Trek Rules and Guidelines

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jinari
Posts: 42
Joined: Thu Sep 23, 2004 2:12 am

Trek Rules and Guidelines

Post by jinari »

Since we have many new people in game that have not made it to other lands and probably have not done a lot of major group activities yet, I thought I'd post the rules and guidelines that are to be followed when doing these types of treks/runs.

** First and foremost: This is not for XP. It is not for fighting. In fact we hope to not have to fight at all on these trips. These trips are solely for the purpose of getting people new spawn points and teleport tickets - period.

** When you first meet up please try to team quickly. If you are in a team SIT DOWN. If you need a team please shout: Looking for Group (LFG) or Need Team. Team Leaders please send a tell to the run leader. We will need to know who has room, etc. We try to keep teams evenly balanced with fighters and healers. Let's try to speed this process up as it sometimes can take longer to organize than the whole trip does.

** We will have a front "wall" team that will be made up of 150+ fighters and mages. This team is to be at the front at all times. At NO time should you EVER be in front of this team. They will be doing most of the necessary fighting. PF has many of the needed people for this front team, but volunteers would be welcome as play times can sometimes interfere.

** If you get in front of the "wall" team we cannot guarantee your safety.

** Stay with the group. Stay as grouped together as possible. DO NOT stray from the path. Once again: We may not be able to come get you if you are wandering around. If you are lagging, please let us know as soon as possible. Be in Teamspeak with your guild or team if possible.

** I repeat DO NOT GET AHEAD OF THE FRONT TEAM!!!!!! DO NOT GET AHEAD OF THE GROUP!!!

** DO NOT LOOT ANYTHING!!! I don't care if it's the main boss mob. They respawn fast if you loot the dead bodies. We cannot afford this. Rez the dead and MOVE!

** There will be a rear "tank" team as well, for rear aggro. These will be made up of 100+ fighters and mages. If you get behind them, something is wrong and you need to let us know.

** If you are aggro'd: Please Shout "Aggro" and where you are within the group. So if you are in the middle of the group and you get aggro: Shout "Aggro Middle".

** If you go down, Shout "Down".

** Do NOT Attack anything that has not already aggro'd on us. If it hasn't attacked you.. DO NOT attack it. This is not an xp run. We do not fight unless we have to. Those who are caught attacking stuff on their own cannot be guaranteed a rez.

** WATCH YOUR TARGETING!!!! Oh my gosh - You have no idea how many times I will have to say this during a run. Check your target window before attacking ANYTHING. Mistargets are the number 1 reason for us having to restart, and this can cost us several hours worth of time. Not fun. Those caught purposely doing this will be left to die.

** Use macros if need be to avoid mistargets.

** Use Around and Region chat. Keep your chat tab on USER and your talk tab on REGION. We have lots of teams and need to communicate well to make this work.

** I repeat - WATCH YOUR TARGETING!

** Do NOT linger in a spawn point. This can be deadly. Rez the dead and MOVE!

** Watch for instructions from the run leader. This can include MOVE.. AGGRO... whatever. There is normally a reason behind some of the odd ones. :) .

These can be stressful and long, but can make game play so much more fun when you can travel around, so we want everyone to be able to go anywhere.

These are the guidelines and rules set up by Pegasus Foundation and its allies. It is not necessarily everyone's rules.

Laugh.. I also may have missed something. So I may add to this later.
Other run leaders - please feel free to add to this list, suggestions are always welcome.
Jinari
Pegasus Foundation, Co-leader, SoR Chapter
http://www. Pegasus-Foundation.com
-Come Join the Fun!
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Trek Rules and Guidelines

Post by tetra »

jinari wrote:** First and foremost: This is not for XP. It is not for fighting. In fact we hope to not have to fight at all on these trips. These trips are solely for the purpose of getting people new spawn points and teleport tickets - period.

** DO NOT LOOT ANYTHING!!! I don't care if it's the main boss mob. They respawn fast if you loot the dead bodies. We cannot afford this. Rez the dead and MOVE!

** Do NOT Attack anything that has not already aggro'd on us. If it hasn't attacked you.. DO NOT attack it. This is not an xp run. We do not fight unless we have to. Those who are caught attacking stuff on their own cannot be guaranteed a rez.

** WATCH YOUR TARGETING!!!! Oh my gosh - You have no idea how many times I will have to say this during a run. Check your target window before attacking ANYTHING. Mistargets are the number 1 reason for us having to restart, and this can cost us several hours worth of time. Not fun. Those caught purposely doing this will be left to die.

