Search found 31 matches

by fiadd
Tue Nov 09, 2004 12:15 am
Forum: General
Topic: suggestions for changes to magic
Replies: 4
Views: 1436

Re: suggestions for changes to magic

This would probably work. Personally I would just like to see magic be equally as effective as melee is. Melee attacks have a much wider range that they can affect up to, and frankly they are not at all any weaker than most mage attacks. Most melee fighters lower level than me do more damage than ...
by fiadd
Mon Nov 08, 2004 11:48 pm
Forum: General
Topic: suggestions for changes to magic
Replies: 4
Views: 1436

suggestions for changes to magic

After playing with the post-patch magic system for a few days, I find that it works decently for small groups (2-3 players), is ok for soloing (or would be if my elemental and def afflliction would be near the same level), and is unworkable for large groups (7+ players) except for healing. For small ...
by fiadd
Mon Nov 08, 2004 7:11 pm
Forum: General
Topic: Event Coming!
Replies: 78
Views: 5823

Re: Event Comming!

There will not be any official transportation to this event. There will hopefully be player caravans to assist in the travel from your land to Pyr. Mynias the Watcher, and host of this event, is a Fyros by birth, and as such, he will be holding the event in his homeland. Takashi Ryzom GM NA Events ...
by fiadd
Mon Nov 08, 2004 7:00 pm
Forum: General
Topic: Another realistic perspective on combat
Replies: 12
Views: 1944

Re: Another realistic perspective on combat

I pretty much agree with Jim152's assessment, although I'd like to add a few more comments about trying to be a caster in a group. One of the biggest problems I see with the current system is that they are apparently using a single resist formula for all spells. Thus to prevent people from doing the ...
by fiadd
Thu Nov 04, 2004 10:23 pm
Forum: Magic
Topic: Post Patch 1 Spell Tests
Replies: 5
Views: 3062

Re: Post Patch 1 Spell Tests

Creatures are definitely resisting spells a lot more often now - being restricted to casting the lv 100 elemental spells because of the magic amp availability, we found casting on level ~170 kippee would resist cold spells about 70% of the time (resist as in no damage message, not lowered damage). I ...
by fiadd
Thu Nov 04, 2004 6:36 pm
Forum: General
Topic: Harvesters are now obsolete. 7192dap for q250 mats..
Replies: 20
Views: 2822

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Yes, foragers couldn't keep up pre-patch. But why nerf the foragers out of the picture more? why not make them better able to supply crafters rather than making them unnecessary? This is just another thing which WILL contribute to killing the forager profession, and it gives Nevrax an excuse to be ...
by fiadd
Wed Nov 03, 2004 7:15 pm
Forum: The Saga
Topic: Questions about the new story on the front page
Replies: 8
Views: 2085

Re: Questions about the new story on the front page

raynes wrote:Ok, next question... What zones are what level?
a rough guide is the max ql of the harvest nodes gives the upper level limit of the zone, lower level limit is 50 below that (so 150 for umbra, 50 for Maiden's Grove, etc). Of course general rules always have exceptions.
by fiadd
Wed Nov 03, 2004 5:53 pm
Forum: The Saga
Topic: Questions about the new story on the front page
Replies: 8
Views: 2085

Re: Questions about the new story on the front page

I have come across other tribes mission givers but when I click on them, they never have anything to offer me. In general you have to be at the minimum level for the zone the tribe is in for them to give out quests. In Zora, the Hamazans in Maiden's Grove give out missions at level 50 (51?), and I ...
by fiadd
Tue Nov 02, 2004 6:34 pm
Forum: General
Topic: Game/Guild Politics
Replies: 54
Views: 3722

Re: Game/Guild Politics

shouldn't that be each player gets a say? Members of large guilds pay the same $ as members of smaller guilds do.
by fiadd
Fri Oct 29, 2004 2:54 am
Forum: Magic
Topic: A spellcasters guide to Ryzom
Replies: 24
Views: 21108

Re: A spellcasters guide to Ryzom

secondly, how do I combine spell effects. I assumed that it would be possible if you had two of the same spell type (ie, two celestial affliction spells) so I bought stun to go with my fear (see above for another reason why I think that was a waste) but I can't seem to work out how to combine them ...

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