Hilfe! :-((

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horvath1
Posts: 8
Joined: Wed Oct 20, 2004 4:51 pm

Hilfe! :-((

Post by horvath1 »

Hallo Homins, ich hoff mir kann einer von euch helfen! Hab mir grad den 3. Teil des Patches runtergeladen und wollte nun Ryzom neu starten. Leider kommt
nun immer diese Fehlermeldung: File "C:/Programme/Ryzom/client_default.cfg" not found

Was mach ich nun?! Bin leider net so der große Computerfreak, dass ich damit was anfangen könnte. Hilft eine Neuinstallation?! Ist dann mein Char dann noch vorhanden, oder muss ich neu anfangen?!

Bitte helft mir! Danke im Voraus!
User avatar
xenofur
Posts: 3411
Joined: Tue Sep 21, 2004 8:36 pm

Re: Hilfe! :-((

Post by xenofur »

einfahc ne datei mit folgendem namen im ryzom ordner erstellen und den text da reinschreiben:
client_default.cfg wrote://////////////////////////
//////////////////////////
/// CLIENT CONFIG FILE ///
//////////////////////////
//////////////////////////


// If you set this variable to 1, your client.cfg will be overwritten when you quit the client.
// You will loose all the comments and identation in this file.
SaveConfig = 1;

///////////////////
// WINDOW CONFIG //
///////////////////
Driver3D="Auto"; // Valid values are "Auto" or "0", "OpengGL" or "1" & "Direct3D" or "2"
// "Auto" will choose the best suited driver depending on hardware
FullScreen = 1;
Width = 1024;
Height = 768;
PositionX = 0;
PositionY = 0;
Frequency = 60;
Depth = 32;
Sleep = -1;
ProcessPriority = 0; // -2 = idle, -1 = below normal, 0 = normal, 1 = above normal, 2 = high, 3 = real time
Contrast = 0.0; // -1.0 ~ 1.0
Luminosity = 0.0; // -1.0 ~ 1.0
Gamma = 0.0; // -1.0 ~ 1.0
Contrast_min = -1.0;
Luminosity_min = -1.0;
Gamma_min = -1.0;
Contrast_max = 1.0;
Luminosity_max = 1.0;
Gamma_max = 1.0;


////////////////
// INTERFACES //
////////////////

// the language to use as in ISO 639-2
LanguageCode = "en"; // english

XMLInputFile = "input_config_v3.xml";

XMLLoginInterfaceFiles = {
"login_config.xml",
"login_widgets.xml",
"login_main.xml",
"login_keys.xml",
};

XMLOutGameInterfaceFiles = {
"out_v2_config.xml",
"out_v2_widgets.xml",
"out_v2_connect.xml",
"out_v2_intro.xml",
"out_v2_select.xml",
"out_v2_appear.xml",
"out_v2_location.xml",
"out_v2_crash.xml",
"out_v2_hierarchy.xml",
"out_v2_keys.xml",
};


XMLInterfaceFiles = {
"config.xml",
"widgets.xml",
"player.xml",
"inventory.xml",
"interaction.xml",
"phrase.xml",
"harvest.xml",
"macros.xml",
"info_player.xml",
"guild.xml",
"taskbar.xml",
"game_config.xml",
"game_context_menu.xml",
"player_trade.xml",
"bot_chat_v4.xml",
"compass.xml",
"map.xml",
"hierarchy.xml",
"reset.xml",
"actions.xml",
"help.xml",
"encyclopedia.xml",
"commands.xml",
"commands2.xml"
};

// The ligo primitive class file
LigoPrimitiveClass = "world_editor_classes.xml";

// first parameter is the application name.
// second is the exe name with relative path to the fourth param.
// third is the base path where the nel_launcher will be launch.
// fourth is the base path where the application will be launch (optional, if omitted, it'll use the third param).
Application = { "ryzom_live", "./client_ryzom_rd.exe", "./" };

// host where to find the login server, must contains the port for proxy issues
StartupHost = "213.208.119.220:40916";
StartupPage = "/index.php";

VerboseLog = 1;

SignUpURL = "http://www.ryzom.com/subscribe";

