Rangefight

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atyra
Posts: 111
Joined: Wed Dec 01, 2004 11:00 am

Rangefight

Post by atyra »

The balacing between mage (a.e. with bomb) and rangefighter (a.e. with launcher) seems to be good (damage is balanced well), but the rangefighter has to run around with a packer with ammo, the mage got a healer. The biggest problem in this case is the weight of the ammo.
Because his, launcher and autolauncher are kind of useless, because they are needing too much ammobulk. You can only carry 9 rockets in your bag.
Maybe the launcher can be a kind of defensive weapon, but in this case they should make more damage.

The damagemodifier of the weapons is still not implented. If you craft your weapon, it will always have a damagemodifier of 0.

Bugs:
- burning autolauncher crafting only needs 1 material of each part

Suggestions:
- a bigger area where the damage takes effect
- you need too much ammo for one mob - maybe less weight, more damage or more bullets/ammo were able to relativate this (maybe these ammo should be a bit more expensive)
- more stanzas - currently the rangefighter only got the rate speed-up
- a possibility to put damage spells (crystals) in ammo, so that the ammo does magical damage, too
- more/better descriptions for different weapons and ammo
Atyra
Leanon Senior Guide & ATS Teamleader Germany
MDO Entertainment
atyra
Posts: 111
Joined: Wed Dec 01, 2004 11:00 am

Re: Rangefight

Post by atyra »

The increase hit-rate stanza does currently not have that much effect in pistol or rifle. Only if you use launcher/autolauncher, there is a difference.
Atyra
Leanon Senior Guide & ATS Teamleader Germany
MDO Entertainment
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