** Use macros if need be to avoid mistargets.

** I repeat - WATCH YOUR TARGETING!
During the last world trek from fyros>matis>tryker>zorai, there was a "special" group of nitwits who took it upon themselves to intentionally attack nonaggro herbavores over and over again, who did not want to admit their asshattery. If you find that you have that much trouble targeting things or think that you will be accidentally aggro'ing lots of stuff along the way, you will be more useful simply standing there and doing nothing since doing nothing will not make a yelk/madakan/kipee/etc attack the group... healers tend to be annoyed when they heal some random guy and suddenly get jumped by a half dozen kipee
** We will have a front "wall" team that will be made up of 150+ fighters and mages. This team is to be at the front at all times. At NO time should you EVER be in front of this team. They will be doing most of the necessary fighting. PF has many of the needed people for this front team, but volunteers would be welcome as play times can sometimes interfere.

** If you get in front of the "wall" team we cannot guarantee your safety.

** I repeat DO NOT GET AHEAD OF THE FRONT TEAM!!!!!! DO NOT GET AHEAD OF THE GROUP!!!

** There will be a rear "tank" team as well, for rear aggro. These will be made up of 100+ fighters and mages. If you get behind them, something is wrong and you need to let us know.
Lower framerates will lower your movement speed, higher framerates will raise it. If you are chronically slow, turn off ground clutter in the options menu (U?) to help some. If you find that you are straggling towards the back some, you can press V to toggle between first and third person mode since not needing to draw your character speeds you up considerably in most cases.
4, 8, 15, 16, 23, 42
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Trek Rules and Guidelines

Post by josephm »

Watch where the person ahead of your turns. Turn there. Don't turn where you are and run to him. A long chain of autofollow will get you 30 meters in and RIP.
Edit: It's best to watch the agro yourself if you need to change the path. Either way is better than AF. George Zimmer garuntees it.

IF you are AF make sure you are on a person who knows what they are doing, and knows that you are AF on them. If they don't know, they will get you killed on accident. But it will be your fault, so get confirmation. I must stress confirmation because things get hectic and that includes communication.

We tried to take a group of guardians accross yesterday. Some didn't understand why the line was arcing and would run through agro..or if someone was agro would run straight through agro to get to the agro that was happening somewhere else in the line. No fault to them, we didn't lay certain ground rules

In PR BB etc, If you are below 120's, you are worthless. Your damage...or rather damage attempts that all end in resists, dodges, etc are nil. Until 150 I'd say you're worthless unless you are a 100+ healer or heavy armor wearing warrior.

If you are technically useless, and people are spending their time for your benefit, please adhere to the one thing. heal. That's all you do. Heal. Don't waste time getting parried or resisted and getting your group wiped.

Big groups can pull a LOT of agro. If you guys keep popping up and down drawing the agro we're 847268349752893745682345 times more likely to survive as the main group picks the bad guys off. If everyone is dead, the main guys die to.

Be aware that as your group gets larger, it's harder to travel. At least when everyone is to small to kill anything. It took two to four hours ( I had to leave for work at 2) to get 25 people to bb yesterday from Zorai. With the 6 we had the night before that were actually hunting, we could have made it in 15 minutes killing about 2-3 mobs total.

#1 before you waste someone's time please PLEASE PLEASE rack up DP on your own to max two or three times trying to run around exploring PR. It'll give you the experience you need so people can get you through!
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grandma
Posts: 184
Joined: Sun Sep 26, 2004 2:35 am

Re: Trek Rules and Guidelines

Post by grandma »

