The whole game is based on combining spells (or other actions (fight, harvesting, crafting) together.Unregistered wrote:Can you ever combine two spells (think of candycane from AnarchyOnline)?
Yes.Unregistered wrote: Can you make a spell instant cast?
Yes with the aurasUnregistered wrote: Change it to aoe?
Yes you can.Unregistered wrote: Make it a drain (lifetap style)?
yes (by using other counterparts such as low range or/and long cating time)Unregistered wrote: Make them 0 power cost?
Auras lasts a few minutes.Unregistered wrote: Any persistant style spells (think of rains in EQ, or totems in WOW)?
Dunno.Unregistered wrote: Any pulsing style spells (daoc bard/reaver, eq bard, ao keeper)?
Any damage absorber spells (daoc pbt, etc...)?
You can build your own spells using basic bricks, not only modifying existing spells.Unregistered wrote: Anyone have a complete list of ways to modify a spell?
Yes, it's divided at high level.Unregistered wrote: Also, are casters at higher levels divided into 'classes' in the sense that you have a debuffer, a healer, a cc'er, a nuker? Or does basically one caster do it all?