armor, quality & stuff - question
Posted: Sat Nov 13, 2004 1:01 am
How exactly does quality of armor affects received damage ?
For instance: NPC vests - from Fyros noob territory - irregardles of quality (10,20,30) have precisely the same stats: protection 8.5%, max vs. types 0/0/0
Still they cost differently, so I would assume that they also perform differently. My question - how ? If it's dependent on character's level, what type (fight/magic/...) is taken when ?
Also, I read in one of the older threads, that max vs. types is actually the cap for how much damage is absorbed. But that would mean that npc armors are worthless.. ?
Some clarifications ?
For instance: NPC vests - from Fyros noob territory - irregardles of quality (10,20,30) have precisely the same stats: protection 8.5%, max vs. types 0/0/0
Still they cost differently, so I would assume that they also perform differently. My question - how ? If it's dependent on character's level, what type (fight/magic/...) is taken when ?
Also, I read in one of the older threads, that max vs. types is actually the cap for how much damage is absorbed. But that would mean that npc armors are worthless.. ?
Some clarifications ?