mats [since harvest camp was too hard to get to in matis]
2 hours hunting low-level kipee troopers [along with MANY others so was getting close to camping :( ] about 150 average tokens worth of claws...and all that useless secretion.

[QUOTE=aylwyne]
7) Include all levels of player. As stated above, the level of difficulty was pretty different between lands so this doesn't hold true to everyone. In Bounty Beaches, if you were a fighter lower than level 100, there really wasn't much you could do to help. Low level crafters could certainly help and low level healers could help some, but overall, it was really geared towards high level players. Perhaps the event team thought low level players could help in matis while the high level players helped in Tryker or something. The problem with that is, travel is difficult and many low level players can't get to the other lands. Also, loyalty to your own race would prevent that in many cases. It should be possible to have each land have areas of differing levels in the event. The NPCs could give out missions based on your actual level rather than letting you pick. Also, the claws could have been based on your level as well. That way, the higher level characters would be forced to deal with the higher level mobs in order to progress and the lower level characters would be left to deal with the lower level mobs.

[\QUOTE]
Agree, this is very sensible!

Overall, it was fun but next time, @#^&$ the creation of NPC troops via crafting, I'm hunting [farming and camping for uber lewt...the things that $&^& in other games, but seem to be the only way to get rewards here now to]

EDITTED TO FIX QUOTES - OBVIOUSLY UNSUCCESSFULLY
paradise
Posts: 34
Joined: Fri Nov 12, 2004 7:59 am

Re: Feedback on the invasion event.

Post by paradise »

I was dissapointed to find ranged fighting useless in the event.

I joined this game to be a ranged fighter. I was told launchers are meant to use as 'event' weapons, or invasion weapons, but after losing a packer (full of about 5 hours of harvesting worth of launcher ammo mats) I was saddened not because of what I lost, but because the devs were commited to losing my subscription.

We went out to the boss 10 times before we killed it. If I wanted to bring my launcher mats along, I would have lost 10 packers.

Devs, please watch your own Trailer 7 and then tell me why I can't do 4 months after game launch what you portrayed the characters doing in the last 30 seconds of the trailer.
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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: Feedback on the invasion event.

Post by zumwalt »

Personal Observation on the Event:

1) Risk vs Reward, you could go into MG and kill the Kipee / Kitin with little to no effort and get tons of claws to turn in for average tokens, then turn around and turn these in for prime, and get a q200 weapon that same day.

I did the crafter route, and turned in 4 vests for 1 average package to only get 1 average token, the time it took me to do this was 20x that of just killing 2 or 3 kipee to get the same token.

Because of the distance I had to go to get q100 mats for the next level up mission for vests, it was about 50x longer to do the exact same thing for tokens, and only got 2 for the turn in, that would have been maybe 3 or 4 kipee/kitin or 1 elite, definate imbalance.

2) Position of camps, horible, all camps for this effort should have been located in centrally safe working area's without fear of death, the guard posts should have been along the border like a defensive wall to keep the kitin at bay, and a 4'th camp erected that is a military camp, or maybe military stable, where all soldiers created to actually push the kitin back into the roots would stay until a certain amount were created or the kitin pushed past the gaurd towers, this 4'th camp would be right behind the guard posts.

3) Ranged guards needed to be also created to sit IN the top of the tower to shoot down at the kitin with a range of atleast 100+ meters on there weapons, give it a more medieval feel, I mean we were under siege after all, make it more like a siege.

4) Aftermath permanent fixtures, all buildings constructed, before, during and after should have remained, this would forever be a change in the game, also, after the push back with a WIN, 2 more guard posts should have been erected at the enterance to the Prime Roots ramp, one on each side with guards from the creation process be permanently setup there.

5) Aftermath in event of failure, ruins, what ever was destroyed by the Kitin should show as ruins, permanent fixtures on the ground as a reminder to what occurred.

Directly after the win, I still had Prime Tokens lying around that were not turned in, 80 of them, I was going to get 2 q200 weapons, unfortunately for me, I didn't know that I was out of time, once the npc's had disappered, I just destroyed my tokens.

