Another idea for DP...

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Another DP question...

Split DP into 4 categories. Goes up in whatever you were doing when died.
3
9%
Leave the system alone!
31
91%
 
Total votes: 34

sydius
Posts: 99
Joined: Thu Dec 09, 2004 4:07 am

Another idea for DP...

Post by sydius »

Well, yet another poll from me… I wasn’t clear enough in my last one so I’m making another slightly different. I promise this will be my last poll for today.

By “go up in whatever you were doing when you died” I mean – whatever you were doing when you died, it goes up in. If you were sitting on a hill crafting when something kills you, it goes up in crafting. Likewise, it would only affect crafting and go down by crafting.
piknik2
Posts: 89
Joined: Tue Oct 26, 2004 11:11 pm

Re: Another idea for DP...

Post by piknik2 »

Would really make people think twice before maxing their dp to get to another land at low fight levels... and then using another tree ( like forage ) to work it off.

I think the DP is one of the things they got just right. Even more so now with the extended respawn timer.
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bodywand
Posts: 123
Joined: Thu Oct 07, 2004 11:24 pm

Re: Another idea for DP...

Post by bodywand »

The current DP system is set up very well in my opinion. It encourages people to develop diverse characters and leaves no room obvious room for sploiting that seems open with split dp. I would have no problem always having my magic dp maxed so I could explore since I don't use magic except to rez. I do not like the the extended timer though.. it is too long. There is time for a person in your group to respawn after a wipe and get practically anywhere in the game to rez before timers are gone.. makes death too easy on you imo.

-Fist
zonoli
Posts: 35
Joined: Mon Nov 08, 2004 5:56 pm

Re: Another idea for DP...

Post by zonoli »

Another case of if it's not broke, leave it alone. Why even stir up something like this? What do you hope to gain that 50.1% of people here are asking for?
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tetra
Posts: 494
Joined: Fri Sep 24, 2004 6:24 pm

Re: Another idea for DP...

Post by tetra »

wtf is with all these polls about DP lately? I almost expect the next one to read like some of the "polls" that called me on the phone a couple months ago.

Do you like the DP system?
*Yes
No.

Would you still support a DP system if you found out it ate babies and abandoned the people who needed it in a time of need?
*Yes
No

Thank you for your time, did you know that some DP systems have had interracial children out of wedlock?
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Another idea for DP...

Post by zzeii »

omgwtf another @#$%@^ pvp...errr...dp pole?

/sarcasm off

The only people this would benefit would be harvester/crafters who die to mobs smacking them around moreso than explosions.

Fighter/mages who harvest to work off their dp is a great idea, helps their guild/friends out by supplying mats.

This isn't a class based game, so dp should be able to be completely cleared by using whatever skill you choose. If i want to clear out my 1.3mil dp by crafting 40 heavy helmets in a couple minutes, even if I earned that dp from getting killed by mobs while out searching for new harvesting spots, then so be it. It's an open system, let it stay that way.
Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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magick1
Posts: 857
Joined: Fri Oct 15, 2004 3:09 pm

Re: Another idea for DP...

Post by magick1 »

So if I am doing nothing I don't get any DPs in any of the four branches? Suddenly ctrl-s/stop action macro becomes the newest exploit.

To be honest I like the DP fine just now and I can't even begin to understand why it should be changed.

Be aware that a change to the DP system will involve more codeing and testing (and in a likelyhood more bugs) to the game.
This time could be used on providing features that are currently absent, as per the site and game manual.
Lien Chang

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