///////////
// MOUSE //
///////////
HardwareCursor = 0;

CursorSpeed = 1.0; // In pixels per mickey
CursorSpeed_min = 0.5;
CursorSpeed_max = 2.0;

CursorAcceleration = 40; // Threshold in mickey
CursorAcceleration_min = 20;
CursorAcceleration_max = 80;

FreeLookSpeed = 0.004; // In radian per mickey
FreeLookSpeed_min = 0.0001;
FreeLookSpeed_max = 0.01;

FreeLookAcceleration = 40; // Threshold in mickey
FreeLookAcceleration_min = 20;
FreeLookAcceleration_max = 80;

///////////////////
// RENDER CONFIG //
///////////////////

// NB: thoses variables configure also the InGameConfigurator:
// _min and _max define the bounds
// _step defines the step (NB: take care of _min and _max!!)
// _ps0 is the LOW preset, _ps1 is the MEDIUM preset, _ps2 is the NORMAL Preset, and _ps3 is the HIGH one


// *** LANDSCAPE
LandscapeTileNear = 50.000000;
LandscapeTileNear_min = 20.000000;
LandscapeTileNear_max = 100.000000;
LandscapeTileNear_step = 10.0;
LandscapeTileNear_ps0 = 20.0;
LandscapeTileNear_ps1 = 40.0;
LandscapeTileNear_ps2 = 50.0;
LandscapeTileNear_ps3 = 80.0;

// NB: threshold is inverted ULandscape::setThreshold(), to be more intelligible
LandscapeThreshold = 1000.0;
LandscapeThreshold_min = 100.0; // Low quality => 0.01 threshold
LandscapeThreshold_max = 2000.0; // High quality => 0.0005 threshold
LandscapeThreshold_step = 100.0;
LandscapeThreshold_ps0 = 100.0;
LandscapeThreshold_ps1 = 500.0;
LandscapeThreshold_ps2 = 1000.0;
LandscapeThreshold_ps3 = 2000.0;

Vision = 500.000000;
Vision_min = 200.000000;
Vision_max = 800.000000;
Vision_step = 100.000000;
Vision_ps0 = 200.0;
Vision_ps1 = 400.0;
Vision_ps2 = 500.0;
Vision_ps3 = 800.0;

MicroVeget = 1; // Enable/Disable MicroVeget.
MicroVeget_ps0 = 0;
MicroVeget_ps1 = 1;
MicroVeget_ps2 = 1;
MicroVeget_ps3 = 1;

MicroVegetDensity = 80.0;
MicroVegetDensity_min = 10.0;
MicroVegetDensity_max = 100.0;
MicroVegetDensity_step = 10.0;
MicroVegetDensity_ps0 = 10.0; // not used since disabled!
MicroVegetDensity_ps1 = 30.0;
MicroVegetDensity_ps2 = 80.0;
MicroVegetDensity_ps3 = 100.0;


// *** FX
FxNbMaxPoly = 10000;
FxNbMaxPoly_min = 2000;
FxNbMaxPoly_max = 20000;
FxNbMaxPoly_step= 2000;
FxNbMaxPoly_ps0 = 2000;
FxNbMaxPoly_ps1 = 6000;
FxNbMaxPoly_ps2 = 10000;
FxNbMaxPoly_ps3 = 16000;

Cloud = 1;
Cloud_ps0 = 0 ;
Cloud_ps1 = 1 ;
Cloud_ps2 = 1 ;
Cloud_ps3 = 1 ;

CloudQuality = 160.0;
CloudQuality_min = 80.0;
CloudQuality_max = 320.0;
CloudQuality_step = 20.0;
CloudQuality_ps0 = 80.0; // not used since disabled!
CloudQuality_ps1 = 80.0;
CloudQuality_ps2 = 160.0;
CloudQuality_ps3 = 320.0;

CloudUpdate = 1;
CloudUpdate_min = 1;
CloudUpdate_max = 8;
CloudUpdate_step= 1;
CloudUpdate_ps0 = 1; // not used since disabled!
CloudUpdate_ps1 = 1;
CloudUpdate_ps2 = 1;
CloudUpdate_ps3 = 3;

