Kitin and the AI

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hekkus
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Joined: Thu Nov 18, 2004 9:24 pm

Kitin and the AI

Post by hekkus »

Hi all,

have recently started playing.
Since playing, I like the look and feel, the atmosphere, i really like the difficulty - the dangerous beasties, the DP, it is challenging - a big tick imo.

However, I choose Ryzom rather than WoW/EQ2 because of the active enemy AI, it sounded interesting to fight against an AI that formed armies, invaded regions of the map...that there was a war going on.

Reading the forums and talking to a few people, this dosn't seem to be the case.

Could anyone tell me what the current AI activity is? Is it taking and holding areas of the map, do its raids mean anything apart from the chance for a fight - are there any consequences for the players if the Kitin are successful?

Thanks in advance
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sprite
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Re: Kitin and the AI

Post by sprite »

Right now in the general game, the enemy are basically spawned in at a point on the map (some of these change every once in a while as herds move around; mostly for herbivores tho) and then they wander around there looking cool and eating anyone who gets into their aggro range. Some mobs do seem to be slightly organised though; an example is the goari near northgate of Pyr which form a huge group and run around eating everything every once in a while (they got me many times :( ) and also there is a cave in a similar area which has gingos in it, if you go in there then they will all run out and start attacking the herbivores (and players) around the cave entrance.

As for raids and invasions, these are mainly (I think exclusively) constrained to events where most mobs disappear and only the type of mob that is doing the raid is spawned in certain locations. At times like these, dp is thankfully turned off so that people don't max it out and get red up. Apparently the outcome of the larger events (eg the kami v karavan one a few days ago, but not the average ones like mobs invading towns/cities) have an outcome on the way the game proceeds, but some may feel that the events are heavily weighted so that the side the devs want to win, will win (eg the kami won on all 4 servers in that event).

I think all of what I have said can be boiled down to the fact that, at the moment, the AI in Ryzom is no better or worse than in most other games, but rather the nice events that are frequently organised give the creatures some organisation. There have been hints that later on the mobs will get more organised and have an aim, but this may just be relating to the fact that they will make more events, or that they just move the herds of mobs towards/away from certain places.
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mrozzy
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Re: Kitin and the AI

Post by mrozzy »

Hmm, I think the AI in SoR is a little more sofisticated to the Ai I've seen in other games, but its in the details.

Ever seen yubo's run away in all directions once you attack one of them? Ever seen an Arna come up close and be surrounded by them a few minuts later?

But currently its techonlogical impossible to give a mob or a group of mobs more intelligence then a 5yr old. If you do, expect a nobel prize =D
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sprite
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Re: Kitin and the AI

Post by sprite »

mrozzy wrote:Ever seen yubo's run away in all directions once you attack one of them? Ever seen an Arna come up close and be surrounded by them a few minuts later?
Oh yeah.. that too. Tbh I haven't played that many other MMORPGs so I didn't know if they did that as well :-/
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hivewasp
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Re: Kitin and the AI

Post by hivewasp »

One thing that is missing in the AI to make it close to reality is the basic idea of "Flight or Fight".

Attack a rabbit IRL, it won't fight unless cornered (and rabbits die of heart attack shortly afterwards from the stress overdose anyway).

Everything you attack in the game fights back, the other members of the pack may join or flee though, but the attacked individual fights till death. This is wrong in my opinion.

On a practical level, I imagine they had to make some choices, who wants to hit a yubbo and chase it all over newbie island for 50 minutes to kill it and get some xp, but a few compromises would be better maybe?
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borg9
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Re: Kitin and the AI

Post by borg9 »

A large amount of the AI is reactive.

The gingo in parts of Matis are rumoured to be attacted to the sound a harvester makes.

I have experienced much of the AI interaction.

Some herds will split when attacked by carnivores, others rally to defend.

Cloppers tend to blindly rush as a group, where as Goari will move away then encirle you and attack from all directions.

The low level mobs have much less 'AI skill' than the higher level ones.

Sit in a group of Yubos and watch their curiosity overwelm there fear.

Shalah are attacked to Harvester (can be quite annoying, but great AI)

Wombai - a boss bolobi attacks Torbacs on sight!

The ingame AI will improve, its already great but as the devs learn so will the mobs :p

I am starting to think of Ryzom, more as a social experiement than a game.

We the Homin of Ayts are the ants in a glass box. We are the clever ones, 'so we like to think'!

However we are constantly watched and studied.

Think of Ryzom, pre-patch one as a box with sand, loads of food, a few known preditors and loads of ants. Times were great for us ants!

Our watchers, studied us, saw how we laughed at their experiment.

In to our glass box they threw a load of nasty red ants and other evil painful things. They watched as we reeled in pain. They may have even smiled.

Lots of ants, died, this was not good for the watchers.... watchers are out of work if they have nothing to watch. :P

They added some nice honey and made us feel stronger by make our enemies weaker.

We now feel we are back in control :P How wrong we are, we are here for entertainment and study! (not our own btw, but thiers!)

AND WE LOVE IT!

Every now and then our sand box gets shaken... (Events) we get poked with sticks.... some ants get moved to different sand boxes.... full of candy!

Candy makes you fat and complacent! One choccy bar is great, 2 is wonderful, 1000's will kill you as dead as none at all.

So to Nervax - tax my mind, keep the game hard and throw challanges at me as often as you like..... This ANT is a survivor and he knows enough other survivors to never be alone.

Kill my packer, steal my markers, add new aggro, make the patrols bigger and more frequent..... do everything you can.... you will not stop us HAVING FUN!

I couldn't care less if my sand box was 10mx10m or 1,000,000mx1,000,000m ... I love my sand box and all the great things that are in it

*** this of topic part of the thread was brought to you by Neun the Fanboi ***

Still full of ideas, goals, plans!
Still to meet everyone in Ayts.

Too much to do, not enough time.

Anyone wana sponser me so I can be part of the experiment 24/7!

This game has some of the most advance AI I have ever seen and some of it is in the for of RI (real intelegence) of the DEVs/GMs/Guides

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Relocated to www.unnatural-selection.org
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endasil
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Re: Kitin and the AI

Post by endasil »

hivewasp wrote: Attack a rabbit IRL, it won't fight unless cornered (and rabbits die of heart attack shortly afterwards from the stress overdose anyway).
In earlier beta phase animals did run away if the attacker was too strong, it sounds cool and realistic, but the frustration i and others experienced as players trying to catch the damn running thing was huge. Based on the beta testers opinions about this, they chosed to not have the enemy you fight run away. :)
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pcheez
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Re: Kitin and the AI

Post by pcheez »

Just find yourself a good stick, and poke the mob once before attacking it. Its like an AI EMP. They just roll over to the side, crushing their kin...

its good for multiple aggro :D
Am i supposed to write something witty here ?
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vinnyq
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Re: Kitin and the AI

Post by vinnyq »

borg wrote:... Think of Ryzom, pre-patch one as a box with sand, loads of food, a few known preditors and loads of ants. Times were great for us ants! ....
Great post borg!

There's just something awesome about journeying through a thing together along with the creators to see where it take us.

Nevrax devs, keep it up! All mistakes and blunders are forgiven as long as you care!

~scampered back into anthill
hekkus
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Joined: Thu Nov 18, 2004 9:24 pm

Re: Kitin and the AI

Post by hekkus »

Thanks for the info ppl, does anyone know what is planned for the Kitin, will they take over towns, maps etc if the players dont stop them?

Any information appreciated
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