nice write-up jinari :0)
-Gfunk
Veni Vidi Vici
http://ryzom.vx3lan.com
~~~~~> Order of the Blue Snake <~~~~~
lyrah68
Posts: 893
Joined: Thu Sep 23, 2004 11:45 pm

Re: Trek Rules and Guidelines

Post by lyrah68 »

my advise.

Stay CLOSE to the bunch of people.

Get to KNOW the leaders of this trip, they will likely be the ones using shout.

LISTEN to the leaders, chances are this is NOT their first trip, and they got at least a LITTLE bit of a clue.

They are RIGHT about looting, you loot you could wipe the trip and people will KNOW it was you and you might not get included in the next trip.

THANK the people that did the trip, even though they are doing it to be nice, a Thank you doesn't hurt.

Bring enough money to buy tickets, and buy one for the destination you want to end up at, since this destination might NOT be where you end up on the trip.

If you can heal or nuke, use the assist commands (assist the mob to heal, and assist the tanks to nuke), this will help with the targeting issue.

Do NOT loot, do not THINK of looting, don't touch the dead mob.

If you are in a guild and they are following the trip, try to group with them to help with communications.

At any rate group up ASAP, this helps with the healing and communications.

Oh did I say DO NOT LOOT...oh yeah I did.

If you are a group leader, inform the leader of the trip ASAP if you get a crashed player, gain agro or have a straggler (it is not so hard to straggle as you think, one lag spike and the Tour group is WAY up ahead, and it isn't just dial up that gets these spikes).

Communication will help alot to make the trip not just successful (all getting there with as FEW DPs as possible) but also fun.

I would like to thank Gfunk and company for the last trip, you helped my character and quite a few from my guild get Tryker spawns and tickets, for many in my guild, these were the ONLY spawns/tickets other than PR that we did not have.

Thank you kindly!
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splatula
Posts: 152
Joined: Fri Oct 01, 2004 10:54 pm

Re: Trek Rules and Guidelines

Post by splatula »

When you have to go through a really tight spot and your group is low level... don't everyone jump in at once. Leapfrog across the areas in small teams or one by one. It is much easier to heal a couple people that died trying to get past a patrol, than to respawn because you all died.


For those of you that don't know the concept.

Watch how the agro moves for a good 10-15minutes in a bad spot... it takes awhile for some patrols to make their rounds, and watching the route a couple times will allow you to time your journeys better.

Advance healer/warrior who knows the area scouts the tight spot, and advances either alone or with a buddy to the next safe spot.

The advance tells the next team to move and they move forwards while the rear team/s hold until they are told to join up.

The rear team of the group finally goes in at the end and all begins again.

If you have a HUGE group you can have several "stations," by having the advance team stay where they are and not advancing until there is a team to take their spot, and every team behind them also stays in their safe spots until the rear team gets through to the front. This way you can daisy chain several teams and safely leapfrog your way through.

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aelvana
Posts: 648
Joined: Thu Sep 23, 2004 5:53 pm

Re: Trek Rules and Guidelines

Post by aelvana »

IMO, most important thing on raids ... if you come, plan to stare at your screen and be ready to move/act immediately for the ENTIRE TRIP.

If the raid leader waits for stragglers, every one of us will literally have to spend another couple hours doing this because of a few people not paying attention.

If the raid leader opts to give a warning in the beginning and leave stragglers behind, you will die, and the trip will be over for you.
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certago
Posts: 549
Joined: Wed Sep 22, 2004 4:31 pm

Re: Trek Rules and Guidelines

Post by certago »

Hello, this is Sorenal from Leanon,

I did some treks in the past and still like to travel around Atys with 50+ Homins and pretty much understand what you're talking about here, in fact I recognized almost everything from treks I lead - which explains the big grin in my face while I read this.

So, keep doing your treks and keep having fun with them, this brings life to Atys, something that is really needed while there is not much content availeble at the moment.

Best wishes and greetings, Sorenal
animd
Posts: 51
Joined: Sat Sep 25, 2004 4:21 am

Re: Trek Rules and Guidelines

Post by animd »

I love the post. It is something that everyone needs to read that ever wants to travel. I would like to add one thing.

No AFK (Away From Keyboard) for more than a minute or two allowed. I have been in groups where 2 or 3 people had to go but still wanted the spawn points. They ended up being a burden that got us killed. Do not let people who are going to be AFK for long periods of time be included with the group. Sorry for them but that is just how I feel. There is now way to adequately monitor them and if either you or they die they are just out of luck.

AnimD
Out Of Cavern
josephm
Posts: 652
Joined: Tue Oct 05, 2004 7:36 am

Re: Trek Rules and Guidelines

Post by josephm »

To stress the AFK rule, if you are leading make it clear that if someone gets left behind for being afk, they are left behind. We don't like to do this but it's we're not gaining anything from it and it ruins the fun of several people, not just the leader. As leaders it is our responsibility that the newer guys know the rules.

It also saves angst. If they break the rule, they get booted and you and they know why. You're preserving the continuity and 'fun factor' of everyone, and they can go level until they get another chance.

I have a spawn north of Dyron I think. Have all major capital cities but pyr! soon!
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