Shadows = 1;
Shadows_ps0 = 0;
Shadows_ps1 = 1;
Shadows_ps2 = 1;
Shadows_ps3 = 1;


// *** CHARACTERS
SkinNbMaxPoly = 50000;
SkinNbMaxPoly_min = 5000;
SkinNbMaxPoly_max = 70000;
SkinNbMaxPoly_step = 5000;
SkinNbMaxPoly_ps0 = 10000;
SkinNbMaxPoly_ps1 = 30000;
SkinNbMaxPoly_ps2 = 50000;
SkinNbMaxPoly_ps3 = 70000;

NbMaxSkeletonNotCLod = 20;
NbMaxSkeletonNotCLod_min = 5;
NbMaxSkeletonNotCLod_max = 30;
NbMaxSkeletonNotCLod_step = 5;
NbMaxSkeletonNotCLod_ps0 = 10;
NbMaxSkeletonNotCLod_ps1 = 15;
NbMaxSkeletonNotCLod_ps2 = 20;
NbMaxSkeletonNotCLod_ps3 = 30;

CharacterFarClip = 100.0;
CharacterFarClip_min = 50.0;
CharacterFarClip_max = 200.0;
CharacterFarClip_step = 10.0;
CharacterFarClip_ps0 = 50.0;
CharacterFarClip_ps1 = 80.0;
CharacterFarClip_ps2 = 100.0;
CharacterFarClip_ps3 = 200.0;


// *** MISC
// This is the actual aspect ratio of your screen (no relation with the resolution!!). Set 1.7777 if you got a 16/9 screen for instance
ScreenAspectRatio = 1.33333;
ForceDXTC = 1; // Enable/Disable DXTC.
DivideTextureSizeBy2= 0; // Divide texture size
DisableVtxProgram = 0; // Disable Hardware Vertex Program.
DisableVtxAGP = 0; // Disable Hardware Vertex AGP.
DisableTextureShdr = 0; // Disable Hardware Texture Shader.
HDEntityTexture = 0;
HDTextureInstalled = 1;
WaitVBL = 0; // 0 or 1 to wait Vertical Sync.

//////////////////
// GAME OPTIONS //
//////////////////
SelectWithRClick = 1;
DisplayWeapons = 1;
RotKeySpeedMax = 2.0;
RotKeySpeedMax_min = 1.0;
RotKeySpeedMax_max = 4.0;
RotKeySpeedMin = 1.0;
RotKeySpeedMin_min = 0.5;
RotKeySpeedMin_max = 2.0;
RotAccel = 3.0;
FollowOnAtk = 0;
AtkOnSelect = 0;
ZCPacsPrim = "gen_bt_col_ext.pacs_prim";

/////////////////
// PREFERENCES //
/////////////////
FPV = 0; // FPV(First Person View) : default is false (Third Person View).
CameraHeight = 2.2; // Camera Height (in meter) from the ground (for the Third Person View).
CameraDistance = 3.0; // Camera Distance(in meter) from the user (for the Third Person View).
CameraDistStep = 1.0;
CameraDistMin = 1.0;
CameraDistMax = 5.0;
CameraAccel = 5.0;
CameraSpeedMin = 2.0;
CameraSpeedMax = 100.0;
CameraResetSpeed = 10.0; // Speed in radian/s

//////////////////
// SOUND CONFIG //
//////////////////
SoundForceSoftwareBuffer= 1;
SoundOn = 1;
UseEax = 0;

MaxTrack = 32;
MaxTrack_min = 4;
MaxTrack_max = 32;
MaxTrack_step = 4;

// This is the volume for "InGame" sound FXs
SoundSFXVolume = 1.0;
SoundSFXVolume_min = 0.0;
SoundSFXVolume_max = 1.0;
SoundSFXVolume_step = 0.001;

// This is volume for "InGame" music. Does not affect the MP3 player
SoundGameMusicVolume = 1.0;
SoundGameMusicVolume_min = 0.0;
SoundGameMusicVolume_max = 1.0;
SoundGameMusicVolume_step = 0.001;

// MISC
PreDataPath = { "patch", "data" };
DataPath = { "patch", "data" };
NeedComputeVS = 0;

