Harvesters are now obsolete. 7192dap for q250 mats..

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rodrigoq
Posts: 31
Joined: Wed Sep 29, 2004 12:07 am

Harvesters are now obsolete. 7192dap for q250 mats..

Post by rodrigoq »

Like... WTF!?

Why not just kick harvesters in the balls even more by giving crafters an unlimited supply of grind mats? And on top of it setting default prices to controll a "player driven economy".

Overnight Ryzom went from fun enough w/o content, to something i couldn't stand to attempt to play in.
josephm
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Joined: Tue Oct 05, 2004 7:36 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by josephm »

Won't you be making that money in return when you sell things? let the economy balance out. It just started. Nevrax did a good thing. They made it so cash in general is just a mode of exchange. When you think about other mmo's taking the cash so it disappears, it's almost a form of taxation. I HATE taxes. It's still there of course. In a minor way, selling off grind crafts etc...which you can still possible get money for....
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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by aelvana »

Harvesters aren't obsolete. They're needed for the good mats to make good equipment, and now don't have to carry the bulk of the burden of leveling crafters. With the changes coming to harvesting, I think both harvesting and crafting are awesome now.
rodrigoq
Posts: 31
Joined: Wed Sep 29, 2004 12:07 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by rodrigoq »

Still a silly change.

Economy would be better if mats above 50 were harvest only. So you HAD to buy grind mats from players.. hence "Player driven economy".. not.. go farm cash, then buy grind mats, and when you need good gear, send out a harvester to find what you want.

poorly thought out patch.. didn't even add to the fun factor.. kinda killed it.
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tleilaxu
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by tleilaxu »

rodrigoq wrote:Still a silly change.

Economy would be better if mats above 50 were harvest only. So you HAD to buy grind mats from players.. hence "Player driven economy".. not.. go farm cash, then buy grind mats, and when you need good gear, send out a harvester to find what you want.

poorly thought out patch.. didn't even add to the fun factor.. kinda killed it.
Have you bothered to work out how much it'll cost to grind with Q100+ mats? It is an exorbant amount of money that from now on will be very hard to get considering crafting missions pay less than 1/10 of what they used to and the playerbase is screaming blue murder about the patch.
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gralen
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Joined: Thu Sep 23, 2004 1:04 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by gralen »

rodrigoq wrote:Still a silly change.

Economy would be better if mats above 50 were harvest only. So you HAD to buy grind mats from players.. hence "Player driven economy".. not.. go farm cash, then buy grind mats, and when you need good gear, send out a harvester to find what you want.

poorly thought out patch.. didn't even add to the fun factor.. kinda killed it.
You've obviously not done the math. Harvesters cannot keep up the pace for grind mats. Even pre-patch every crafter HAD to be a harvester and they HAD to spend every hour of game play harvesting hard so they could attempt to level their craft skills.
venjik
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Joined: Thu Oct 21, 2004 2:19 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by venjik »

Honestly the patch had no bad impact on my fun facter, Im guessing if i was high than lvl 50 which I am it would have affected me more, but oh well
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svayvti
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Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by svayvti »

Yes, foragers couldn't keep up pre-patch.

But why nerf the foragers out of the picture more?

why not make them better able to supply crafters rather than making them unnecessary? This is just another thing which WILL contribute to killing the forager profession, and it gives Nevrax an excuse to be able to do it. Because now slaughtering foragers won't mean nearly so much so long as they can get dappers to Crafters to circumvent them.
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zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by zzeii »

They are fixing the foragers as we speak now, adding increased quantity to the pull, and reducing spoil rates if you use extractions that are near your skill level. Amongst other things.

Also, having a higher price on the basic mats helps set an upper limit on the price people will charge for the quartered/harvested mats they put up on the vendors.

And I'd love to see someone make a max damage 27hit/minute pike out of vendor/quartered mats. So unless someone can, harvesters will still be necessary, just not the sole supply for grinding mats, which I believe had raised a number of complaints before.
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fiadd
Posts: 31
Joined: Fri Sep 24, 2004 1:35 am

Re: Harvesters are now obsolete. 7192dap for q250 mats..

Post by fiadd »

svayvti wrote:Yes, foragers couldn't keep up pre-patch.

But why nerf the foragers out of the picture more?

why not make them better able to supply crafters rather than making them unnecessary? This is just another thing which WILL contribute to killing the forager profession, and it gives Nevrax an excuse to be able to do it. Because now slaughtering foragers won't mean nearly so much so long as they can get dappers to Crafters to circumvent them.
Would you really want to buy your weapons and armor from a crafter who just made them with store bought mats (which I'm guessing give the same stats as the store bought armor/weapons)? Currently the npc sold mats cost twice what the npc will buy the mats for, so all harvesters have to do is put the resale price of their fine mats (what the npc's sell) at slightly below what the npc sale value is, which is to say just under twice what the npc would buy it for otherwise, and they'll sell them to crafters.

So, there will always be a market for choice+ mats to make better items for players, and there will be a market for basic and fine mats if the harvesters price them below the npc sale price of that level, which is still almost twice what they used to get selling to the npcs.

stop overreacting
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