Patch?!?! In less than an hour?!

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xcomvic
Posts: 607
Joined: Fri Nov 12, 2004 2:51 pm

Patch?!?! In less than an hour?!

Post by xcomvic »

No annoucement or anything :( Other than in game of course... so what can we expect with this new patch? Hmmm... I hope its good :)
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desolis
Posts: 182
Joined: Sat Oct 02, 2004 12:32 pm

Re: Patch?!?! In less than an hour?!

Post by desolis »

xcomvic wrote:No annoucement or anything :( Other than in game of course... so what can we expect with this new patch? Hmmm... I hope its good :)

http://ryzom.com/forum/showthread.php?t=7287
Coinneach DeSolis

Cuidich An Rich
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xcomvic
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Re: Patch?!?! In less than an hour?!

Post by xcomvic »

hmmm

if only OUR server guys would publish this, instead of the nice Euro guy :)
zzeii
Posts: 537
Joined: Fri Sep 24, 2004 12:59 am

Re: Patch?!?! In less than an hour?!

Post by zzeii »

Poker of things, caster of sparklies, maker of stuff, digger of dirt, wanderer of paths....
Oh yea, and Princess~
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wayas
Posts: 154
Joined: Wed Sep 29, 2004 6:51 pm

Re: Patch?!?! In less than an hour?!

Post by wayas »

blargh, just got home from work and logged in and 2min later the server was shut down for 2+ hours ://
Name: Waya | Race: Zorai | Location: Arispotle (Sweden)
thanakar
Posts: 116
Joined: Thu Sep 23, 2004 9:22 pm

Re: Patch?!?! In less than an hour?!

Post by thanakar »

[ F o r a g i n g & P r o s p e c t i o n ]

. Fixed some error messages about failed specialized prospection.
Did they actually fix the problem with the harmful's on the 5's or just the messages?
zonoli
Posts: 35
Joined: Mon Nov 08, 2004 5:56 pm

Re: Patch?!?! In less than an hour?!

Post by zonoli »

No longer access our Mektoub from "far away" --- Does this mean no access in Thesos if packer is in Pyr? Or is it no access from Yrk if packers in Pyr?
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xcomvic
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Re: Patch?!?! In less than an hour?!

Post by xcomvic »

OH BOY! I can't wait to get in and check this out!

M i s c e l l a n e o u s ]

. If your fame with a NPC is too low, he will now refuse to buy any items of yours.

Nice addition :)


. Some items were still visible when browsing your to-be-sold items list at the merchant, when they should have not been removed because of the timer to sell.

hmm...cool I guess.


BUG FIX
[ M i s c e l l a n e o u s ]

. Your sound volume preference is now saved.

Ahhhh....


. When taking a teleport, 'movement' keys were not released, this should not happen anymore - e.g. after a teleport, player continued to run while the forward key was released.

Never teleported yet.


. You can't add any items to your mektoub inventory if it's in a far away stable.


Oh crap... does this mean in different regions or cities? Let's hope it's just regions.


. NPCs now show all qualities of items.

Cool.

. Fixed an issue with area of effect when it was ending at the same tick that a new one was casted.

Hmm...

. Melee, range and anti-magic aura description texts in german have been updated. Some of them were displaying wrong values.

Don't have German version...

[ C o m b a t ]

. Spells affecting in a damage way sap and stamina works again as intended.

Hmmm....

. Because of a timer fault, some mobs DOTs spells were prematurely interrupted.

I see....

. Tribes NPCs using ranged weapons fight back again, beware.

The Tides Ranged always hit me...


. Made some tuning regarding madness spells.

...

[ F o r a g i n g & P r o s p e c t i o n ]

. Fixed some error messages about failed specialized prospection.

That's it?!

[ I n t e r f a c e ]

. The trade window size has been improved in order to match better with some longer texts.

Okay.

. Removed your name from the item description when browsing the merchant's list.

Hmm..

. Improved the mouse cursor management for a better game experience.

Oh? Gotta see this...

. Guilds name and symbols are now always displayed above the characters.

That's nice, I JUST found out about this feature about two days ago... had it on ever since...
feshy
Posts: 8
Joined: Sat Nov 13, 2004 4:04 am

Re: Patch?!?! In less than an hour?!

Post by feshy »

. Guilds name and symbols are now always displayed above the characters.

Always? Hmm, I don't think I like that. I thought it was a good option -- even though it only worked half the time (every time I died, three or so people in my party lost their guild tags...). But I found displaying the symbols to be very cluttered at times. I hope what they mean is that they are on by default, not that they can no longer be turned off.
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jdiegel
Posts: 375
Joined: Sat Sep 25, 2004 1:19 am

Re: Patch?!?! In less than an hour?!

Post by jdiegel »

. Tribes NPCs using ranged weapons fight back again, beware.

Hehe.

. Guilds name and symbols are now always displayed above the characters.

Huh? Does this mean that I can't turn off guild names during large scale events plus I'm going to be stuck with a guild symbol now too? If so, I don't like that. Normally I do have it on, but when there are 80 people around turning off the guild names really frees up alot of clutter. Being stuck with the symbol on top of that sounds horrible.
Auriga
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