NegFiltersDebug = {"Update DB", "Reading:", "Read Value :", "impulseCallBack", "CLIMPD:", "LNET" };
NegFiltersInfo = { "CLIMPD:", "CPath::lookup", "LNET" };
NegFiltersWarning = { "'basics.Equipment Slot'.", "_usercolor.tga", "PACS" };

// Big screen shot
ScreenShotWidth = 0;
ScreenShotHeight = 0;

// Read : "ID", "R G B A MODE"
SystemInfoColors =
{
// OLD STUFF Here for compatibility
"RG", "0 0 0 255 normal", // Black to see when there is an error
"BC", "0 0 0 255 normal", // Black to see when there is an error
"JA", "0 0 0 255 normal", // Black to see when there is an error
"BL", "0 0 0 255 normal", // Black to see when there is an error
"VE", "0 0 0 255 normal", // Black to see when there is an error
"VI", "0 0 0 255 normal", // Black to see when there is an error

// NEW System Info Categories
"SYS", "255 255 255 255 normal", // Default system messages
"BC", "255 255 255 255 center", // Broadcast messages
"XP", "255 255 64 255 over", // XP Gain
"SP", "255 255 64 255 over", // SP Gain
"TTL", "255 255 64 255 over", // Title
"TSK", "255 255 255 255 over", // Task
"ZON", "255 255 255 255 center", // Zone
"DG", "255 0 0 255 normal", // Damage to me
"DGP", "0 0 255 255 normal", // Damage to me from player
"DGM", "255 128 64 255 normal", // Damage from me
"MIS", "150 150 150 255 normal", // The opponent misses
"MISM", "255 255 255 255 normal", // I miss
"ITM", "0 200 0 255 over", // Item
"ITMF", "220 0 220 255 normal", // Item failed
"SPL", "50 50 250 255 normal", // Spell to me
"SPLM", "50 150 250 255 normal", // Spell from me
"EMT", "255 150 150 255 normal", // Emote
"MTD", "255 255 0 255 over", // Message Of The Day
"FORLD","64 255 64 255 overonly", // Forage Locate Deposit
"CHK", "255 120 60 255 center", // Tous ce qui ne remplit pas une condition (trop loint, cible invalide, pas assez de mana, etc.)
"PVPTM","255 120 60 255 overonly" // PVP timer
};


DisplayMissingAnimFile = 0;
Mithaldu
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milchi
Posts: 37
Joined: Wed Nov 17, 2004 9:51 pm

Re: Hilfe! :-((

Post by milchi »

Und es ist NICHT Part 3 den du dir geladen hast! :)
User avatar
horvath1
Posts: 8
Joined: Wed Oct 20, 2004 4:51 pm

Re: Hilfe! :-((

Post by horvath1 »

Uff! Wie gesagt ich bin leider net so ein großer Kenner!

Kann ich deinen Eintrag einfach kopieren und übertragen?! Und einfach irgendwo in einem Ryzom Ordner?!

Und es ist mit klar das ich net Patch 3 geladen habe sondern den 3. Teil des aktuellen Patches! :-)
User avatar
horvath1
Posts: 8
Joined: Wed Oct 20, 2004 4:51 pm

Re: Hilfe! :-((

Post by horvath1 »

So, habs jetzt geschafft! Vielen Dank für die Hilfe! *weitersabbernkann* :-)
User avatar
schelm
Posts: 320
Joined: Tue Sep 21, 2004 2:26 am

Re: Hilfe! :-((

Post by schelm »

horvath1 wrote: Und es ist mit klar das ich net Patch 3 geladen habe sondern den 3. Teil des aktuellen Patches! :-)

nope .. war nur ein zwischenpatch ... patch 2 teil 3 wird noch folgen :p
User avatar
horvath1
Posts: 8
Joined: Wed Oct 20, 2004 4:51 pm

Re: Hilfe! :-((

Post by horvath1 »

Ja hab ich dann gemerkt, als ich mir die "Neuerungen" durchgelesen habe! :-(
Schade, will doch so gerne auf einem Mektoub reiten! *seine Sporen schon mal anzieht* :-)
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