The duration of the event was fine by me, 1 week is long enough, especially if we have something like this every few months, but not if we have to start over on the next and rebuild what we spent all that time to build to begin with, I for one, probably won't bother building guards again, I feal it was a total waste of my time and mats.

Scores, would be great to see some scores, who killed most, who created most guards in each category, so on, so forth.

Also what kind of lasting effect is this going to have on the lands and factions.

Final boss fight, all players involved should have gotten something from it, not just 1 group, this falls back into a complaint written about raids a long time ago, and talked about from time to time.

40+ players on the final boss for a 10+ minute fight, 1 group got the exp for the kill, 1 person in that group got to quarter, that left 39+ people with nothing from the quarter.

There needs to be a raid system in place that everyone involved in every group gets 1 automatic item in there inventory as a reward for helping, no matter how they helped.

Also faction for turning in claws for faction, this should have been an amount that actually showed up, I turned in 80 claws for faction in stacks of 5, and it stated I gained fame in something like Matis, Karavan, Greenseed and lost fame in Kami, but my numbers DID NOT MOVE.

That is probably a bug in the event.

Over all it was a fun event, lots of room for improvment, and lots of room for balancing out the event for all races.

I look forward to the next one.
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knitcucumber
Posts: 93
Joined: Sat Sep 25, 2004 6:52 am

Re: Feedback on the invasion event.

Post by knitcucumber »

I'm not a brave go-out-and-see-the-world-and-kill-everything-in-my-path sorta Zorai. When the invasion event started I was at about lvl 75 in harvest and 50 in craft and 37 in melee. Nothing spectacular. And I don't read these forums very much because I need all the time I can muster to get to play at all.

So... even with the little bit of info I gleaned from other players, I couldn't figure out what the heck was going on, or what I was supposed to be doing to help. All I knew is that there were massive, untouchable kitins up near the Stainmoor spawn and it was instant death to wander up there, and that there was a new camp right outside of Zora. A camp that just asked me to go kill those things I couldn't kill. (point of interest, I don't think I saw any lower lvl invasion mobs in Zorai until the last day, if then) I didn't know there was a harvest or a crafter camp until well into the event. And by then I was sick of the whole notion that there really wasn't much that I could do to help, so I wandered off into the safe areas and just dug a bit more.

I wish there had been better instructions in-game. When I walked up to the war chief guy and all I could figure out was that he wanted me to kill something, I kinda gave up. There weren't enough people around in Zorai to compare notes with to figure out that there might have been something I could be doing. Later when I did find out I could be crafting, I found out I had to be crafting something I couldn't craft. Didn't know where to find the harvestables I also learned about at that point. So... back to Kipee Mull.

As I heard chatter from my guild, I started getting excited about really participating, but alas, I could not get to Matis to join them to help and there was no one in Zorai to work with. We had a trip planned to get me there, but the event put that on hold.

It finally came down to the last day with the major invasion. The call went out and everyone left Zorai like it was a disease. I couldn't follow. I couldn't do anything but sit around in Zora chatting with the 4 other Zorai who were still there. I got to listen in to all the fun in other lands through my guild chat and teamspeak. That's not my idea of fun.

Finally. Seems like tons of hours later. The players showed up from the other lands. I'd guess it was mostly just because there was a boss to be beaten and an event to end, not because anyone really cared about Zorai. All those players already knew the drill and quickly mustered themselves into a fighting force. I felt, and almost was, left behind in my own land. That I'd been sitting in, waiting to defend for hours. That would have frosted my Kipee. Probably wouldn't have ever considered joining in any event from then on out if that had happened.

We went, we saw, we killed the boss... it was a blast.

I hope this post wasn't too long, but I hope it explains to the event people what some of us went through during this event. There needs to be something that any player can do, and they need to be able to figure out how and where they can do it.

Oh, and... fix the token exchange. I never had the displeasure of clicking till the end of time, but many friends wouldn't respond for hours because they were exchanging their currency.
Salym - Zorai - (had been in Infinity before taking a long break)
Squishy - Tryker
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