Dodge/Parry Guide

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perrako
Posts: 74
Joined: Wed Oct 06, 2004 11:15 pm

Dodge/Parry Guide

Post by perrako »

I'll keep this brief.
(Copied and edited from in-game Guild Forum)
Fist and I were discussing Parry and dodge and we figured out the system. Ahem:

Dodge: Based on your highest combat or magic level.
Advantages: Will always be pretty high.
Disadvantages: Can sink like a rock from armor.

Parry: Based on your current combat level. With magic gloves, is equal to your Close Combat level. For example: Let's say I'm level 70 in 2 Handed Melee and level 65 in Close Combat. If I am using a pike, I will have 70 base parry. If I am using daggers, I will have 65 base parry.
Advantages: Can be raised immensely by shields.
Disadvantages: Is based on you current combat level, which means when levelling a lower skill you might be better off dodging.

Tell me if your experiences differ!
Perrako,
Member of VeniVidiVici
Kami turned Karavan Zorai who misses every religion-oriented event
Photographer of Atys (over 300 screenshots already)
Loves to make cloppers tapdance.
paradise
Posts: 34
Joined: Fri Nov 12, 2004 7:59 am

Re: Dodge/Parry Guide

Post by paradise »

I'm level 63 in close combat as well as 1 handed.

When I use my rifle (2 handed ranged is at lvl 84) my parry is still 63/63.

Maybe ranged fighters were not supposed to parry.
-- Rebell
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perrako
Posts: 74
Joined: Wed Oct 06, 2004 11:15 pm

Re: Dodge/Parry Guide

Post by perrako »

I think ranged counts as close combat.
Perrako,
Member of VeniVidiVici
Kami turned Karavan Zorai who misses every religion-oriented event
Photographer of Atys (over 300 screenshots already)
Loves to make cloppers tapdance.
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bodywand
Posts: 123
Joined: Thu Oct 07, 2004 11:24 pm

Re: Dodge/Parry Guide

Post by bodywand »

When equipping any item that can't be used for melee combat, your parry drops to the level of your cc. Rifles, picks, craft tools etc.
Fist
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