Critical Hits, Skill and Dodging.

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sirloin
Posts: 19
Joined: Tue Nov 09, 2004 1:18 pm

Critical Hits, Skill and Dodging.

Post by sirloin »

I'm gonna ask a few questions here so please be patient

What exactly causes a critical hit?
Is there a way to increase the chance of getting a critical hit?
Are the effects of a critical hit random?

The skill Attack after Critical Hit - how exactly do you use it?!

The reason I ask is because, from the way I understand combat in Ryzom is that you select your "next action", and by double clicking an action in your hands bar you can auto-repeat. So assume I have a damage mod 3 action on auto-repeat and I get a critical hit - now what?! Do I quickly have to select the Attack After Critical Hit action? And is this action immediate or does it replace the "next action" icon? (And what attack is it - basic melee attack?) Because I can't see any point of this skill if it just replaces the next action - I may as well leave it doing a damage mod 3.

Should this skill actually be a "free attack" without having to wait for the action bar to fill up. Just out of curiousity, if it is a "free attack (no time penalty), what happens if the action bar reaches the end while in mid animation of the free attack!?

The same question(s) go for the Attack after Dodge/Parry skills.

Thanks for reading! I hope I haven't confused you, as it was confusing trying to write what I am thinking and trying to explain.

Regards

SirLoin.
kraut
Posts: 5
Joined: Sat Nov 13, 2004 10:54 pm

Re: Critical Hits, Skill and Dodging.

Post by kraut »

The attack after x are just credit stanzas - you can use them in place of a stamina-draining stanza, for example.
To use them, you have to activate the skill as soon as the enemy dodges, parries, etc., and it will be the next attack made (after which you'll return to your double-click-selected attack). I believe that actions which use these stanzas are greyed out until you can use them.

Please correct me if I'm wrong anyone. :)
sirloin
Posts: 19
Joined: Tue Nov 09, 2004 1:18 pm

Re: Critical Hits, Skill and Dodging.

Post by sirloin »

So for the critical hit stanza, its when they do a critical hit on you rather than you do one on them?

I'm still trying to understand a use for these stanza's. Can someone give me an example of a custom action using this so I can see if there is any advantage in using this stanza as opposed to leaving my char auto-repeating on Dam mod 3 and bashing the crap outta them.
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gillest
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Re: Critical Hits, Skill and Dodging.

Post by gillest »

Let s take example of Opening after dodge, critical hit is the same:
When u get it from trainor it is listed in your credit: same as Stamina or HP use.
Numbers are not accurate but just example:
If Increase Damage 2 Cost 50 and Accurate attact 1 Cost 20, u need 70 points of counterpart.
U can use stamina -70 or Hp -70 or mixe them like -30 Stam and -40 Hp together to get balance.
If Dodge or Critical hit gives you credit of -70, ur attack equipeed with it will be stamina and HP free.

BUT, this will only be available after u dodged or after critical hit.
Dodge and Critical hit are yours, not mobs one:
If u dodge, Opening after dodge atk opens,
If you hit critical , Critical hit Atk open and u got like a free atk.
If u auto-choosed an atk, u will have to one-click very fast the free one in order for it to be used, if u miss the cycle you cant use it anymore.

Definitively useful in solo or in duel, not as useful if u got good healers behind you to restore ur HP and Stam...
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ozric
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Joined: Tue Sep 21, 2004 2:26 am

Re: Critical Hits, Skill and Dodging.

Post by ozric »

gillest wrote:If u auto-choosed an atk, u will have to one-click very fast the free one in order for it to be used, if u miss the cycle you cant use it anymore.


Using the numbered hotkeys is a lot easier than clicking
sirloin
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Joined: Tue Nov 09, 2004 1:18 pm

Re: Critical Hits, Skill and Dodging.

Post by sirloin »

Thanks Gillest. I understand what you are saying.... but...

Does this attack replace my next action? Because its essentially not an " extra free attack" so to speak, but if I carefully create a custom action I can do an attack without any "cost" of stam/sap/hp. So in essense a "cost free attack".

Ok gotcha.

Just out of curiousity, is there a way to better identify when you get a critical hit, because the system window in combat scrolls is ridiculous - how on earth you are supposed to read all that is anyones guess.

Lastly, what about my other questions :D
hugorune
Posts: 28
Joined: Sat Oct 16, 2004 4:10 pm

Re: Critical Hits, Skill and Dodging.

Post by hugorune »

I'm not sure exactly how it works out chances of crits, dodges etc. but it seems to be based on your level relative to the monster, so the higher your level against the same monster, the higher your chance of critting or dodging.

As far as identifying the crits and dodges, the words Dodge or Critical Hit wil appear in yellow on the screen above your character where you would normally see the red number indicating damage.

You can use the credit stanzas either to reduce the cost of your attack, or to make a more powerful attack for similar cost to your normal one. I normally use a mix of accurate attack and increase damage as my normal attack, but add bleed or ignore armor and balance the extra cost against the dodge and crit hit stanzas, so I'll use similar stam/hp to my normal attack but deal out some extra damage.

Later on there is a Feint option (level 50 I think). Essentially there are 2 parts to how this works. Firstly you attack for no damage - the feint. This activates the Attack after feint option, which is a credit similar to the dodge & crit ones allowing you to use a more powerful attack. Whether the extra damage on the 2nd part of the move outweighs the zero damage of the first I don't know as I haven't tried it myself yet ;)
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gillest
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Re: Critical Hits, Skill and Dodging.

Post by gillest »

Does this attack replace my next action?

No: It doesnt, if you are already in auto atk, clicking once on dodge will open it during next cycle but will go back to initial atk just after..
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ozric
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Re: Critical Hits, Skill and Dodging.

Post by ozric »

sirloin wrote:Just out of curiousity, is there a way to better identify when you get a critical hit, because the system window in combat scrolls is ridiculous -

If you make an action with an "after critical hit" credit, the action will be greyed out on your hands bar. When a critical hit is made, the action becomes active and lights up. Just watch the hands bar for this to happen, and another reason why the hotkeys are the easiest way to use it.
sirloin
Posts: 19
Joined: Tue Nov 09, 2004 1:18 pm

Re: Critical Hits, Skill and Dodging.

Post by sirloin »

gillest wrote:Does this attack replace my next action?

No: It doesnt, if you are already in auto atk, clicking once on dodge will open it during next cycle but will go back to initial atk just after..


I am truly sorry for going over this again.

Which of the following is accurate.

1 2 3 4 5
X X O X X

1 2 - 3 4 5
X X O X X X

Assume the numbers are the cycles and I get a critical hit on the 2nd attack.
X = Normal Attack
O = Attack After Critical.

I believe it is the first one, but someone could clarify.

Thanks

Edit:
hmmm, it looks like this board doesn't like the extra spaces - basically in the 2nd diagram, the O should be between 2 and 3.
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