[QUOTE=aylwyne]First, let me say that overall, I had a blast in the event.
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Ditto, but...
[QUOTE=aylwyne]
1) People of all skill types could contribute. It was nice to see harvesting and crafting included, and in fact very important, to the event.
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Though we COULD contribute, the rewards were not within an order of magnitude of the rewards for fighting.
[QUOTE=aylwyne]
2) Noticable effect from our efforts. It was cool to see guards created when we turned in armor packages. Also, throughout the week we saw a noticable change in the kitin population, both due to the guards we created and us killing them directly.
3) It was nice to have some duration rather than it being a one-night event. This allowed many more people to participate.
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Agree, these were both very nice, especially for someone who cannot play daily for many hours a day
[QUOTE=aylwyne]
Now the areas I would like to see improved:
1) Reward vs. Contribution. The people most likely to get the big rewards were the ones that put aside the tasks required to complete the event and went to Verdant Heights to farm low level kipee for claws. As a result, those people had their 120 token rewards after the first night. I think there should be some reward for participating (items, titles, etc.) but you shouldn't end up getting these before any of the major tasks for the event are even started. The reward system needs to favor those that are actually doing the missions and advancing the event and I think the rewards should come after the event is successfully completed.[\QUOTE]
Rewards for crafting were all but non-existant! 2 hours to harvest the mats needed for 2 packages; 15 min [max] to craft the packages and carry tthem to the war camp...reward: 4 average tokens, no gen mats [since harvest camp was too hard to get to in matis]
2 hours hunting low-level kipee troopers [along with MANY others so was getting close to camping
] about 150 average tokens worth of claws...and all that useless secretion.
[QUOTE=aylwyne]
7) Include all levels of player. As stated above, the level of difficulty was pretty different between lands so this doesn't hold true to everyone. In Bounty Beaches, if you were a fighter lower than level 100, there really wasn't much you could do to help. Low level crafters could certainly help and low level healers could help some, but overall, it was really geared towards high level players. Perhaps the event team thought low level players could help in matis while the high level players helped in Tryker or something. The problem with that is, travel is difficult and many low level players can't get to the other lands. Also, loyalty to your own race would prevent that in many cases. It should be possible to have each land have areas of differing levels in the event. The NPCs could give out missions based on your actual level rather than letting you pick. Also, the claws could have been based on your level as well. That way, the higher level characters would be forced to deal with the higher level mobs in order to progress and the lower level characters would be left to deal with the lower level mobs.
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Agree, this is very sensible!
Overall, it was fun but next time, @#^&$ the creation of NPC troops via crafting, I'm hunting [farming and camping for uber lewt...the things that $&^& in other games, but seem to be the only way to get rewards here now to]
EDITTED TO FIX QUOTES - OBVIOUSLY UNSUCCESSFULLY