Welcome to The Saga of Ryzom, where everything is predictable.

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raynes
Posts: 2008
Joined: Thu Sep 23, 2004 10:00 am

Welcome to The Saga of Ryzom, where everything is predictable.

Post by raynes »

One night last week I was just below the Scorched Corridor ramp with a group of players “hunting”. Along with us there were 5 or 6 other groups in the immediate area. The region chat had 26 players on it, the majority of which I believe were in the same area I was. Thinking it would be cool if something happened I sent a message to the support staff asking them to start an invasion. Shortly thereafter Shadowthorn responded back saying that there won’t be any such thing happening that night. So I replied back that there were a lot of people in the area and asked him to do something. Set a boss out, set some npcs loose, anything. I never heard from him again that night.

This brings me to my point. As of late Atys has become predictable and lacking in any excitement whatsoever. My understanding is that this game was supposed to be different. We are suppose to have unexpected invasions. We are supposed to have surprises that shake up game play. Take what people call hunting. They basically go out, find a spot that spawns a certain type of animal, stand there for hours and kill things to level (and yes I am as guilty as everyone else). Why aren’t we seeing boss mobs appear after killing so many of an animal? It would seem that if you kill 50 tryanchias, a really big one and its minions would come out and try to take you down.

It has been said that each server will set its own story, that the players have the ability to change things. Well I am at a point where I want to see that happen. Yet I see nothing from the devs, event staff, or gms that has given the opportunity to do that. Players have mined out areas, a Kami appears kills them, but then everything is back to normal. Players have killed mobs over and over, yet I don’t see any changes in animal population, behavior, or even locations. Players have killed NPC’s and tribes, yet they all still stay in the same places, do the same things, and never react differently.

So this is my cry and plea to the people running this game. We need to experience the story. We need a reason to hate the Kitin. We need a reason to follow the Karavan or Kami. We need unexpected surprises. We need compelling events that leave us going WTF was that? Please start to do things more exciting that gladiator events. Please start the Saga!
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aelvana
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Joined: Thu Sep 23, 2004 5:53 pm

Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by aelvana »

There was that wonderful period where events were happening every few days. What happened to that? Cerest, is there a short easy answer?
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zumwalt
Posts: 730
Joined: Wed Sep 29, 2004 10:36 pm

Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by zumwalt »

Raynes, there are player triggerable 'raid' events, per say, which take more than 3 groups to complete.

One that I know of is at Psykopla Knoll, if the colorful Bodak is up, just kill all the psykopla's on, in and around the knoll, once there all dead, a higher level psykopla will spawn.. Ok, so they screwed up and it still got the graphic of the Bodak (sp?)

Anyway, once the higher level one spawns, you need 3 or more groups to kill him.

I am sure there are more player triggerable events out there, just been to busy harvesting and crafting to actually.. care..
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oddie
Posts: 128
Joined: Wed Sep 22, 2004 6:04 pm

Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by oddie »

I have to say I agree with your point raynes. I have been busy leveling and so am not quite as effected as some other players.

The reason I agree is because there are many players absent and I wonder if this is the reason, at least in part?

zzie, gfunk, to name a couple of the more prominate faces are gone.

Now I know that there could be any or many reasons for this, but I am developing a little resentment here toward sor devs. Geez I hate to say that, but of all that is going on with this game, the guns, jewelry hp decay, bad fame bugs, and very little content, ue wee, it adds up after awhile.

I could say more, but it would be a waste of my time.......

But i would like to see more content and events.........
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brewster
Posts: 10
Joined: Thu Sep 30, 2004 7:23 pm

Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by brewster »

Good point raynes...exactly what I've been thinking for some time. And i've also been hearing "I'm bored..." more lately too. Takashi's post "Tidings from the watcher" of several weeks ago has had us anticipating SOMETHING was going to happen. Looks like we wait till after Jan6 patch now...
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cerest
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Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by cerest »

aelvana wrote:There was that wonderful period where events were happening every few days. What happened to that? Cerest, is there a short easy answer?

Actually there is a short and easy answer, Chapter 2. The events team would love nothing more than to heap thousands of mobs on the players (evil ain't it? ;) ), however there are timing issues that have arisen with the implementation of Chapter 2 and the holidays to name a few. Even though it may seem as easy as pressing a button, there are many things that go on behind the scenes to make an event happen. Please be patient, you'll be slaughtered soon enough. :D

One important note. A GM will never start a spontaneous invasion or event at the suggestion of a player, ever.
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vguerin
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Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by vguerin »

cerest wrote:One important note. A GM will never start a spontaneous invasion or event at the suggestion of a player, ever.
As it should be... there have been so many players lately suggesting they are on the inside and get special attention on their ideas and whatnot... Glad you set some of that straight, too many advocates lately...

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raynes
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Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by raynes »

cerest wrote: One important note. A GM will never start a spontaneous invasion or event at the suggestion of a player, ever.

My point is that the GM's never start anything, period. Even more so to the point is that nothing ever happens out of the ordinary or unexpected. You can't tell me it takes a huge effort behind the scenes to have a GM create a character, come in game, and make the story come to life.
asaseth
Posts: 211
Joined: Sat Oct 23, 2004 10:06 pm

Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by asaseth »

raynes wrote:My point is that the GM's never start anything, period. Even more so to the point is that nothing ever happens out of the ordinary or unexpected. You can't tell me it takes a huge effort behind the scenes to have a GM create a character, come in game, and make the story come to life.
Didn't Takashi start the tournaments? Not quite spontanious, what with a day or two's worth of notice, least for the Zorai one, but still...

There is also the fact that, well, would you want to come on, go out harvesting, only to have a raid suddenly happen because a pre-set number of people are on at the same time? That would be hell during peak times.


Instead of asking the GMs for events to happen, try doing, like what I have seen several groups and guilds doing, and set up something yourself. The Nexus thing was player-fun, er run, I do believe. The caravans to the different home lands, from the sounds of it, is pritty spontanious sometimes.

Heh. You could always do a PC event of escorting people to the PR spawns. Definatly a good thing for those with no guild, and I am pritty shure that 27 people could make it there and back. ;)
lyrah68
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Re: Welcome to The Saga of Ryzom, where everything is predictable.

Post by lyrah68 »

I betaed Horizons, they promised the ability to destroy PERMANENTLY the Withered Ages. And in late beta, they tested this "intellegent spawning", based similarly to what Wish is promising. Mobs were supposed to spawn due to weather conditions and season, and when you killed that spawn of that mob, they were supposed to spawn WAY across the world.

This was ALL FINE in theory, until the players logged off and went to bed (trouble with having national servers instead of international servers where players are online 24/7/365), I play LATE nights, or did at the time of testing that AI spawning. UGLY, They had them spawning continually until POW, the population was high enough to trigger...at 5am Central time...a HUGE invasion of a player city. Their lizardman city was invaded, and would have been destroyed...had that been turned on.

If I am recalling correctly, it took the biggest ubberest guilds more than a MONTH to reclaim a city with MANY unique NPC trainers, to say that the testers were NOT happy would be too mild.

That and the fact that Horizons tended to have ONE kind of BIG bad guy, The avitar of Pain, who was WELL beyond the highest level tester, due to the RUSHED testing of the game.

I hate to say it, but if invasions are NOT triggered, either by players in a predictable manner, OR by a head gm or something, I can see a similar situation happening. And if a spawn spot is nixed due to a city being taken over *shakes head* the player responce would NOT be good. At least with travel being the near impossiblity that it is.
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