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A way to force fullscreen with opengl?

Posted: Mon Nov 15, 2004 10:19 pm
by minardi
just wondering because i have to re-configure my interface in-game everytime i start the game because it cant start in fullscreen, and i dont want to run with directx because thats the only thing that works atm...

Re: A way to force fullscreen with opengl?

Posted: Mon Nov 15, 2004 10:39 pm
by kibsword
ever since I increased my resolution ingame, I have to reset it everytime I log in due to only opening windowed. Annoying and would like to hear a nice fix :)

Re: A way to force fullscreen with opengl?

Posted: Mon Nov 15, 2004 11:16 pm
by xorte
This is how I get around the problem:

I use the hardware mouse (tick the option in the game config) then when I start up Ryzom I click the maximize button so the intro screen maximizes. If I forget to do it there - I can also do it where I select which char to take into Ryzom.

Then when the game opens and I have the fullscreen checkbox ticked - the game starts fullscreen.

Not perfect as sometimes I forget and have to mess about with my windows - but 9/10 I remember.

Cheers

Xorte

Re: A way to force fullscreen with opengl?

Posted: Mon Nov 15, 2004 11:27 pm
by jdiegel
xorte wrote:
I use the hardware mouse (tick the option in the game config) then when I start up Ryzom I click the maximize button so the intro screen maximizes. If I forget to do it there - I can also do it where I select which char to take into Ryzom.
This used to work for me before Patch 1.

Re: A way to force fullscreen with opengl?

Posted: Tue Nov 16, 2004 8:21 am
by jaggarot
I used to get this and fixed it as follows:

1.) Go into the game configuration from the Ryzom menu (out of game)

2.) Click on Display.

3.) Click on "Direct3d" in the driver section (from "Auto" or "OpenGL").

That's it :) , cured all my windows sizing problems!

Re: A way to force fullscreen with opengl?

Posted: Tue Nov 16, 2004 11:32 am
by minardi
I know how to get it fixed temporary, thats not the problem, but the fact that you have to do all these things everytime you start the game is not the best solution, as i hate setting up the interface/HUD or what you call it, everytime i start ryzom.

What im saying is, it would be better with a fix, then these tricks to get it working :D

Re: A way to force fullscreen with opengl?

Posted: Tue Nov 16, 2004 11:34 am
by minardi
jaggarot wrote:I used to get this and fixed it as follows:

1.) Go into the game configuration from the Ryzom menu (out of game)

2.) Click on Display.

3.) Click on "Direct3d" in the driver section (from "Auto" or "OpenGL").

That's it :) , cured all my windows sizing problems!
that didnt help me, because the auto just picks opengl (wich causes the problem for me), so if i pick opengl in the configuration, it will give me the same problem...

Directx works fine... but i would rather use Opengl as i feel the gfxs runs more smooth on it.