Weapon Specializations: Contest!
Posted: Thu Dec 30, 2004 10:51 pm
Looking at the weapons as they are, I've noticed some... staleness if you will. There is little specialization between them besides 3 different stanzas and skill branches. Two two-handed weapons will do the same max damage at quality X. I talked over this with Mindadar and we decided to have a forum topic about this. After more deliberation, I decided on a contest. The winners will have these ideas sent to the devs with higher priority than a normal suggestion.
So, here are the rules: You can submit as many suggestions as you want but at the end of the week long submission period you will choose one for each category for the final judging. There will be four judges: Mindadar and I are the only two so far but I am approaching two more. The judgings will be based on four things:
Creativity: Based on how creative the judge thinks the ability/change would be. Max 10 points.
Balance: How balanced it is. If it smacks someone for 1050 damage at level 5, you might want to rethink it. Also, balance issues should be taken into consideration: Does it allow for easily spotted exploits just from the design itself? Max 10 points.
Practicality: How practical in game it would be. For example, if it summons a floating suckling yubo with a green mohawk that steals 2 health from it, it's not so good. However, if it augments your power for 5 seconds, it's better. Max 5 points.
Tilt: Let's the judge push it one way or another based on what they think of the idea in general. Max 5 points.
You get a maximum of 30 points from each judge. Whoever has the most points totalled from all the judges wins.
The categories are:
1 Handed Maces
1 Handed Axes
1 Handed Lances
2 Handed Swords
2 Handed Maces
2 Handed Axes
2 Handed Pikes
Staffs
Pistols
Rifles
Bowrifles
Fist Combat
(1 Handed Swords excluded for their Sword+Dagger capabilities. Daggers excluded for their wholly different style of play)
Your submissions should be either stanzas or changes in stats in general.
Submissions start now!
So, here are the rules: You can submit as many suggestions as you want but at the end of the week long submission period you will choose one for each category for the final judging. There will be four judges: Mindadar and I are the only two so far but I am approaching two more. The judgings will be based on four things:
Creativity: Based on how creative the judge thinks the ability/change would be. Max 10 points.
Balance: How balanced it is. If it smacks someone for 1050 damage at level 5, you might want to rethink it. Also, balance issues should be taken into consideration: Does it allow for easily spotted exploits just from the design itself? Max 10 points.
Practicality: How practical in game it would be. For example, if it summons a floating suckling yubo with a green mohawk that steals 2 health from it, it's not so good. However, if it augments your power for 5 seconds, it's better. Max 5 points.
Tilt: Let's the judge push it one way or another based on what they think of the idea in general. Max 5 points.
You get a maximum of 30 points from each judge. Whoever has the most points totalled from all the judges wins.
The categories are:
1 Handed Maces
1 Handed Axes
1 Handed Lances
2 Handed Swords
2 Handed Maces
2 Handed Axes
2 Handed Pikes
Staffs
Pistols
Rifles
Bowrifles
Fist Combat
(1 Handed Swords excluded for their Sword+Dagger capabilities. Daggers excluded for their wholly different style of play)
Your submissions should be either stanzas or changes in stats in general.
Submissions start now!