I noticed that my taunt ability now has an ideal level,
Taunt 1 - ideal level 20
Taunt 2 - ideal level 50
Taunt 3 - ideal level 100
I am currently level 45, the highest mob I fight is the scowling ragus (blue 3 star, drops q46 mats) so I assume the scowler is near the ideal level of 50. When I am able to move on, will my taunt stop working? Or will it work all the way to 100? I'm not sure what they mean by this "ideal level". Thanks to anyone who can tell me what this means.
Miy's player
Ideal Level For Abilities
Ideal Level For Abilities
- Miyann, Hunter Mage of Matis
Re: Ideal Level For Abilities
try rightclicking the target window and selecting help, it should display a list of colours and associated levels, using the stars: (1, 2, 3, 4, 5, big) you can make a rough estimate at what level the mob is
and well, basically you should keep the attacked mobs below the ideal level of your taunt skill =)
and well, basically you should keep the attacked mobs below the ideal level of your taunt skill =)
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Re: Ideal Level For Abilities
Thanks, in that case I should get taunt 3 soon then.
And if I could bother you with another question? The dodge vs. parry discussion got me wondering about something else. Are the melee attack after dodge/parry/critical referring to attack after enemy dodge? Or attack after I dodge?
Also, if I wear heavy armor and wield a sword and dagger, should I concentrate on increasing parry ability rather than dodge ability?
Thanks again to anyone who can help.
Miy's player
And if I could bother you with another question? The dodge vs. parry discussion got me wondering about something else. Are the melee attack after dodge/parry/critical referring to attack after enemy dodge? Or attack after I dodge?
Also, if I wear heavy armor and wield a sword and dagger, should I concentrate on increasing parry ability rather than dodge ability?
Thanks again to anyone who can help.
Miy's player
- Miyann, Hunter Mage of Matis
Re: Ideal Level For Abilities
all these special things refer to your actions
after dodge : you use the motion with which you dodged to slip in an effortless stab with a chance of a critical hit
after parry : you use the energy expended in deflecting the enemy blow to extend that motion into an attack
after critical : you use the aftereffects of your hit to put in another effortless hit
@ the question with heavy armor and sword & dagger: i wouldn't advise that combination at all, since you'd be burning through your stamina quite fast, but i only have experience with light + 2xdagger, so it'd be up to you to experiment, gut feeling says parry though =)
after dodge : you use the motion with which you dodged to slip in an effortless stab with a chance of a critical hit
after parry : you use the energy expended in deflecting the enemy blow to extend that motion into an attack
after critical : you use the aftereffects of your hit to put in another effortless hit
@ the question with heavy armor and sword & dagger: i wouldn't advise that combination at all, since you'd be burning through your stamina quite fast, but i only have experience with light + 2xdagger, so it'd be up to you to experiment, gut feeling says parry though =)
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